and they were considering one plot before they changed it. Something about Snake and Bus. I forget. (I found the quote.)
and they were considering one plot before they changed it. Something about Snake and Bus. I forget. (I found the quote.)
Quote:
This adventure mode was the first time Nintendo's characters ever featured in such a CGI-heavy form of storytelling. (Oddly enough, the original story for Subspace had a more comedic tone characters originally rode to the Smash Stadium in a bus!) The first trailer was unveiled during E3 2006. It revealed the official title, Final Smashes, and was the introduction of several new fighters, including Metal Gear's very own Solid Snake.
Quote:
Iwata:
Wow, asking the person who crafted scenarios for Final Fantasy to write one for Smash Bros. is a pretty big deal.
Sakurai:
I know! (laughs) I didnt ask him to write everything from scratch though. I explained the world of Smash Bros. and its characters and then asked for his help. The first storyline he came up with, however, wasnt exactly what I was looking for.
Iwata:
It was different than what you had envisioned.
Sakurai:
Right. It wasnt bad at all and had its own appeal, but it was a bit different than what I had envisioned it would be. It went something like this
"Some of the characters are on a bus on the way to the stadium. Samus is there. Donkey Kong is there and Snake is watching the bus from afar." It was like that. (laughs) I had envisioned a more serious tone for the story. Something with some misfortune like a single character escaping total annihilation of his squadron and then fighting back while rounding up his allies. Ultimately, we worked together and successfully organized our ideas into the storyline for The Subspace Emissary.
As one of the haters of SSE (the story and not the cutscenes per se). The FF guy made a fucking pathetic story (he didnt even knew what the fuck to do with the first story, wich is pathetic and lazy as fuck) when it would have been to easy to write an epic-fun story about famous villians trying to make a team to win the good guys once for all, with crazy hand and master hand apperaing at the end as the true villian/creator (FF shitty villian taboo lol).
It has been made a million times, its saturday morning cartoon material, but it would have worked for smash brothers, because of the nature of its fanservice.
Just make Fantasmic! The game, with Nintendo characters. There you have the SSE story, no need the fuck to create new villians, you have an awesome group already at your disposal.
Also I hate the utter lack of worlds based in their respective franchises and how they are covered in darkness becuase of this team of villians, nearly all were shitty random places that "sometimes" remind videogame places. Its a fanservice game, make it so with the story also.
Just make Ganondorf (as the master of villians), after one of his defeats (totally invented of course, canon means shit) find in Hyrule a fucking crystal or something like that, which opens a portal were he can visit different videogame universes. There he discovers different villians having the same struggles that him. So they team up, and use the power of the crystal to defeat the heroes.
You visit videogame worlds as sidescrollers, the heroes start to lose. Find a way to also team up to try to dfeat the villians with their powers combined. Theres also some fights between the villians, because of course each one wants to be more important than the rest, wich led into their easy defeat. Then appears the real villian that is the creator. The Hands we all know and love.
Team up, win the hands, the end.
Add epic and fun cutscenes, add Liquid and Robotnik as their universes villians (this only works for brawl, but it would have been fun), and you have a typical but fun story.
Also work out better gameplay for this game worlds.