I said ps5 and snek combined user base will be bigger than lockart, they will also share a more common spec. So it makes sense for devs to target the common spec that just so happens to have the biggest combined user base and downport to lockart
How it's gonna be bigger when Lockhart is supposed to be cheaper?
The majority still has 1080p TVs. The only "risky" aspect of Lockhart (from a consumer standpoint) is the lack of disc drive. We'll see how it pans out. It could be a total flop or an "XBOX 360 Core/Arcade" level of success. All bets are off.
PS5/SNEK will be $499 consoles. $200 is a lot of money for many people that don't care about having the best possible specs.
That's why im not convinced lockart is 4tf/12gb, i don't think it will be enough to maintain parity at 1080p with the 4k twins assuming they have 12tf/24gb
You're thinking of downporting and Anaconda being the lead platform, while I'm thinking of the exact opposite, just like the leak says:
"- Microsoft recommends using any leftover headroom on the Xbox Infinite Value GPU to increase resolution."
4TF is 1/3 of 12TF. It could be possible. 4k is 4 times 1080p. CPU is the same, just like Switch portable/docked mode.
My thought is that the actually underlying OS shouldn't be using anything like that much .. When a game stars background apps stop (?) (maybe not chat, and what else?) - its basically one application at a time. The multitasking/threading kernel should be using single figure percentages of a CPU (like it does under windows) .. not really use why they ever needed to reserve 2 cores ??
Party chat uses the TrueAudio DSP.
Maybe they include HDD IO / decompression in "OS" functions - idk
Not many people know this, but decompression is also handled by an ASIC (Zlib/LZ77).
(Video capture is zero CPU afaik - there's a function unit on the GPU part right ?)
Yeah, it's the AMD VCE/UVD block, which has been been replaced by VCN in Raven Ridge APUs.
I never said will be a entire streaming machine mind you.
What I said is he 'could' use cloud for some game features/game pass alike. A mix of hardware and cloud tech, not a entire cloud machine.
Thats could explain if this little machine can come very cheap.
As I said before, Microsoft still don't give up entire of promoving cloud service.
I don't buy "hybrid local & cloud" rendering solutions. There's too much latency/packet loss to make it reliable.
They had promised this for Crackdown 3 destruction effects, but they never delivered.
It's either 100% local or 100% cloud, nowhere in between. Take your pick.
If by promoting Azure you meant Game Pass (downloadable games, not streaming), then I agree with you. That will be the selling point of Lockhart, I think.