TheAdmiester
Member
I'm assuming the top two are from Assetto and the bottom is from pCars?
Top pics remind me of Forza 5 and the only good looking thing in the bottom pic is the car.
Other way around, the top two have the interface from pCARS.
I'm assuming the top two are from Assetto and the bottom is from pCars?
Top pics remind me of Forza 5 and the only good looking thing in the bottom pic is the car.
Just a comment on the pCars v DC gfx discussion, one thing to remember is that pCars is running at 60fps+ for me and 60fps on consoles, DC is 30fps. It stands to reason that DC would look better in some areas.
Damn, pCars looks worse than I thought.Other way around, the top two have the interface from pCARS.
youre acting like they are running on the same hardware. what are your specs
Damn, pCars looks worse than I thought.
Assetto Corsa could use like an extra year or so of dev time improving the trees.
pCars looks decent, looking forward to giving it a try. Doesn't impress me like some DC footage but maybe one day PC will get some of that graphical awesomeness.
Yeah, you're right. FH2's roads look too...I don't know, reflective?FH2's wet roads just don't look right. Maybe it's a shader related thing, I find DC easily topping it.
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You don't actually believe this do you?
You're not the only one, dude. I don't know if it's a horrible looking GIF of FH2 or something, but DC just looks so much betterYeah, you're right. FH2's roads look too...I don't know, reflective?
Also, this may just be me, but in that video, they almost look a generation apart.
2) The smoothness - I know they are both locked 30 but somehow FH2 feels smoother. I don't know if its controller response or motion blur but FH2 is far more silky than DC.
what's smoother than butter?
Well that is a very compressed gif and the view if the car is the 2 selectable view further away from the car. The first selectable view allow you to see the driver and engine bay, also the time of day look early morning after the rain stop falllinf so the track would be more reflective after. In DC the time of day look midday while it's raining. Trust me the games don't look generations apart. Also they are parts of the countryside that have as much detail as the DC shit, take a look at storm island to see what am talking about.You're not the only one, dude. I don't know if it's a horrible looking GIF of FH2 or something, but DC just looks so much better
It's not just the wet road, the lighting, environmental detail and car all look much better in DC
FH2's wet roads just don't look right. Maybe it's a shader related thing, I find DC easily topping it.
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FH2's wet roads just don't look right. Maybe it's a shader related thing, I find DC easily topping it.
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In the FH2 gif I see the splash behind the car but I fail to see any rain droplets from the sky.
FH2's wet roads just don't look right. Maybe it's a shader related thing, I find DC easily topping it.
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same cars? Why is the brake lights different?
Pretty sure DC has it wrong here, I'm 90% sure on the 430 the inner light is on with the headlamps and the brake lights are on the outside.
What is there to be wrong here? Both games brake lights are on the outside.
The only difference between the two are the headlights, they are turned on in forza and off in DC.
Thats why I said on conoles it will run at 60fps and will look much like it does in those shots (I am running it at 1080p on high settings - system: x5650, gtx670, 12gb ram, 70-80fps).
It would be nice if they get the rain effect looking a bit better, but really, the game plays amazing and thats what matters.
It looks really good actually, much nicer than Forza, here it is in motion: http://youtu.be/L8xyWn7mdJM
Although I can't pick between Assetto and pCars, they are both looking so good and they drive really well.
looks simple as hell after DC. worst SSR ive ever seen.
I think pCars uses geometry doubling and dynamic cubemaps. No SSR from anything I have ever seen.
But then again, I do not own the game to test for typical SSR errors.
I think you can see how messed up it can look when you see trees in the reflections (from road surfaces int eh rain from taht vid) popping up in an LOD-like fashion.you could be right. would make sense based on all the "wrongness" ive observed.
Yeah I was just coming back to edit - too early for my old brain!![]()
I think you can see how messed up it can look when you see trees in the reflections (from road surfaces int eh rain from taht vid) popping up in an LOD-like fashion.
While it does work well for stuff that is off screen, looks like they fucked up in the believability department.
that actually looks worse than forza 5.
Well, I never said generational leap myself. I was replying to the poster who said that but I agreed with his statement though I wouldn't really call it 'generational' just massive. And to be fair, both GIF's look very compressed. But can we agree DC's weather effects are much better than FH2?Well that is a very compressed gif and the view if the car is the 2 selectable view further away from the car. The first selectable view allow you to see the driver and engine bay, also the time of day look early morning after the rain stop falllinf so the track would be more reflective after. In DC the time of day look midday while it's raining. Trust me the games don't look generations apart. Also they are parts of the countryside that have as much detail as the DC shit, take a look at storm island to see what am talking about.
We need some better gifs of fh2 in here.
Is this technique cheaper than SSR? If not, it seems almost pointless to implement while looking worse. Perhaps it is used as reserve for the true SSR that will be present in the final game?I think pCars uses geometry doubling and dynamic cubemaps. No SSR from anything I have ever seen.
But then again, I do not own the game to test for typical SSR errors.
I won't defend the game, but they basically added autovista to every car, remodeled the tracks, to say they didn't care is completely ignorant. They on a 2 year dev cycle, we will talk again when Forza 6 comes out.They add some stuff, they take something out. Forza 5 is completely stripped down compared to FM4, the economy is screwed up, the career is extremely repetitive, even worse that previous versions. The only guys that deserve praise for FM5 is physics team and audio team, those were the best parts of the game and a massive leap forward. Everyone else on the team didn't give a damn about the final product.
Pretty sure DC has it wrong here, I'm 90% sure on the 430 the inner light is on with the headlamps and the brake lights are on the outside.
So your going off someone saying that and not playing the game for yourself.Totally different kind of games, but man P1podcast was not kidding when they said FH2 looks kind of cartoon-like compared to DC now. I mean everything graphics wise basically looks 1 generation behind.
You need to play more F5, the car models and environments are a lot better in pCars, and I am a big fan of F5, but you kidding yourself to say it looks better than pCars.
It's post rainIn the FH2 gif I see the splash behind the car but I fail to see any rain droplets from the sky.
FH2's wet roads just don't look right. Maybe it's a shader related thing, I find DC easily topping it.
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So your going off someone saying that and not playing the game for yourself.
I won't defend the game, but they basically added autovista to every car, remodeled the tracks, to say they didn't care is completely ignorant. They on a 2 year dev cycle, we will talk again when Forza 6 comes out.
Here is rain gameplay from the latest PCARS build:
https://www.youtube.com/watch?v=xAjh19AsFHc
https://www.youtube.com/watch?v=TgvwGLoAu8Y
Yikes.
Looks like i dont have any reason to get PCars now that I have DC.