What? Where. At this point it's clear you simply don't understand perspective, field of view etc but I'm curious.
It's not perspective the building is made that way because it's on uneven ground
What? Where. At this point it's clear you simply don't understand perspective, field of view etc but I'm curious.
Already got your back.
I wonder if he thinks the building is leaning because it doesn't line up with the fence. Would be funny if that were the case.
It's not perspective the building is made that way because it's on uneven ground
Had better retire Driveclub then?
In order to tell if FM7 is a generation ahead of GTS when it comes to weather, we need something to compare to. How's the weather looking in GTS?
Ahh.. I completely forgot. Sorry about that.
Can we please stop with the stupid shitposting?
Too good, this game is really underestimate... It's a shame.
You can't properly see the ground from the two screenshots presented though. So you still haven't explained why you think the building is leaning from the screens shown.
Forza defence bot
You can't properly see the ground from the two screenshots presented though. So you still haven't explained why you think the building is leaning from the screens shown.
Because I can see it
Exactly what i was going to say. You can see polygonal edges of the model in PCars compared to GTS and how they modeled the wear of the tires, the texture work is better in GTS as well.
Was looking for new track videos for GTS and saw a new time-of-day comparison between GTS, Driveclub, and PC2. https://www.youtube.com/watch?v=0B1uhPJvSFk
Seems to me that Driveclub's lighting model still wins out on everything except straight daytime where GTS wins hands-down. Trees in DC desaturate more realistically in the background compared to GTS. GTS probably wins on lights though (tail and headlights).
Pretty impressive for a title from 2014.
But where or how is what you continue to fail to explain. Why bother pointing out, and more importantly, double down on what you see if you can't properly explain or illustrate it?
Very nice
It's took Forza about 6-7 entries to get dynamic weather and TOD. And even then it's not truly dynamic or available on all tracks.
I seen the police station setting funny & asked was it sinking into the groundBut where or how is what you continue to fail to explain. Why bother pointing out, and more importantly, double down on what you see if you can't properly explain or illustrate it?
I haven't played Driveclub myself, but you have to take into consideration the HDR in GTS which definitely changes things.
Out of F1 2017, pCARS2 and Forza 7...F1 looks the best and is by far the most polished game that i've played so far out of the three!
F1 2017 PC ver. 8k native!
This thread might be my favorite thing on the internet. Not sure if half these post comparing image quality are serious or not, but arguing about a tire barrier in racing games?
It's a RACING game. When driving a car on a track and the scenery is flying past, who cares what a damn tire barrier looks like, or whether the tires that make up said barrier have worn treads or not?
Now if this was Tire Barrier Simulator 2017, then yeah argue about the tire barriers all you want.
Tire barriers. Police stations. C'mon.
I'm sorry for the tire barrier thing I brought up and didn't make it clear it was in refrence to someone focused on them in the HDR thread.
Someone got banned in a thread about HDR for their stand on tire walls, and we should salute them.
I seen the police station setting funny & asked was it sinking into the ground
In some kind of twisted way, it is nice that we have so many nice looking games that people are reduced to comparing pointless items like tire barriers.
/images
100% 3D Crowd for that last shot, just impressive watching them move, looks like real !!
@Carsar : Let's make it clear, we do not claim other games have no lighting, we just say GTS has the best one. That being said, it doesn't prevent other driving games from having a good lighting.
I think the funniest part is that he can't even give Forza the marks for IQ without a "but". It's just not possible for him to straight up compliment Forza.
Yes, we already know that. Now how about you point out how it looks like the building is leaning in those previous screenshots?
Guess it's better than having to strip it in later entries.
You used to come to GT threads a few years ago waxing lyrical about Forza while in the meantime claiming to be a GT diehard from the PS 1 & 2 era.
I claimed to be because I was. Do you want proof of credentials or something? Here, I'll even throw in the PS3 era as a bonus.
Here's my GT6 and GT5 PSN trophy numbers/ranks: https://i.imgur.com/8H9Apyu.png
Here's my GT4 save stats from my most recent playthrough (on an emulator, obviously not counting PS2 saves back in 2005/6): https://i.imgur.com/Fme2sEX.jpg
Here's my GT2 save stats from my most recent playthrough (on the PSP's emulator): https://i.imgur.com/2zySXB0.png
None of those are particularly amazing statistics, but they're ones that clearly show I've played the shit out of the games. I don't think a GT hater would persist through so many of the titles as much as I have - I *was* as huge of a GT fan as I claimed. Am I not qualified to criticise the direction GT has gone in? Just because I don't like what GTS has changed/dropped doesn't mean I'm just a GT hater; I'm allowed to enjoy both series while preferring a particular one.
Boom! Exactly. You used to always demean GT while always being positive about Forza. See the irony???
Well I spoke about the reflections in a recent post a few pages back and that was my conclusion as well. Forza's reflections off cars or off light sources in tunnels et al, leave alot to be desired....Notwithstanding, it's reflection quality is already running at half refresh and even then it's higher resolution is not maintained whist a pack of cars race in the environment/tracks. Resolution drops off when there are many cars on screen or at certain locations on track with higher detail or spotlights...It's looking like resolution scales based on load. That on top of the game missing many details like no headlights as soon as it gets dark or in tunnels...This just shows Forza does not have a Dynamic TOD going on at all...Forza is one of the worst games I've seen in terms of in-game reflections management and I think it stays the same in F7? AI cars do not reflect the environment in real-time, which gives them that cut-out aspect, and the player's car, the only one that does reflect in real time from the external camera, also omits many basic reflections and what it reflects while playing has very little precission. Playing from the cockpit view is much worse since the car body also does not reflect the environment in real-time. All this is very evident when passing under bridges or when entering or leaving some tunnels.
One of the things that make GT reflections unique, apart from looking great in-game, is that they accurately wrap the world over the car, and I mean that you can place the car in a point of the circuit and get an accurate representation of the same real car at that point of the circuit. I also have not seen that in Project Cars where the in-game reflections over the car are weird. People think that by passing under a streetlight and being reflected in the car or when approaching a sign and seeing in detail reflected in the body is already a sign that has good reflections but there are more parameters that shows the attention of detail and quality, aside of resolution and framerate.
There was a similar problem with the sun position and sun shadow projections regarding the real world tracks that does not match in some games. That is a thing that GT games always represent acurately, with limitations but trying to do it well.
Absolutely not. Are you guys watching these shots at full resolution? The tires in PC2 have clear polygonal edges compared to GT and of course I'm pretty sure such tires with good enough treads, would not necessarily be in a wall but rather at the used tire shop...In any case, GTS gives the most accurate presentation here on both counts...Those tire walls are great. More detail in the used tires compared to the ones in GTS.
Seriously though, nice PCars2 pics.
Come on now.....What game is that? I wants it.
My goodness, I played so much stunts on PC back in the day. That and Scorched Earth.....I think this game was what got to me to like car games apart from GT1 on PS1. Still remember that ferrari/red car in stunts...
Funny, that all the persons who were talking about car shake missing in GTS, said nothing about this video. So much movement both in cockpit view and on the car body itself. The movement of the aero flaps on that tomahawk was really well done too...Overall such a fast car....
You glossed over the original post that made the claim about the tire barriers and quoted mine that is simply commenting on the comparison shots.This thread might be my favorite thing on the internet. Not sure if half these post comparing image quality are serious or not, but arguing about a tire barrier in racing games?
It's a RACING game. When driving a car on a track and the scenery is flying past, who cares what a damn tire barrier looks like, or whether the tires that make up said barrier have worn treads or not?
Now if this was Tire Barrier Simulator 2017, then yeah argue about the tire barriers all you want.
Tire barriers. Police stations. C'mon.
Because it does
Being critical of GT6 and GT Sport isn't demeaning GT, so no, there is no irony there.
I don't see how anything I said in that quote warrants a "boom exactly" as if I contradicted myself?
Absolutely not. Are you guys watching these shots at full resolution? The tires in PC2 have clear polygonal edges compared to GT and of course I'm pretty sure such tires with good enough treads, would not necessarily be in a wall but rather at the used tire shop...In any case, GTS gives the most accurate presentation here on both counts...
A few more Pcars 2 screens from some of my flickr contacts. GTS is looking really good but it's too bad it's console only. Playing at 4-8K on the PC with full LOD models would be fantastic.
Gorgeous shots but these are my favorite.A few more Pcars 2 screens from some of my flickr contacts. GTS is looking really good but it's too bad it's console only. Playing at 4-8K on the PC with full LOD models would be fantastic.
This thread might be my favorite thing on the internet. Not sure if half these post comparing image quality are serious or not, but arguing about a tire barrier in racing games?
It's a RACING game. When driving a car on a track and the scenery is flying past, who cares what a damn tire barrier looks like, or whether the tires that make up said barrier have worn treads or not?
Now if this was Tire Barrier Simulator 2017, then yeah argue about the tire barriers all you want.
Tire barriers. Police stations. C'mon.
If there was ever a temptation to build a PC...
How many polygons are in the full LOD models on PC? I have it running on pc, and yeah they're very impressive, super detailed.