House I am disappointRS4- said:I'm not sure if I'll even keep my game; I think I'll just sell it back to my buddy and just use it for Gears lol
RS4- said:I'm not sure if I'll even keep my game; I think I'll just sell it back to my buddy and just use it for Gears lol
why wouldn't there be? its the same fucking game. none of us would buy it if we weren't awful addictsbuhdeh said:Lot of negative comments about this game on hfboards.
infinityBCRT said:NHL 12 is infinitely better than 11. The shooting animations and puck physics are a million times better. Play it on All-Star/Hardcore with authentic puck size/shadow and you'll really get a feel for it. All of the shooting animations actually look good now, there's no more disconnect between the shot animation and where the puck ends up going. The game just feels more live and organic on the ice. It might look the same but when you actually play it, it just feels so much better.
sefskillz said:why wouldn't there be? its the same fucking game. none of us would buy it if we weren't awful addicts
we've basically dropped 240 bones on the same fucking game. not to mention whatever marvie shelled out for the season pass
I don't know, 12 seems really unbalanced when compared to 11.infinityBCRT said:NHL 12 is infinitely better than 11.
Ardenyal said:I don't know, 12 seems really unbalanced when compared to 11.
Some random things that have bugged me playing as D in EASHL:
- Stick lifts are close to useless now. You need to be positioned perfectly to be able to pick up the puck before your opponent. Sometimes it takes like 5 stick lifts to get possession of the puck.
- Poke checks are really useless now. Just won't connect and will only glide you out of position when you are stuck in the animation. No more slowing down / redirecting the attacks by staying at sticks length away. This causes a lot of coast to coast action and a LOT of shots (30 shots is not unusual, in 11 I think 15+ shots would have been considered a lot. 20-30 shots on 5 min periods... pfft)
- Net battles sometimes work, most times not. Short passes cross crease are a lot harder to intercept in 12 so you either have to dive (stupid, not to mention risky as the opponent can easily pick up the puck) or engage net battle.... Except it just won't connect. Usually you are just left in the check animation pose unable to intercept passes or do anything.
HadesGigas said:So here's why there's a create a girl option now:
http://www.theglobeandmail.com/news/national/girl-wins-bid-to-play-virtual-self-in-nhl-video-game/article2161727/
I'm not sure what you mean by slapshot charge ups? Usually I use vision control (LT) before shooting to control the shot myself. The issue I had in previous games was that your guy would clearly get possession of the puck and still miss the shot, and I haven't seen it happen yet.buhdeh said:I'm still getting the dumb slapshot charge-ups. The puck's sliding towards a player at maybe 0.5MPH and the guy's winding up for a slapshot, when it gets to him he completely misses it despite how slow the puck's moving.
I'm not going in and watching replays but from a gameplay perspective I like what I see. The only issue I have is that sometimes you still bounce off the boards or a player without some sort of physics animation going on-- usually it happens with very low speed collisions, but I still think it feels awkward and there needs to be some visual feedback to the player to make it look natural. Its one of the small things that I have against the game which I'd definitely like to see fixed next year but its something thats not nearly as bad in previous years when you'd ram into someone head on and you'd bounce off them (without an animation) at times.Mike Works said:infinity: how are you finding the hitting physics/animations compared to NHL 11? i've still only played the demo, but I can't get over how janky the transitions are.
Meh. Not EA's fault, and I still don't think they've plateaued. There's still stuff that 2K did right which EA needs to fix (skating physics, faceoffs, fighting, pokechecking) but by in large EA has done a great job here.CartridgeBlower said:No competition = no incentive to innovate. Welcome to Madden, NHL fans.
Stick lifts were way too effective in the past. I think they are perfect now. If you try to lift while behind you're gonna get a penalty because you're just gonna end up impeding the player's progress. If you've got position on the puck then you'll be able to steal it.Ardenyal said:I don't know, 12 seems really unbalanced when compared to 11.
Some random things that have bugged me playing as D in EASHL:
- Stick lifts are close to useless now. You need to be positioned perfectly to be able to pick up the puck before your opponent. Sometimes it takes like 5 stick lifts to get possession of the puck.
- Poke checks are really useless now. Just won't connect and will only glide you out of position when you are stuck in the animation. No more slowing down / redirecting the attacks by staying at sticks length away. This causes a lot of coast to coast action and a LOT of shots (30 shots is not unusual, in 11 I think 15+ shots would have been considered a lot. 20-30 shots on 5 min periods... pfft)
- Net battles sometimes work, most times not. Short passes cross crease are a lot harder to intercept in 12 so you either have to dive (stupid, not to mention risky as the opponent can easily pick up the puck) or engage net battle.... Except it just won't connect. Usually you are just left in the check animation pose unable to intercept passes or do anything.
infinityBCRT said:Stick lifts were way too effective in the past. I think they are perfect now. If you try to lift while behind you're gonna get a penalty because you're just gonna end up impeding the player's progress. If you've got position on the puck then you'll be able to steal it.
I'm not having a big problem with pokechecks. In my BAP my player isn't leveled up that much so hes not amazing at it but I haven't ever seen a situation where I clearly contacted the puck and it didn't get deflected. I am playing on All-Star/Hardcore though. I know on Hardcore the puck is a little more reactive to deflections and stuff than it is on Normal.
I've really stopped trying to see if stats are realistic in sports games. Until the time EA starts building the game to have realistic stats at 20 minute periods, and then allow you to scale down to 5 minute periods with a slider which adjusts the gameplay to have realistic gameplay or realistic stats, theres no point. That being said in my Be a Pro which is 20 min periods I'm seeing shot totals of like 20-30 per team per game.
As far as intercepting passes, again I'd like to know what setting you have the game to. On hardcore the puck is way more susceptible to be deflected or intercepted in those situations.
Edit: I see that you were talking about EASHL. I guess it could be your player hasn't leveled up enough? Also, stats in EASHL is even more irrelevant because you're playing with/against people who don't know how to play their position properly.
It does, so says the player attribute descriptions in the help menu.Milly79 said:Stick lifting is pretty useless. You hardly ever win the puck back. I have no clue if the stick checking attribute plays into this.
Stick checks? Ha. Worthless. It hardly ever makes a connection when it looks like it should be and this is from playing 40+ online games. Guys can still figure skate all around your pokes.
Adding in stick collisions would be ridiculous and totally kill the flow of the game, but it would address these problems.
I'm not spamming them, I know when to use what move but they just don't work despite conditions being optimal.bradigor said:Stick lifts work fine if used in the right way. I hated that before the stick lift could be spammed.
Ardenyal said:I'm not spamming them, I know when to use what move but they just don't work despite conditions being optimal.
This happened earlier today in our EASHL match. The opposing player shoots from left, the Dman shoot from right. Dman positioned to his left side right beside him so he should definitely be able to connect a stick lift. Conditions are almost perfect, but.... *click*
Marvie_3 said:House I am disappoint
I love that stuff. They need to work on the animations but they are opening up the potential of the game to be way more than it was by implementing physics collisions whereas they probably could've polished it up to look really nice in an animation based system but eventually everything would start to look so canned and long in the tooth.RS4- said:haha I still don't know. It's not like I really want to play Gears either and the only games I really want are just UC3 (but I have to buy a new PS3 again if I can't fix mine) and BF3.
The canned animation for whiffing one timers still sucks though.
brb, going to upload a video that shows one of the things I don't like about the physics (but checking and everything else is still better than previous years)
http://www.youtube.com/watch?v=K8X201RqhSo
infinityBCRT said:I love that stuff. They need to work on the animations but they are opening up the potential of the game to be way more than it was by implementing physics collisions whereas they probably could've polished it up to look really nice in an animation based system but eventually everything would start to look so canned and long in the tooth.
infinityBCRT said:They've made the best "Superstar" mode in a sports game to date. I haven't even seen HUT yet but I'm excited by the 24/7 stuff they've put in there. EASHL so far seems to be really fun. I haven't seen any cheese yet online. I wonder how things will shake out when people are starting to level up to legend and stuff-- in previous years I didn't like how much influence your XP made to how good your player was because its kinda dumb to reward very good and dedicated players by making their players way better IMO.
Ah I see what you're saying. The problem is theres not enough friction on the ice. Yeah they definitely need to fix it. I liked when they added momentum to collisions so that when you fell on the ice you continued moving but the problem is you continue moving at the same speed as when you fell whereas you should slow down.RS4- said:I like it, I just don't like it in an instance like that. Did it to a goalie too; he flew 15 feet down the ice. I've yet to knock anyone into the bench or break any glass; then again I've been playing BAP so my stats aren't great.
I MAY keep NHL.
Its not out yetbuhdeh said:Take a look at NBA 2k12's "My Player" mode
https://www.facebook.com/note.php?note_id=10150285386202267
I've missed checks and knocked myself into the benches more times than I've sent another player into them. :lolRS4- said:I like it, I just don't like it in an instance like that. Did it to a goalie too; he flew 15 feet down the ice. I've yet to knock anyone into the bench or break any glass; then again I've been playing BAP so my stats aren't great.
I MAY keep NHL.
Shooting physics should have been the first thing they put in.infinityBCRT said:Ah I see what you're saying. The problem is theres not enough friction on the ice. Yeah they definitely need to fix it. I liked when they added momentum to collisions so that when you fell on the ice you continued moving but the problem is you continue moving at the same speed as when you fell whereas you should slow down.
Again this really goes back to them implementing a full physics based skating engine. They said they had a 3 year plan to implement physics across the game so next year should be the year where they fix this.
Marvie_3 said:Shooting physics should have been the first thing they put in.
I think they needed to put in the most CPU demanding thing in first which was checking because thats the only way to know if it was even feasible to go down this route. Fun fact, when they first put physics in the game it was only running at 5 FPS. They had to do a lot of optimization to get it running at 60FPS with the physics.Marvie_3 said:Shooting physics should have been the first thing they put in.
It's better but that's not saying much. It's still broken with a little scotch tape holding parts of it together. Shot accuracy is still a million times too high.infinityBCRT said:I think they needed to put in the most CPU demanding thing in first which was checking because thats the only way to know if it was even feasible to go down this route. Fun fact, when they first put physics in the game it was only running at 5 FPS. They had to do a lot of optimization to get it running at 60FPS with the physics.
Anyway, the improved shooting/puck physics is in there this year. Play the game on All-Star/Hardcore with Authentic Puck Size/Shadow and the puck physics feel close to being as good as some of the better NHL 2K games IMO.
Thats a loaded statement. That touches on the following thingsMarvie_3 said:Shot accuracy is still a million times too high.
Sorry, meant to say slap shot accuracy. Agree about the close in shots although the rebounds are still a bit off at times and that leads to some weird goals.infinityBCRT said:Thats a loaded statement. That touches on the following things
- most people play 5 minute periods and the game is balanced for 5 mins so theres more shots on net than you'd see in a real NHL game
- I'm seeing more variety of goals including shots from far out, so while theres some places on the ice that have decreased as a good shooting area, other places have become better shooting areas... before there was way too many goals being scored via close in sharp angle shots, haven't really seen that so far online
Quick said:Anyone going to a midnight release? I wasn't going to, but I realized that I won't be working until the evening tomorrow, and I have nothing better to do, so I'll be swinging by the EB Games nearby in a bit.
Pretty sure a midnight release for NHL 12 is a Canadian thing.
KoruptData said:As someone who has not played a hockey game since the ps1 days and does not follow the sport and does not really know the rules, how should I approach this game? I just bought as I want to try something new. What settings, what controls, etc should I do. Thanks.