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Next-Gen PS5 & XSX |OT| Console tEch threaD

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kyliethicc

Member
Can't even remove the one from the Series X, it needs to stay on even laying down, that's not engineering brilliance it's just bad design :messenger_weary:
81q4lT1.jpg

Why do you keep going on about the stand and screw? Slow news day? Bored so you have to come here and troll? *hugs* It's OK, I'm bored too.
The more I look at the box the more it looks so ... basic? Like its just the thinnest plastic box they could get to wrap up the components as compactly as possible. I like minimal design, but this looks like they cut some corners, cool stuff that could have been added.

I wonder if the only reason the console can be so compact and seem to have so little room for airflow is because of how low clocked their big GPU is. But idk, its not that low. But it seems low for what RDNA2 and PS5 are using for GPU clock. And a bigger die is less dense thermally as a smaller die at same heat. It just seems odd they wouldn't have put more vents in it around the heatsink to let more air in/out.
 
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Mr Moose

Member
The more I look at the box the more it looks so ... basic? Like its just the thinnest plastic box they could get to wrap up the components as compactly as possible. I like minimal design, but this looks like they cut some corners, cool stuff that could have been added.

I wonder if the only reason the console can be so compact and seem to have so little room for airflow is because of how clocked their big chip is. But idk, its not that low. But it seems low for what RDNA2 and PS5 are using for GPU clock. And a bigger die is less dense thermally as a smaller die at same heat. It just seems odd they wouldn't have put more vents in it around the heatsink to let more air in/out.
Like green LEDs in the fan! 💪
It's an interesting design, odd in some places but looking at that I think I can see why they blocked off half of the vents on the back, it would just show the heatsink and internals.
Am I right in thinking that is the PSU next to the Blu-Ray drive? I'm not 100% sure but I think it's blowing hot air on the drive and not towards the fan, gonna do some snooping on the teardown vid.
Edit: I am probably wrong and its just getting air in from that end, though not much since its next to the drive.
Edit: Nope, the only vents I see on the PSU are aimed at the drive, weird. Maybe some holes underneath it near the heatsink.
 
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geordiemp

Member
Great way to illustrate you have no idea how graphics in computers works.

Gpu bandwidth 500GB a sec .. Ps5 SSD 5GB a a sec .. therefor 495GB of bandwidth is never used.

Since theres are so many brainiacs here .. at 5GB a sec .. consistent streaming .. how long until a 50 GB game runs out of new textures to display?

If you want to stream a texture in 2 ms, what is the rate then ?

You have not thought through your reasoning of streaming pools and how they work, and for any game will it be streaming in new assets....will every tree and leaf be unique ? You know that answer to that I hope.
 
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user1337

Member
You mean this Apple? 😂




If apple designed it, they would remove the stand from the box and charge $999 for it.
 
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kyliethicc

Member
Like green LEDs in the fan! 💪
It's an interesting design, odd in some places but looking at that I think I can see why they blocked off half of the vents on the back, it would just show the heatsink and internals.
Am I right in thinking that is the PSU next to the Blu-Ray drive? I'm not 100% sure but I think it's blowing hot air on the drive and not towards the fan, gonna do some snooping on the teardown vid.
Edit: I am probably wrong and its just getting air in from that end, though not much since its next to the drive.
Edit: Nope, the only vents I see on the PSU are aimed at the drive, weird. Maybe some holes underneath it near the heatsink.

I think this is it.

XnGsQSr.jpg
 
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Deleted member 775630

Unconfirmed Member
Can't even remove the one from the Series X, it needs to stay on even laying down, that's not engineering brilliance it's just bad design :messenger_weary:
81q4lT1.jpg

Why do you keep going on about the stand and screw? Slow news day? Bored so you have to come here and troll? *hugs* It's OK, I'm bored too.
Because there's no need for it... Why do you put it horizontally? Because you want it to fit in your TV cabinet. And a TV cabinet gas sides. So you don't even see that part.

And to be completely clear, I don't think there's an issue with the PS5 stand. It takes 1min and then you never have to do it again.
 
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Mr Moose

Member
Because there's no need for it... Why do you put it horizontally? Because you want it to fit in your TV cabinet. And a TV cabinet gas sides. So you don't even see that part.
It's there so you don't block the bottom vents, that's why you can't remove it, but I am just taking the piss, I don't care if you can or can't remove the stand, it has a purpose and I don't care you have to screw the PS5 stand in vertically, people are just going crazy that they might have to use a new invention for the first time in their lives (a screwdriver).
 
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Deleted member 775630

Unconfirmed Member
It's there so you don't block the bottom vents, that's why you can't remove it, but I am just taking the piss, I don't care if you can or can't remove the stand, it has a purpose and I don't care you have to screw the PS5 stand in vertically, people are just going crazy that they might have to use a new invention for the first time in their lives (a screwdriver).
Yeah we just need the systems now. We basically know everything (except OS stuff from Sony) so everything is so slow... 4 weeks and 3 days!
 

Redlight

Member
Good you brought Demon's Souls, but demon's souls is compressed by Kraken, which is 28.98% smaller and more efficient losslessly for all game size vs ZLIB (PS4, Xbox One, XSX, etc). Also Oodle Texture has 10-50% much more lossy compression over ZILB for textures, which are usually the majority of game size. But don't mix these numbers together, because it depends on the ratio of assets/audio and other stuff inside the game. So if we take only the lossless compression, it should be around 10-30% bigger on Xbox, assuming that BCpack is as efficient as Oodle Textures. And we should put in account that decompression speed is 300% faster than ZLIB (4x times), and that's only from a software stand. With Kraken decompression HW acceleration, numbers should be amplified.

Now you understand why Sony is bragging about their games sizes, yet MS is silent and not transparent in this matter. While Spiderman MM has much more higher assets, it's 50GB vs 52GB on PS4.

Hope this helps, regards.
Does nonsense every really help?...
"Now you understand why Sony is bragging about their games sizes, yet MS is silent and not transparent in this matter. "

Fact check:
1) The next-gen version of Valhalla is 50gig on Series X - it's on their marketplace. That's an odd kind of 'silence'.
2) There does not seem to be a confirmed size from Sony. That's an incredibly strange way to 'brag' wouldn't you say?

You'll need to provide links comparing the same games on both platforms. Otherwise spare us the relentless Sony PR.

In your enthusiasm it appears that you missed the point I was trying to make. Let me say it again, I'll keep it simple. :)

Although all next-gen consoles have quite limited internal space, it will be possible to have multiple games on even the smallest of them (the Series S). Using Valhalla as an example (rather than Demon Souls, which seems to have given you some kind of seizure), the Series S could have four AAA games installed at the same time. Very few people would play that many games simultaneously.

As long as it's easy to swap titles to a cheap external SSD or HDD for storage, then it doesn't really matter.
 

chilichote

Member
If you want to remove the fan, then you have to remove the seal.


It'll depend on if the tamper seals allow it or not. We'd have easy access via removing the outer shell.



I might miss it, but the fan can be removed without breaking the seal.

You can remove the white things and then have direct access to the screws. No seal. And they don't seem colored either.
 

T-Cake

Member
As it looks now, the PS5 DualSense would charge via the USB-C port in front. That doesn't seem to be talked about much.

I hope they give you a USB-A to USB-C charging cable for the DualSense, which you'd then use in the USB 2.0 port on the front. Charging a controller with the 10Gbps USB-C connector would be a terrible waste.



I'm really hoping the PS5 fixes the graphical corruption in God Of War III Remastered. When I get to the inside Gaia bit, the graphics go completely haywire on PS4 Pro.
 

reksveks

Member
I don't know whether that's actually the case, but the warranty seal is not broken when removing the fan - and you also have to open two screws (edit: one screw) to insert an SSD, which definitely does not invalidate the warranty.
I think they will stick a seal on the fan. Just don't trust any companies, they just will try and find a way to void warranty if they can.
 

Bo_Hazem

Banned
Does nonsense every really help?...
"Now you understand why Sony is bragging about their games sizes, yet MS is silent and not transparent in this matter. "

Fact check:
1) The next-gen version of Valhalla is 50gig on Series X - it's on their marketplace. That's an odd kind of 'silence'.
2) There does not seem to be a confirmed size from Sony. That's an incredibly strange way to 'brag' wouldn't you say?

You'll need to provide links comparing the same games on both platforms. Otherwise spare us the relentless Sony PR.

In your enthusiasm it appears that you missed the point I was trying to make. Let me say it again, I'll keep it simple. :)

Although all next-gen consoles have quite limited internal space, it will be possible to have multiple games on even the smallest of them (the Series S). Using Valhalla as an example (rather than Demon Souls, which seems to have given you some kind of seizure), the Series S could have four AAA games installed at the same time. Very few people would play that many games simultaneously.

As long as it's easy to swap titles to a cheap external SSD or HDD for storage, then it doesn't really matter.

AC Valhalla could benefit in PS5 from better sound, higher quality textures, higher quality audio files for the same size:

There’s no real huge surprise here, but it looks like Assassin’s Creed Valhalla will run at 60 frames-per-second in 4K on the PlayStation 5, as was also confirmed for Xbox Series X previously. Word comes courtesy of a Eurogamer.de article, where it’s also mentioned that the release will leverage the Sony console’s SSD for improved loading times and Tempest Engine for 3D sound.


So, don't celebrate too soon. Wait for PS5's version,.

However, this information doesn't specify whether that number applies to every console in the Xbox family (including next-gen consoles the Xbox Series X and Xbox Series S), or just the Xbox One. The PS4 and PS5 sizes will also differ, so PlayStation fans shouldn't take this as a realisable gauge of how much space they'll need come launch day.

https://www.gamesradar.com/assassins-creed-valhalla-install-size/

oodle-typical-vbar.png
 

TLZ

Banned
I didn't say it would.

Game A on Xbox one runs at 25-30 fps, it runs at 30 on Series X.

Game A on PS4 runs at 25-30 fps, it runs at 30 on PS5 native mode I presume, however if it runs in PS4 legacy mode.........?

Sony are saying this game works on PS5 but they aren't saying in what mode.
I don't think that's how it works. When you choose boost mode, that's when you're telling the PS5 to use the full 2.23ghz to run PS4 and Pro games. If you don't, it'll run them in their native mode. I think that's the whole point of boost mode.

PS4 native in boost mode = 18CUs @2.23ghz = 5.137TF (Using 18CUs like the PS4 had at PS5 clock)
PS4 Pro in boost mode = 36CUs @2.23ghz = 10.27TF (Using all CUs at PS5 clock)

And without boost mode they'd run at PS4 and Pro clocks. I think they were 800mhz and 911mhz iirc.
 

Bo_Hazem

Banned
Great way to illustrate you have no idea how graphics in computers works.

Gpu bandwidth 500GB a sec .. Ps5 SSD 5GB a a sec .. therefor 495GB of bandwidth is never used.

Since theres are so many brainiacs here .. at 5GB a sec .. consistent streaming .. how long until a 50 GB game runs out of new textures to display?

laugh3.gif


Man, GPU's generate and saturate that bandwidth to the max. If games aren't using the game files as "tools" to build worlds via small code files, games should be in terabytes, instead of gigabytes.

If I'm wrong, Tripolygon Tripolygon geordiemp geordiemp and the rest could help here.
 

Lort

Banned
If you want to stream a texture in 2 ms, what is the rate then ?

You have not thought through your reasoning of streaming pools and how they work, and for any game will it be streaming in new assets....will every tree and leaf be unique ? You know that answer to that I hope.

It doesnt matter how much caching and reuse .. the 5GB of bandwidth is complete wasted when your reloading the same assets over and over .. or it will be idle when those repeated assets are already in memory.

Everyone keeps dreaming about this continuous stream of 5GB of textures making games look amazing that the xbox or pc ssd cant keep up.... that would be true if you actually had unique textures.. instead its going to be idle most of the time .. and slightly less latency to load the same data.

A game thats 500GB thats streamed at 2GB a sec ( ie on a pc right now) will look far better than any 50GB game with 5GB/sec of bandwidth.
 
It doesnt matter how much caching and reuse .. the 5GB of bandwidth is complete wasted when your reloading the same assets over and over .. or it will be idle when those repeated assets are already in memory.

Everyone keeps dreaming about this continuous stream of 5GB of textures making games look amazing that the xbox or pc ssd cant keep up.... that would be true if you actually had unique textures.. instead its going to be idle most of the time .. and slightly less latency to load the same data.

A game thats 500GB thats streamed at 2GB a sec ( ie on a pc right now) will look far better than any 50GB game with 5GB/sec of bandwidth.
You do know why game files are so large right? Not because they have “500GB” of unique assets but because of asset duplication and probably uncompressed audio files.
 
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