2d game designed by Kirby designer feels more like a Kirby game than other franchises he didn't work on! How unexpected!
Smash has been borrowing mechanics from Kirby Super Star since the beginning. Characters receiving more "development" is just due to them being his own characters and him being more confortable with them. It's not like they actually received more screentime.
Not sure what your point was with that. :^/
I wasn't complaining about how it played or it's content (or anything for that matter), just pointing out how it was an over-produced Kirby game that starred Kirby characters because he
does spread more love to his babies.
The only people who complain about the Kirby focus in SSE are just looking for something to complain about. People who just play through it mostly don't seem to notice anything - because the screentime was distributed like one would expect, with characters like Mario and Link in the center when they were around, even if they aren't very important if you do a " plot analysis" of the cutscenes.
Like I said, I wasn't complaining about that ... just pointing it out.
And IDK who these people are that played SSE and didn't noticed the giant focus on Kirby characters in the plot while playing through seeing as from what I saw a ton of people were like "Heeeey ... there's something going on here >:/" when the game came out.
Even more so when people started watching SSE cutscenes back-to-back on Youtube.
Metaknight is "broken" for a playstyle that isn't even the one Sakurai pushed forward for Brawl.
What?
Sakurai isn't some chump, he knows what he's doing. He knows most people who pick up the game are gonna play it like normal people and he's aware of the competitive crowd. Doesn't change the fact that in a game he balanced himself his favorite Kirby character and his Bro's character just happen to be the best.
I don't understand what you have against what I'm saying. Are you saying that somehow he wasn't aware that he had made MK and Snake so powerful? Or that he totally overlooked that massive amount of plot importance Kirby characters had in the massive "epic" story-mode he was dead-set on making? Or even the fact that he made sure that he did his babies right in smash, even if it took them until Brawl to get in YET by his logic it's still OK for Ganon to be a CF clone regardless of the fact that he's an important LoZ character with many sources for an unique Move-Set?
He took the time to make most additions in Brawl completely unique. There are only new 3 characters who are derivative, and, out of those, only one to a point where it really hurts the game's variation (T.Link) and that's only because he's basically a Y.Link replacement. No former clone character became completely different, even if they received more unique animations and attacks. Ganon's treatment was no worse than Falco's.
It's pretty clear that this is mostly a matter of him attempting to give some consistency to the characters from one game to another. Now, I agree that this was a bad choice for Ganondorf, but it has nothing to do with "favorites".
For one, I refuse to get on the topic of what qualifies a character being a clone in Brawl. That's a hot-topic in the earlier pages of this thread alone lol
Yeah, he wants to please players (In his own words he wanted to please Ganon players from Melee ... which could have happened had he just made some FZ character a clone in brawl but w/e. NOW Ganon is forever aclone ...)
The point I'm making? He didn't treat his own characters this way. He wanted D3 in there back in 64 apparently but instead of making him or MK a melee clone he held off on it until he could do it right. He poured his heart and soul into those Kirby games/ characters and though he could have easily made either MK or D3 a clone he didn't.
That's perfectly fine, he's a goddamn human ... why would anyone who puts so much of themselves into making something make those creations into knock-offs instead of being true to their origins in this case?
I can agree with that. Sakurai did make some weird choices and we can expect them again. I don't agree that they're "proof" he's playing favorites in a blatant way, especially when you can only pick examples from a single game and even you agree that he always sacrificed his own series previously when he had to sacrifice something due to resource limitations.
Maybe our ideas of him "favoring" something is simply different.
You (or that other guy) seem to think that if he did favor Kirby then Smash would be crawling in Kirby characters (no matter how redundant) and he would go to no end trying to cram them in.
ME?
Just to be clear as I'm somewhat on Black-Wind's side here;
I don't have any complaints about how Sakurai treated the kirby characters, In fact, I wish the rest of smash was treated exactly the same way.
When I (not gonna talk for B-W here) talk about Sakurai obviously loving his characters I'm actually talking about exactly the same thing you just mentioned; They're Sakurai's own characters, so he's more comfortable with them.
I think being comfortable and knowing what to do with something is a big reason to add something, especially if the popularity and demand are already there. Sakurai did the Kirby franchise great justice, in my opinion, because they're his own and he's comfortable with that.
I can see him adding more Kid Icarus characters for the same reason.
Pretty much this exactly.
Yeah, I think he's gonna show his new baby some love and put in the other 2 main characters from that series because he pumped a TON of heart and soul into them, even going so far as to get big name anime studios to make short for each one.