EliteClarity
Member
Piss off auto correct. Whats a Basford anyway?That massive Basford better fit in my Entertainment Unit ffs. I Neeeeeeeed airflow!
Piss off auto correct. Whats a Basford anyway?That massive Basford better fit in my Entertainment Unit ffs. I Neeeeeeeed airflow!
And here it is, watch this video and if you are not sold on what console to get next-generation this is it.
Sonys controller Its a game-changer, if you are not using it, you are missing out on one of the best innovation features of next generation.
Imagine what Top studios can do with this.
So some speculation from an old tweet
Note what Matt is teasing here, can intersetion engines calculate bounce across CUs ? You can only do that if CUs are sharing more information.
Is this an L1 infnity cache tease or more to do with ps5 custom cache handling ?
There is more to be learned, and some people already know the answer and we dont, so frustrating.
allot of Post processing techniques performance is about speed, caches and sharing data across Cus. @Elog this is for you.
That is an interesting tweet, because rays have to be calculated within the frame cycle. There's just not enough time to go off-chip for that data. However, could he be referring to L0 or L1 cache (referring to the XSX GPU), where that data could be shared across a DCU or shader engine, or would he be referencing a massive L2 or even L3 cache? L3 seems like it would introduce latency issues on a highly iterative process, so I have to assume L2 is as the speculation can go. That would be infinity cache level.
In reading multiple sauces the past month, it sounds like RT actually generates a lot of data, so I'm thinking fatter L1 or L2 cache. And if you have the die space to buff the L1 cache size, why not do it to the L2 instead, so that you can share that data across multiple shader engines? My only question then, is what are the relative latencies as you move to higher levels of cache. There's a point of diminishing returns, where sharing data between CUs runs into a latency bottleneck. Ultimately, if PS5 uses DCUs, then a shared L0 between CUs lets you iterate on the same data with 2 ray accelerators, without having to make multiple trips up the tier ladder. Then let the "coherency engine" manage that data further up the chain. Theoretically, fewer stalled CUs. Or maybe I'm thinking about this incorrectly.
If a game doesn't use the "gimmicks" I actually might skip it, no joke.
The more we see revealed as we get closer to the launch of these two consoles, the more it feels like XBox Series X is a more powerful continuation of the current generation, while Ps5 is a clear change to a new one.
Not suggesting one strategy will be more successful than the other, but that's becoming the difference between the two.
And I certainly know which approach fill me with more excitement.
Give me all the gimmicks they have. If my girlfriend brings in a riding crop and says use this, i am like, sure.![]()
Can we call Giant Tracy And Her Twenty Quid An Hour Bag Of Dildos a 'girlfriend' though?
Give me all the gimmicks they have. If my girlfriend brings in a riding crop and says use this, i am like, sure.![]()
I'll eat a live branco on stream if not
The PS5 offers so much more excitement for a new genAnd here it is, watch this video and if you are not sold on what console to get next-generation this is it.
Sonys controller Its a game-changer, if you are not using it, you are missing out on one of the best innovation features of next generation.
Imagine what Top studios can do with this.
I think the simplest explanation is the best. Ray bounces scale better with higher clocks rather than CU's and the number of rays scale better with more CU's.
I wouldn't go that far. As an F1 fan, and former NASCAR fan, F1 cars obliterate all comers. They don't always hit the same top speed, but over a single lap, an F1 car is seconds down the road. And I mean against an Indycar or LMP1. Against a NASCAR car, it would be a bloodbath. I'd compare it to an F1 car with a V8/V10, versus one of the current-era hybrid cars with a turbocharged V6 hybrid engine. Smaller engine, but it more than makes up the difference with boost and electrics.PS5 = F1 Car
XSX = nascar
The more we see revealed as we get closer to the launch of these two consoles, the more it feels like XBox Series X is a more powerful continuation of the current generation, while Ps5 is a clear change to a new one.
Not suggesting one strategy will be more successful than the other, but that's becoming the difference between the two.
And I certainly know which approach fill me with more excitement.
I have said it a few times and the first time I got some nasty PMs here for it.
The XSX is an amped up Xbox One and thats still great.
PS5 is a next gen console.
Even the pad looks stupidly large, looks uncomfortable to me especially with those sharp edges, should have rounded the grips at least.
Even the pad looks stupidly large, looks uncomfortable to me especially with those sharp edges, should have rounded the grips at least.
These guys are especially praised by critics.
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Don't seem to need the stand with the PS5, just makes it more stable.
XSS should be edge-on, and they should reverse the order, so we can see the relative depths. This person fails at life. Maybe a bit harsh, but it seems they've never done a comparison shot before.
Even the pad looks stupidly large, looks uncomfortable to me especially with those sharp edges, should have rounded the grips at least.
I have said it a few times and the first time I got some nasty PMs here for it.
The XSX is an amped up Xbox One and thats still great.
PS5 is a next gen console.
The more we see revealed as we get closer to the launch of these two consoles, the more it feels like XBox Series X is a more powerful continuation of the current generation, while Ps5 is a clear change to a new one.
Not suggesting one strategy will be more successful than the other, but that's becoming the difference between the two.
And I certainly know which approach fill me with more excitement.
Man, everyone is universally amazeballed by the controller. Am excited
Too late for this gen. Maybe in a decade.I mean Microsoft surely will have to respond, there one is like ancient technology now.
sorry to break it to you dude. that's anti-consumer.I mean Microsoft surely will have to respond, there one is like ancient technology now.
Man, everyone is universally amazeballed by the controller. Am excited
They added the share button.I mean Microsoft surely will have to respond, there one is like ancient technology now.
Always thought voice coil actuators could be a game changer, given the levels of granularity that can be programmed into their function with relative ease, and a much, much higher degree of accuracy than rumble. I'm glad to see that they are pushing the technology.
The question for the long term will be how well supported is the additional controller and the ui features like the 'game guide videos' that dev's will have to do just for the PS platform.
Riky when he reads thisI mean Microsoft surely will have to respond, there one is like ancient technology now.
One of the reviewers mentioned it has the crisp precision of high end phones. And I'm the guy that uses the iPhone timer setting scroll haptic as a party trick.Always thought voice coil actuators could be a game changer, given the levels of granularity that can be programmed into their function with relative ease, and a much, much higher degree of accuracy than rumble. I'm glad to see that they are pushing the technology.
They added the share button.