• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Nintendo 3DS Japanese Launch Thread

Jackano said:
So I'm in! Just received my system a few hours ago. What a sexy beast standing on my desk today! Even if the charging cradle seems a little "cheap". The package is surprisingly small but it's nice. There is many things to do with the 3DS even without games (I just bought Nintendogs+cats) like you already know. Oh, and a special mention to play-asia, maybe their price is a little high, but they included many free goods with my order: 3DS/DSi AC adaptor, umbrella, several carry-keys and other things I don't even know what it is, maybe some sort of towel.
It's to wipe up your jizz for when you see the 3D.

Surprising RR review. To say he graphics are easily forgiveable, well I just have to see for myself
 
From The Dust said:
Surprising RR review. To say he graphics are easily forgiveable, well I just have to see for myself

Well, having watched the Gamersyde video of RR3D, I think it's probably fair comment. At worst, I'd say RR3D looks on par with the PSP games, which - while disappointing given that the 3DS should be capable of more - isn't surprising given the launch timeframe.
 
Check out my surgeon playing face shooting! lol
He took a picture of his boss and started shooting him in face, once finished he asked where to buy it. lmao!
qoi0e0.jpg
 
VOOK said:
Alright two updates;

1. Sonic Classic Collection which is region locked (DSi enhanced) doesn't play in a Japanese 3DS.

2. My eyes don't hurt, deal with it.

That's interesting. Maybe it's just because your Pokemon Black & White is a review copy and not a retail one?

Regardless it means that its technically possible for developers to choose not to have region encoding on DSi (and possibly 3DS) games!

Either way, I'll be able to test this with a retail game come April. I'll have access to US and EU copies of Pokemon Black & White along with a US and EU 3DS.
 
I wish people could decide if Ridge Racer sucks or not already. How many times is a game gonna flip-flop opinions since its first screen shot? (laughs)

SCREW THESE SCREEN SHOTS WHAT IS THIS WORSE THAN LOLPSP BS??????

Oh looks pretty cool in motion, nice.

MEH ITS A PHONE GAME PORT TAKE YOUR CHEAP ASS CRAP ELSEWHERE BAMCO!

Its actually pretty solid, feels like a Ridge Racer game.

WTF LOAD TIMES?????? NO THANKS!

8/10...




Tell me what I'm supposed to think Internet. >_<
 

Nemesis_

Member
I really did not enjoy the demo I played at the beginning of February.. Debris in 3D was nice but otherwise it was the only demo I physically put down and stopped playing.

That's interesting. Maybe it's just because your Pokemon Black & White is a review copy and not a retail one?

Fairly certain they're not review copies, the same as what retail gets. At least from Nintendo Australia.
 
Nemesis556 said:
I really did not enjoy the demo I played at the beginning of February.. Debris in 3D was nice but otherwise it was the only demo I physically put down and stopped playing.



Fairly certain they're not review copies, the same as what retail gets. At least from Nintendo Australia.

I would've thought so, but you never know for sure until you try it!
 

gofreak

GAF's Bob Woodward
Luigiv said:
Actually the 3DS should cause less strain then cinema 3D if you actually think about it. 3D causes eye strain by creating a conflict between your focus and convergence reflexes. Naturally, the bigger the screen the bigger that conflict can be and vice versa.

I'm not sure how focal point disparity issues scale with screen size, but I reckon distance is a factor here too, which is vastly different in each context. I'm just saying though, there must be a logical reason people report problems where they had none in the theater, and if you examine the contexts and technologies you see differences that present potential explanations.

marc^o^ said:
Walkman got its share of press warnings.
Television before it. Wifi more recently.

Real people? Find it awesome.

For all that people have wanted to compare this to extremely minor and mostly disposable health warnings associated with other tech in the past, I'm not sure this is following the same pattern. Among impressions from gaffers, reviews, twitter impressions, at least the picture I've seen sofar is not one that can be compared to the occasional broken television or wifi nosebleed. It's not something everyone experiences but it doesn't seem to be something that's very rare either.

One wouldn't want to overstate the issue, but the question was if those concerns had any merit now post-launch. I'd say at the very least the question/issue remains substantially more 'there' in the impressions and reviews we've had sofar than Nintendo might like. That's all.

On a non-3D note, isn't RR3DS one of Amazon UK's £20 games? RR isn't exactly what I had in mind for 3DS but it could help me ping-pong back into buying one for launch if it gets some more good reviews.
 
I'm enjoying my Ridge Racer as well. I'm one of the early skeptics who thinks RR looks dismal in those screenshots but I gave the game a chance. Took it for a spin and 4 hours have drifted since I slipped it into the 3DS. If you like RR, this one will not disappoint.

I still put SSFIV3D as a better title overall than RR3D, only because SSFIV3D has online mode. I only have SSFIV3D and RR3D.
 
VOOK said:
It's a retail final copy.

Well that's excellent news. So, DSi (and presumably 3DS) region encoding is actually optional like it is on the 360. Maybe there's hope for the likes of Ouendan yet!


VOOK said:
p6Exe.jpg


dHZgN.jpg


Family portrait.

Beautiful! The 3DS really is tiny for a first version of the console!
 

EVH

Member
Someone knows if versus online mode on SSFIV has voice chat? Because in the Iwata asks, Ono says that the "expectator mode" has it, but we don't know about the versus play mode.

Also, does the expectator mode any kind of betting system like Smash Bros Brawl has?
 

herod

Member
heringer said:

8/10

The point should be that once Ridge Racer 3D gets going it's as horribly satisfying as any in recent memory. In fact, following a few hours' initial play, I found myself inquiring of our reviews editor whether it would be reasonable to "borrow" our Japanese 3DS to "verify my findings" over the next few days/weeks/years. And if I can't bring myself to part with it despite having logged a bottle-pissing World of Warcraft obsession's worth of time on Ridge Racers 1-7 and the handheld spinoffs, the old magic must still be working.
 

Yagharek

Member
heringer said:

Uncharitable Nintendo fans might wish Satoru Iwata spent less time interviewing developers on his website and more time commissioning new Marios, Zeldas and Pikmins, but if Nintendo's president ever tires of ordering more stationery and chasing Shigeru Miyamoto around the office then he should have no difficulty attracting freelance writing commissions. Certainly not when his insights are as weightless and poetic as this one: "When you're driving well in a racing game, you often get into an egoless state and rise above yourself."

That's Iwata talking to Namco Bandai's Yozo Sakagami, who enthusiastically agrees, and many of us will know why: because it captures perfectly the meditative trance into which we descend when, at least once every console generation, we locate the magic centre of a new Ridge Racer.

For Ridge Racer 3D, it comes at the start of the second phase of the Grand Prix mode, as the third-tier cars come online, speeds hover across the 320km/h threshold, and the slow-paced track-by-track repetition of the first three hours coalesces into an hypnotic blend of perfect muscle memory and extrasensory feedback, your inputs no longer fully conscious and the anchor tethering your mind to the moment fully, beautifully broken. You're no longer racing; you flow.

Er, where was I? Ridge Racer 3D is another arcade racing game from Namco Bandai and, as usual, muscular racing cars housed in glimmering speedway shells hurtle incontrovertibly between the guiding rails of various slick neon cities, breezy mountains and immaculate ruins. Ridge Racer is famous for its lovably ridiculous powerslides, drifts that convey cars through hairpins at impossible speeds with barely a glance at the brake, needing little more than a practised whip-crack of the analogue nub (or in this case, circle pad) to rein in.
'Ridge Racer 3D' Screenshot 1

The intro movie includes a guy singing about stereoscopy.

It doesn't want you to slow down, and almost won't let you – even if you spin your car or thump into walls and other cars, you will struggle to arrest your momentum, although you may surrender track position to the elastic AI. Ridge Racer 3D subscribes to all of the above, and comments from the developer suggesting the controls have been dumbed down are simply not true - or perhaps just optional stabilisers lost (and frankly unwanted) somewhere in the dense Japanese menus.

The heart of the game is Grand Prix mode, a non-linear, threaded progression through miniature race series. Familiar tracks (Seaside Route 765! Etc.) come and go and you're gradually sprinkled with new cars, points (which can be spent on other cars) and musical unlocks. At key points you graduate to a new car class, adding many more km/h to the speedometer and drawing you further into the trance. There are also Time Trial and Quick Race modes, and a "Tour" option where you specify how long you have to play and what kind of experience you want (calibre of corners, for example) and the game stirs up a quick race scenario to suit.

There are also nods to the 3DS' new feature set. You can use your Mii or take a photograph to illustrate your driving licence (which tots up miles driven and percentage complete), and this also acts as an in-game avatar, hovering above your head for multiplayer racers to admire, for example.

And while it is more likely to be successful in the dense, handheld-obsessed metros and electric cities of Japan than the broad, antisocial streets and boroughs of the UK, the StreetPass Duel system, which downloads ghost data from anonymous opponents you pass in the street, should give you a more testing and authentic series of challenges to overcome than the outrageously duplicitous AI duels of the past. (F*** you, Soldat Crinale. Absolutely violate your own face.)

But of course the most interesting aspect of Ridge Racer 3D is those last two characters in the title. A Ridge Racer 7 patch for stereoscopy-loving PlayStation 3 fans means this isn't actually the first 3D game in the series, but it is a powerful argument for there being more, because the glasses-free effect achieved by the 3DS' elegant slider is excellent.
'Ridge Racer 3D' Screenshot 2

The use of 3D is relatively understated, meaning that when it does pop out - as with these planes - it's quite noticeable and immersive.

Simulation racers like Gran Turismo 5 benefit from 3D because it helps you to spot braking distances and turn-in points a bit more effectively, and that is also true of Ridge Racer 3D. But Ridge Racer's true depth – and our never-ending affection for it – derives from the way it draws you into the zone, and the sense of depth beyond the glass of the main 3D screen is like a hand at your throat, drawing you into the image. The slightly rough, cartoon visuals and occasional frame-rate drops are unfortunate but easily forgiven.

Once you penetrate beyond the first few hours of torpid "Basic" races and start earning the praise continually heaped on you regardless by the game's obsequious announcer lady, this is a Ridge Racer experience that could be unlike any other. It has the pace, it has a solid structure and it has a new edge thanks to that magic 3D slider.

So it's just a shame that it doesn't have much new content to back that up. Even a dozen new tracks among the many dozens of recycled ones would have been exciting, but this time at least it was not to be. Instead we're given 3D-enhanced renditions of all our old favourites.

Ah well. The point should be that once Ridge Racer 3D gets going it's as horribly satisfying as any in recent memory. In fact, following a few hours' initial play, I found myself inquiring of our reviews editor whether it would be reasonable to "borrow" our Japanese 3DS to "verify my findings" over the next few days/weeks/years. And if I can't bring myself to part with it despite having logged a bottle-pissing World of Warcraft obsession's worth of time on Ridge Racers 1-7 and the handheld spinoffs, the old magic must still be working.

8/10

There you go. :)

Makes me want to get it.
 

Yoschi

Member
Yoschi said:
Could you take some macro pictures like this of the upper screen (3ds game or menu), one with 3d enabled and one with 3d disabled?
Just curious what it looks like up close. Thanks!

Anybody? Pretty please!
I want to see the hot 3d pixels in detail !
 

marc^o^

Nintendo's Pro Bono PR Firm
gofreak said:
For all that people have wanted to compare this to extremely minor and mostly disposable health warnings associated with other tech in the past, I'm not sure this is following the same pattern. Among impressions from gaffers, reviews, twitter impressions, at least the picture I've seen sofar is not one that can be compared to the occasional broken television or wifi nosebleed. It's not something everyone experiences but it doesn't seem to be something that's very rare either.

One wouldn't want to overstate the issue, but the question was if those concerns had any merit now post-launch. I'd say at the very least the question/issue remains substantially more 'there' in the impressions and reviews we've had sofar than Nintendo might like. That's all.
In 2 years all TVs, cameras, smartphones will display 3D. People will get used to it, you shouldn't worry that much.
 

sasimirobot

Junior Member
that youtube 3D post "smiles" posted a while back is a MEGATON if it could be a way to preview 3DS titles or movies. wonder why nobody is excited over it?
 

herod

Member
The nice thing about the Eurogamer Ridge Racer 3D review is that for once it was done by the same guy who reviewed the other recent RR games, so there is something to be read into the score comparisons:


Ridge Racers - 9/10
RR6 - 8/10
Ridge Racers 2 - 7/10
RR7 - 7/10
 
ridge racer totally gave me car sickness tonight while playing on the train :( not recommended.

the game itself is awesome, though, i'm really enjoying the grand prix mode.
 

Plasma

Banned
Does anybody know if you'll be able to download unofficial squad updates for Winning Eleven/Pro Evo? Don't think I'll buy the game if I'm stuck playing as North London FC.
 
If the Racing Course list on the Ridge Racer 3DS Website is anything to go by, there are only 15 different courses, and it's done very much with a Ridge Racers 2-like sequel in mind where there's room for them to add all the ones they missed out...

3 New tracks:
Silver Mountain Skyway (snowman, forest etc.)
Oceanfront Cruiseway (city, airport, aquarium)
Redstone Thunder Road (canyon)
1 From Ridge Racer:
Seaside Route 765 (No extended route apparently?!)
2 From Revolution:
Sunset Drive
EX Revolution Road
2 From Rage:
Union Hill District
Mythical Coast
1 From PSP:
Downtown Rave City
4 From RR6:
Rave City Riverfront
Seacrest District
Surfside Resort
Midtown Parkway
2 From RR7:
Shadow Caves
Mist Falls

Oh and none from R4 or Rave Racer.

It's possible there are unlockable courses that haven't been revealed, even the new ones look like they were built with multiple routes in mind.

There are a tons of slow loading screenshots on the site but it's nothing special.
 

gofreak

GAF's Bob Woodward
Shouldn't anyone with two cameras be able to take '3D photos' of the screen?

It might actually be easier than using a 3D camera, since you can vary the length between two separate cameras arbitrarily, to simulate the distance between the eyes properly. Not sure how many 3D cameras have 'human' distance between the lenses, and 3DS's barrier is designed to work with that kind of gap at a given distance from the screen.
 

Shiggie

Member
gofreak said:
Shouldn't anyone with two cameras be able to take '3D photos' of the screen?

It might actually be easier than using a 3D camera, since you can vary the length between two separate cameras arbitrarily, to simulate the distance between the eyes properly. Not sure how many 3D cameras have 'human' distance between the lenses, and 3DS's barrier is designed to work with that kind of gap at a given distance from the screen.
Thats not how 3d cameras work. it just needs a different angle/view point. no such thing as human distance.
An LG Optimus 3D guy talks about that:
http://www.youtube.com/watch?v=Atkx4ViRrhg
 

sasimirobot

Junior Member
gofreak said:
Shouldn't anyone with two cameras be able to take '3D photos' of the screen?

It might actually be easier than using a 3D camera, since you can vary the length between two separate cameras arbitrarily, to simulate the distance between the eyes properly. Not sure how many 3D cameras have 'human' distance between the lenses, and 3DS's barrier is designed to work with that kind of gap at a given distance from the screen.

release is so far...
 

VOOK

We don't know why he keeps buying PAL, either.
I'm still working on it.

vRzKN.png


Requires lens movement, right positioning and moving the parallax. It's doesn't work on screen yet, but it works on the 3D Camera's LCD screen.
 

jarosh

Member
gofreak said:
Shouldn't anyone with two cameras be able to take '3D photos' of the screen?

It might actually be easier than using a 3D camera, since you can vary the length between two separate cameras arbitrarily, to simulate the distance between the eyes properly. Not sure how many 3D cameras have 'human' distance between the lenses, and 3DS's barrier is designed to work with that kind of gap at a given distance from the screen.
in theory one camera should be enough if you pause the game/3d scene. just move your camera to the left in 3d mode and take a pic once you can only see the left layer. and then move it to the right until only the right layer is visible, take another pic. you'd have to mess with the pics in photoshop though to apply the necessary perspective correction etc. and i'm also not sure you CAN actually take pics of only one single layer/viewpoint when the 3ds is in 3d mode period. it seems like there's always some sort of gradient and moiré pattern artifacting going on from the parallax barrier when you try to look at it from the side.
 

gofreak

GAF's Bob Woodward
Shiggie said:
Thats not how 3d cameras work. it just needs a different angle/view point. no such thing as human distance.
An LG Optimus 3D guy talks about that:
http://www.youtube.com/watch?v=Atkx4ViRrhg

Hmmm. The 3DS sends light out assuming a certain range of distance from the viewer, and certain range of distance between the eyes. The camera has a different distance between its lenses, so unless the other characteristics he mentions compensate and let it simulate 'human vision' I'm not sure it'll be able to film the screen properly. Sharp's whitepaper on the tech mentions the dependency on 'typical eye separation' as part of their equation for determining how the parallax barrier should send out light, assuming a certain viewing distance.

I dunno what'll happen, just putting the idea out there :) It remains, though, that if you have two cameras and can sync them to take stereo photos, you could probably take pictures of the screen properly and if there are issues of eye/lens separation with 3D cameras, you could overcome that with two separate cameras.

edit - ^^ Vook seems to making progress with his 3D cam though, but the required lens movement he mentions may have something to do with compensating for the different lens separation... (?)
 
EVH said:
Looks like you can change the wallpaper? Because there's a pic of SSFIV while navigating through apps.

That's not a wallpaper. When the Home button is pressed, it goes into the background while you pick other features you wanna run on the 3DS. Basically, in that video, he has the SSFIV3D suspended ala the background task manager on iOS, while he picks to go into another feature or app. You can also choose to exit out of SSFIV completely. Think of the home button as a multitasking button of sorts.
 

Bisnic

Really Really Exciting Member!
I wish there was some game i wanted for the NA launch... all i see is maybe Street Fighter 4, but i already played that game on the 360. Maybe i should check the launch list again, if i can find it.
 
Does the 3DS support backgrounds, like the DSi?

My favorite thing about my DSi are the numerous very strange photos I took and my friends took.

It would be nice if I could do that again. Especially if I can do it in 3D.
 
Top Bottom