kyliethicc
Member
Sure but more shaders is not going to automatically result in any better performance, even if fully utilized... if, for example, the system has split memory bandwidth bottlenecking it.Well I'm not assuming that; hence why I said "whether they are currently being utilized."
That's really the room XSX would have to grow it's performance over the PS5; if they currently are being utilized and the system is still only on-Par with PS5 then it doesn't have that room to grow.
PS5 of course likely has room to grow performance w/ it's more custom features; but we also don't know for sure how much of that is currently being used or not, or for which games. Same with XSX; we just don't have the details.
Or if the system with less CUs has a GPU clocked much faster and has less CPU cache latency. Or if that system can feed its RAM faster due to a faster I/O, etc.
Just because a system has more TFLOPs doesn't mean it'll be running games at higher res/fps, even if dem flops are fully used.
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