Romulus
Member
PSVR2 most likely have 1440p screen, because 4k res with over 60fps is ridiculious waste of resourses and not really possible at high graphics fidelity on next-gen sytstems, so expect < 12 tflops to not get disapointed.
Depending on PSVR2's release date, foveated rendering could be a thing. It's ability to decrease load is increasing every few months too. I think it might be smart to hold off until 2022 at least and try for a higher res screen, 1440p is good, but in 3 years it'll be below the curve.

Tobii Spotlight’s foveated rendering can cut VR graphics load by 57%
Tobii's gaze tracking can, with the right software, dramatically cut down a GPU's wasting of rendering power on parts of a frame you aren't looking at.
Last edited: