Neoriceisgood
Member
On Final Smashes:
There's only a small number of things I really really want changed about Final Smashes myself.
Needs to change:
1. I'd like fundamental changes to any and all FS moves that end up in very easy suicide, Marth, DK and probably a few otherscan pretty much kill you outright.
2. The balance issue is absurd, certain FS moves allow you to pretty much KO every single other player twice during it's run, while others have bad range, low execution rates and a high chance of backfiring and killing you instead.
I don't mind stuff like FS moves that are far superior but come with a lot of risk, but that's just not the case. I've noticed that some of them (Dedede comes to mind) have a really really low kill rate, whilst others (..sonic) just make you destroy everyone.
This could probably be fixed by powering down certain FS moves a lot, make them damage-oriented rather than KO-oriented perhaps? But it's annoying at the moment, as it really gives certain characters a huge edge if you have FS activated.
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what I like:
1. Eventhough a few people have mentioned they want a charge/ex-bar based FS, I actually really enjoy the "wild goose chase" aspect of the smash ball. When you turn the item on it's not just "to have super moves", but it's to add a fun item that really temporarily changes game flow show up and make everying charge at it like crazy chimps. If the moves you got from it were more balanced I think the activation method itself is relatively fun and not in need for major change.
(I could come up with 1 or 2 potential changes to it, but nothing mandatory)
2. that's about it actually.
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There's some other stuff I'd change just cause I'd like it better personally, like Ganondorf actually getting a proper playable Ganon transformation rather than ...whatever his FS is supposed to be. But whatever, that's more of a flavor thing.
/edit: ahhh new page, always makes me feel so naked..
How do you get the crowd to cheer for you anyway? Never quite figured that out.
There's only a small number of things I really really want changed about Final Smashes myself.
Needs to change:
1. I'd like fundamental changes to any and all FS moves that end up in very easy suicide, Marth, DK and probably a few otherscan pretty much kill you outright.
2. The balance issue is absurd, certain FS moves allow you to pretty much KO every single other player twice during it's run, while others have bad range, low execution rates and a high chance of backfiring and killing you instead.
I don't mind stuff like FS moves that are far superior but come with a lot of risk, but that's just not the case. I've noticed that some of them (Dedede comes to mind) have a really really low kill rate, whilst others (..sonic) just make you destroy everyone.
This could probably be fixed by powering down certain FS moves a lot, make them damage-oriented rather than KO-oriented perhaps? But it's annoying at the moment, as it really gives certain characters a huge edge if you have FS activated.
-----------------------------
what I like:
1. Eventhough a few people have mentioned they want a charge/ex-bar based FS, I actually really enjoy the "wild goose chase" aspect of the smash ball. When you turn the item on it's not just "to have super moves", but it's to add a fun item that really temporarily changes game flow show up and make everying charge at it like crazy chimps. If the moves you got from it were more balanced I think the activation method itself is relatively fun and not in need for major change.
(I could come up with 1 or 2 potential changes to it, but nothing mandatory)
2. that's about it actually.
-------------------------------
There's some other stuff I'd change just cause I'd like it better personally, like Ganondorf actually getting a proper playable Ganon transformation rather than ...whatever his FS is supposed to be. But whatever, that's more of a flavor thing.
/edit: ahhh new page, always makes me feel so naked..
I like the idea of EX moves "replacing" Final Smashes. Maybe they could act as "Final Smash Juniors" with an A+B button press or maybe a new button mapping (there'd be a neutral, tilt & smash version) a la Ookami-kun's suggestion and the attack is unique to the character using it. Of course balancing it would be a matter of giving the moves universal cool down time so you couldn't rattle them off like crazy and also offer the opportunity for whiff punishes.
Another idea I had from a while back was something like a hybrid of Paper Mario: TTYD's audience mechanic and the idea above where you'd fight it out and the more stylish/crowd rousing things you did, the more "meter" in the form of crowd attention you'd gain for said moves. You couldn't use anything but the weakest variant of the EX move when fighting from the start, only after gaining some audience attention from playing well would you gain access to tilt EX which is stronger and Smash EXs which are strongest. The latter would be restricted to use only when the crowd started a cheer session for you. At that time, it'd be your decision to either use all of the crowd enthusiasm for one big version of the EX moves (similar to Final Smashes now, except with more balanced one off strikes -- basically a crowd support Spirit Bomb ) or you could use multiple little ones with less cool down time until the "meter" is spent (i.e. you use the big version -- hit or whiff doesn't matter, using it would end the duration you had the best version available), the character is KO'd, the crowd stops cheering or someone else outplays you during the time the crowd is cheering, shifting attention to themselves.
How do you get the crowd to cheer for you anyway? Never quite figured that out.