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Nintendo 3DS Japanese Launch Thread

VOOK

We don't know why he keeps buying PAL, either.
Gravijah said:
Is it sad that I'm staying up late just to check out VOOK's pics?

Dude go to bed, I'm probably at least 4 hours away from getting anything up.
 

DDayton

(more a nerd than a geek)
I really wonder what the story is behind the Browser and Shop not being available until May...

Tied to that, weren't we already told that one of the lights would notify us when we had incoming messages/data? I have to imagine that messaging is coming - the Wii had it, and it seems silly not to have it on the 3Ds what with the incorporated friend list.
 

Vic

Please help me with my bad english
marc^o^ said:
Can't decide if the new Super Nes or the new Dreamcast. Either way it will be Nintendo's best machine in years, and it will offer unique titles as in the Dreamcast golden age. Don't know what it will mean with sales, but it's oh so exciting.
This post better materialize as a reality in the coming years!
 
Izayoi said:
Did we ever get images of the silicon itself? None of the ones I've seen have pried off the cart slot.

We still don't know exact specs, right?
7.JPG


Unless they really put 3 diff arm cores within the same package with the PICA200 i think the "leaked" specs are incorrect. Aside from this mystery "Nintendo" chip package there's no other processor
 

Jonnyram

Member
DavidDayton said:
I really wonder what the story is behind the Browser and Shop not being available until May...
I'd say they rushed to launch. DS and Wii sales were down a lot this year and they needed something radical to boost their earnings for the fiscal year. A late Feb release gives them a full month to the end of FY Q4, and with an assumed successful launch, that would be approx 1 million units. But the infrastructure and software was not totally ready as a result. 1 Nintendo game at launch... really!? Yeah.

Tied to that, weren't we already told that one of the lights would notify us when we had incoming messages/data? I have to imagine that messaging is coming - the Wii had it, and it seems silly not to have it on the 3Ds what with the incorporated friend list.
I don't know if they mentioned messaging specifically, but it does indicate when you get a tag in StreetPass, and there will be other forms of notification from Nintendo too, for system updates and so on.
 

Vic

Please help me with my bad english
The Abominable Snowman said:
http://techon.nikkeibp.co.jp/english/NEWS_EN/20110301/189976/7.JPG[/MG]

Unless they really put 3 diff arm cores within the same package with the PICA200 i think the "leaked" specs are incorrect. Aside from this mystery "Nintendo" chip package there's no other processor[/QUOTE]
Speaking of the Pica200, where it is?
 
Izayoi said:
Or 512, seeing as each photo now takes twice the data.
well, no - i was basing it on the internal storage capacity evidently being a tenth as big as the SD card. i guess maybe the DSi let you take 600 tops?
 
DavidDayton said:
I really wonder what the story is behind the Browser and Shop not being available until May...

Tied to that, weren't we already told that one of the lights would notify us when we had incoming messages/data? I have to imagine that messaging is coming - the Wii had it, and it seems silly not to have it on the 3Ds what with the incorporated friend list.

A staggered launch of firmware services makes more sense if you look at it from the bussiness perspective. They are easier to handle, they keep you in the news more time, they reduce stress in the service desk system... and probably allows them to introduce new antipiracy features.

It also goes with the "fresh system" idea they have of a system that surprises you from time to time. They will do this with al the features that people miss on the system like 3D video, messaging with your contacts, adding your contact mii to the mii plaza .. etc etc
 
So I've been wondering about how preordering from Gamestop works. I recently preordered aqua blue from Gamestop, which is actually my first time preordering any hardware. What I'm now worried about is that do they just let as many people come in and preorder, and if so how do they determine who gets first batch and what not. I assume its by who first preordered it? I'm really hoping it doesn't sell out at the store am in and I suddenly miss out on gettin my 3ds.. Can anyone give me some details?
 

Vic

Please help me with my bad english
Gahiggidy said:
They have thier own "squad"? :confused


[mg]http://techon.nikkeibp.co.jp/english/NEWS_EN/20110301/189976/7.JPG[/img]

Was it ever revealed what the "CTR" codename stands for? (see CPU chip).
It's the 3DS codename. The Wii codename was Revolution, GC was Dolphin, etc.
 
TwinIonEngines said:
Are people saying that the 3DS has an option to display DS games at 1:1 pixel resolution? This thread is kind of big&fast, so I'm having trouble finding direct confirmation of this, but I see a few indirect mentions.

I took a picture of it awhile back in the thread.

d4dLo.jpg


Just hold start and select in the home menu before launching your DS game.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
The Abominable Snowman said:
Unless they really put 3 diff arm cores within the same package with the PICA200 i think the "leaked" specs are incorrect. Aside from this mystery "Nintendo" chip package there's no other processor
You've never heard of SoCs before?
 

Izayoi

Banned
Well, assuming it's not using software emulation, the ARM would have to have at least two cores, right? Otherwise I don't know how it would play DS games.

Am I wrong in thinking this?

Thanks for the links and photos, guys.
 

Christine

Member
Gravijah said:
Let's go with Contra instead.

I picked Citron because it's got "itro" in common with the original DS codename. Did anyone ever figure out what USG, TWL or UTL stood for?

I think my favorite is still OXY.

edit: Google sez USG = Usugata ("slim version")
TWL = Twelve
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
TwinIonEngines said:
I picked Citron because it's got "itro" in common with the original DS codename. Did anyone ever figure out what USG, TWL or UTL stood for?

I think my favorite is still OXY.
I think that TWL was decoded as Twilight. My bet for CTR is Centaur.
 
Izayoi said:
Well, assuming it's not using software emulation, the ARM would have to have at least two cores, right? Otherwise I don't know how it would play DS games.

Am I wrong in thinking this?

Thanks for the links and photos, guys.

3 actually. The DS/DSi has an ARM 9 and an ARM 7.

Also considering that nobody has reported any glitches at all with DS games I think its safe to say that software emulation is not being used and instead, the original hardware is included (it's probably used to run the OS functions in the background when playing 3DS games)
 
Smiles and Cries said:
I cannot wait to see the video of LOVE PLUS AR with these guys

1) get Love Plus DS
2) create poster sized AR card
3) setup crotch shot
4) ???
5) profit

At least it'll make those Love Plus marriages a little more, er, interesting.
 
Thank you donkeyshow, you just came in live in my Friendlist. :)

Played a couple of rounds of SSFIV3D online, got my ass handed to me pretty bad. I'm rusty. No lag whatsoever, but that's probably coz I'm closer to Japan.
 

Izayoi

Banned
donkey show said:
1) get Love Plus DS
2) create poster sized AR card
3) setup crotch shot
4) ???
5) profit

At least it'll make those Love Plus marriages a little more, er, interesting.
Wow.

I didn't even think of this before.

But do you know what AR means for homebrew when they get it working on the system?

Oh god.
 
I think a lot of people have put their hopes up and hoping AR cards can interact with other AR cards

it would be killer but we have not seen anything pointing in that direction
yet alone something that would be easy to test can two 3DS view the same card

if so can two machines be synchronized on the same card, same animation in real time.

That is the only way we will every see real time battles between players in AR

right now its just cool but the above would be the next step forward if they could get that working
 

mehdi_san

Member
Smiles and Cries said:
I think a lot of people have put their hopes up and hoping AR cards can interact with other AR cards

it would be killer but we have not seen anything pointing in that direction
yet alone something that would be easy to test can two 3DS view the same card

if so can two machines be synchronized on the same card, same animation in real time.

That is the only way we will every see real time battles between players in AR

right now its just cool but the above would be the next step forward if they could get that working
I thought PSP already did that with invizimals?
 

sasimirobot

Junior Member
Smiles and Cries said:
I think a lot of people have put their hopes up and hoping AR cards can interact with other AR cards

it would be killer but we have not seen anything pointing in that direction
yet alone something that would be easy to test can two 3DS view the same card

if so can two machines be synchronized on the same card, same animation in real time.

That is the only way we will every see real time battles between players in AR

right now its just cool but the above would be the next step forward if they could get that working

That guy in this thread that bought like a half dozen 3DS should test this out!
 
Smiles and Cries said:
I think a lot of people have put their hopes up and hoping AR cards can interact with other AR cards

it would be killer but we have not seen anything pointing in that direction
yet alone something that would be easy to test can two 3DS view the same card

if so can two machines be synchronized on the same card, same animation in real time.

That is the only way we will every see real time battles between players in AR

right now its just cool but the above would be the next step forward if they could get that working
Wouldn't be difficult at all. It wouldn't matter if they were slightly out of sync, each player would only see one screen.
 

Izayoi

Banned
Smiles and Cries said:
I think a lot of people have put their hopes up and hoping AR cards can interact with other AR cards

it would be killer but we have not seen anything pointing in that direction
yet alone something that would be easy to test can two 3DS view the same card

if so can two machines be synchronized on the same card, same animation in real time.
I would imagine something like this would be easily doable.

The cards don't project any kind of data or anything, all they are is a reference point for the camera.

As long as the AR game doesn't muck up the official cards with a bunch of garbage like the e-Reader shit did then I'm all good.
 

BooJoh

Member
Smiles and Cries said:
I think a lot of people have put their hopes up and hoping AR cards can interact with other AR cards

it would be killer but we have not seen anything pointing in that direction
yet alone something that would be easy to test can two 3DS view the same card

if so can two machines be synchronized on the same card, same animation in real time.

That is the only way we will every see real time battles between players in AR

right now its just cool but the above would be the next step forward if they could get that working
It's not a matter of if two systems can see the same AR card. Obviously that would work, but the systems aren't interacting so they each just see an AR card.

For multiplayer, it's not necessarily a matter of AR cards interacting with each other. Like with Invizimals, you'd just have one AR card which simply tells each system where the center point is and what angle to render at. If the systems are communicating then it would be the same as any other multiplayer game, except that each system would center the same battle around an AR card instead of some virtual arena (regardless of whether both are looking at the same card or not.)
 
well I hope you guys are right because that sound fun

the real shocker for me was printing out different sizes allows for larger characters or smaller ones

I really hope Nintendo does not drop the ball on AR and really uses it for something special
 

BooJoh

Member
Izayoi said:
The cards don't project any kind of data or anything, all they are is a reference point for the camera.
I think what's throwing people off here is the Star Viewer and Nintendogs being able to tell which mascot card they're looking at. But I'm sure that's probably a simple shape/color recognition.

They couldn't simply release more characters as cards without also updating the software to recognize each new card, and the more there are the more likely the software will start confusing one for another.

I'm interested more in AR games that project a game onto reality around a single card, rather than games with tons of cards that act as a tabletop game with the AR only serving as a viewport into the game.
 
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