The less overexagerated game ever made (did not find the missile scene haha)
Yikes... WTF is this shit?
It's like one of those Indian Bollywood action movies, only far less cool because this actually seems to be taking itself seriously.
So ND is working on a The Last of Us Remake for PS5...
- Who the hell asked for ANOTHER TLOU1 rehash? We played the original, and we played the PS4 updated version. Why do we want to see another one on PS5?
- Why did this studio (or Jason for that matter) think it would make sense to overspend on a remake project by a brand new unproven team who are also trying to develop their own in-house engine tech?.... I'm not at all surprised Herman Hulst shut it down. Sounds like a disaster in the making.
Moving the project to ND, i.e. a proven team with mature engine and toolchain, was absolutely the right move. They made the original and therefore are better placed to create a faithful remake in TLOU Part 2's engine (therefore keeping visual consistency with the sequel).
Read the fucking article, Nibel!
Bigger news here though is that Sony seems to prioritize big teams with big games above all else; a heavy focus on hits only it seems
This, is not news. This is a narrative that Jason Schrier is pushing, based on a collection of tenuous facts taken out of context, i.e. this Visual Arts team that picked the wrong project to remake and projected an unreasonable budget for it, alongside the Japan Studio reorg---which has been coming for a while, as outside of PD and Asobi Studio (which are both untouched), Japan Studio has been underdelivering since the PS1/2 era (they've been primarily a support studio working with 3rd Jap devs on PSP and Vita games, hence why Gavin Moore moved out there to sort them out).
Jason's whole article is poor written, imho. He should have simply stuck to the Visual Arts studio team story and avoided editorialising it by using the story to push some contrived narrative about Sony investing only in AAA blockbuster games. Many of the games shown since the PS5 reveal clearly expose this narrative as pure fantasy.
The issues with the VA team are obvious to anyone with an ounce of common sense. Sony spending an inordinate amount on a remake of one of their most successful titles, by a newly formed no-name (and no experience) studio? Doesn't make any commercial sense. Sony moving the development to ND is not Sony being risk-averse, it's Sony being sensible.
Brand new studio takes beloved franchise and runs it into the ground is a story this industry is intimately familiar with... ***cough***ME Andromeda***cough***
There's a reason popular successful studios like GG, ND and Insomniac have become so popular and successful, and thus heavily relied upon by Sony. And it's because they don't waste resources on a small team remaking a project that nobody asked for on a budget that far exceeds that of previous publisher remakes---which one would assume includes BluePoint Games' works like Demon's Souls. The team should have either re-scoped their project to something more reasonable, or chosen a different game.
I mean, PS gamers would have been WAAAAY more interested in a team working on a new remake of something like G-Police or Colony Wars... (or even Warhawk), than TLOU. They should have picked something more appropriate.