terrisus
Member
Guess that leaves Hogan's Alley.
The 2nd-best Zapper game.
(After Gumshoe)
Guess that leaves Hogan's Alley.
I would buy Another Code R on Day One
Nice. Interesting that Curious Village is your other fave, it's probably my least fave (I can't hate on Diabolical Box as I love train themes in game, probably a reason I love Zelda Spirit Tracks so much even though no one else seems to). I think the 2nd trilogy that contains Azran is stronger and more cohesive overall.
I'm working my way through Professor Layton Vs. Ace Attorney right now! I have all the Ace Attorneys sitting here waiting for my first playthrough but I couldn't wait to start Vs. even if it does end up spoiling some things from AA (I have all but Investigations 2 of course, that never came here).
Aaaaaand I know EXACTLY what rhythm game you are referring to in RT. Never passed it myself, I don't see it being possible by human hands. Thankfully it's just side content.
Couldn't Super Scope games on the SNES theoretically be possible to release on Wii U Virtual Console if they're capable of emulating the controls of NES Zapper games? Would be neat to see the likes of Yoshi's Safari again.
The games in Super Scope 6 are amazing, and Yoshi's Safari is great too
Guys, what games are you even playing these days? I feel like the game talk has really dried up of late ;__;
@JoolsWatsham said:We have a new reveal covered at the end of January. Don't force yourself too hard, but there is a bold clue out there, Nintendo sleuths!
New Renegade Kid reveal coming at the end of the month I guess.
https://twitter.com/JoolsWatsham/status/557766914840477697
in Nintendo Force...?
That is also its European name. At least it isn't Fun Pack (Super Star...Super Star Ultra is Super Star Ultra here though), Ghost Trap (Avalanche), Mouse Attack (Squeak Squad) or Power Paintbrush (Canvas Curse).Kirby Adventure Wii is the Japanese name of Kirby's Return to Dream Land, so I'd say it is!
Now I'm envious as a European. I feel we were slightly robbed by getting DKC (&SM2) because those were a Nintendo Selects titles over here while Kirby vanished off the face of the earth 5 days after release. 10 for Kirby is yes nop question but 20 for a discless copy leaves me pausing.Japan gets Kirby's Return to Dream Land this week instead of Punch-Out.
Guess I could mention it here, but Scram Kitty is no longer Wii U exclusive, as it's making the jump to PS4 & Vita as "Scram Kitty DX", which a new Challenge Mode & leaderboards.
*waits for maxcriden's reaction* Personally, the level structure of the game would feel great on a handheld. Kind of surprised there was no 3DS version. I imagine they could've handled the 3D effects rather well.
That is also its European name. At least it isn't Fun Pack (Super Star...Super Star Ultra is Super Star Ultra here though), Ghost Trap (Avalanche), Mouse Attack (Squeak Squad) or Power Paintbrush (Canvas Curse).
Now I'm envious as a European. I feel we were slightly robbed by getting DKC (&SM2) because those were a Nintendo Selects titles over here while Kirby vanished off the face of the earth 5 days after release. 10 for Kirby is yes nop question but 20 for a discless copy leaves me pausing.
I really hope they get Virtual Console right next gen. Improve filtering/imaging options, cross-buy, cloud/cross-saves, greater price flexibility, bring back the 3rd parties and loosen that spigot on the drip feed a bit.
sörine;148457084 said:I really hope they get Virtual Console right next gen. Improve filtering/imaging options, cross-buy, cloud/cross-saves, greater price flexibility, bring back the 3rd parties and loosen that spigot on the drip feed a bit.
That is also its European name. At least it isn't Fun Pack (Super Star...Super Star Ultra is Super Star Ultra here though), Ghost Trap (Avalanche), Mouse Attack (Squeak Squad) or Power Paintbrush (Canvas Curse).
It seems last Monday, Nintendo canceled their trademark on the "Virtual Console" name. So guess they might be calling it something else with the addition of Wii games.
It seems last Monday, Nintendo canceled their trademark on the "Virtual Console" name. So guess they might be calling it something else with the addition of Wii games.
This wasn't in regards to digital goods but it was for paper and trade goods, so merch.It seems last Monday, Nintendo canceled their trademark on the "Virtual Console" name. So guess they might be calling it something else with the addition of Wii games.
OH MY GOD JAPAN GETS SEGA SATURN & SEGA MARK III 3DS THEMES.
Give me a Dreamcast theme, Sega. DO IT.
Edit: SATURN PLAYS SUPER SONIC RACING ON THE MAIN MENU!?!? SOLD x10.
I always thought "Virtual Console" was a weird name for the service. I suggest "Nintendo Legacy" moving forward.
There's one tweet shown in the Nintendo Life article.There was a retweet someone posted about some dev (published by the Meme Run idiot) using stolen assets in a 3DS eshop game, anyone know what that was about? They linked to the game, but the link didn't work. Unsure if it was delisted or what. The meme run guy seems like bad news, he was arguing with them on twitter. Can't find the tweet now, was last night.
Goddamnit, I (continue to) want these. COME OOOON SEGA
Would be interesting to see how Jordan would respond to this if he were on GAF.
...He's not, right?
I don't understand what the problem is with just releasing them globally. They require 0 localization, 0 lot check, 0 QA, 0 marketing, 0 anything.
There's one tweet shown in the Nintendo Life article.
sörine;148467890 said:It wouldn't surprise me if Nintendo retired the VC brand due consumer dissatisfaction with and a pervading negative outlook on the service. Not cognizant at all that the response here is entirely an issue of their own making.
I got 3D After Burner II & it has a save-state feature like 3DS & Wii U VC titles, so I'm sure the other 3D Sega games do as well.
He did make a hilariously weak response in the comments of that Nintendo Life article.
"Abubububu it was one of the people working under me and I super trusted them not to steal resources so I didn't check and the other guy is just making shit up and and and"
I got 3D After Burner II & it has a save-state feature like 3DS & Wii U VC titles, so I'm sure the other 3D Sega games do as well.
Love that Nexis Games (statusphere) is trying to get involved. Now blaming the person who Ninja Pig stole assets from. This all coming from the guy who claimed Nintendo Life raped him. lol
http://www.nintendolife.com/news/20...coming_wii_u_release_jumpy_cat#comment2829657
Well i think expectation levels were set with the early VC releases being so plentiful that a reset will also help reset expectations.sörine;148467890 said:It wouldn't surprise me if Nintendo retired the VC brand due consumer dissatisfaction with and a pervading negative outlook on the service. Not cognizant at all that the response here is entirely an issue of their own making.
Kirby's Adventure 3D doesn't allow saving in hard mode. Kind of stupid since you have unlimited continues so there's no added challenge, only annoyance.Ah, that'll do I guess. I think Kirby's Adventure fixed saving for hard mode, butI 'm not actually sure. Been a long time since I played. I stopped once Nightmare in Dreamland hit wii VC
Kirby's Adventure 3D doesn't allow saving in hard mode. Kind of stupid since you have unlimited continues so there's no added challenge, only annoyance.
wish it had a hard save feature, though.
Oh yeah. Still sounds cool.But it includes non-Nintendo systems as well...
Back up your save state save with the system backup. Just remember which save is which.
From what I understand, you were involved with the Wiis Virtual Console service in the early years. In a previous interview, you mentioned how you did market research to figure out the ideal pricing policy for the Virtual Console on the Wii.
Can you talk about how you and Nintendo of America came up with these prices? Why did you choose to price VC games with a flat-rate by console? For example, I think we can agree that not all NES games are the same quality as something like Super Mario Bros 3.
Five years from now, do you predict that it will become more difficult to sell old retro games at those current prices? Example: Will consumers always be willing to pay $5 for Ice Climber?
Adelman: First we got a sense from market research about what platforms people were interested in. We had pretty much every classic system on the list, and these were the ones that stood out as the heavy favorites. We also did some market research on peoples willingness to pay, and came up with these prices accordingly. There was a lot of debate about whether to charge more for Super Mario Bros. 3 as opposed to Ice Climbers, and we ultimately decided on a fixed price per platform for a couple reasons. First, its simpler to manage from an internal processing perspective. If each game had a separate price, there would be lots of opinions about each game, and consolidating all of that feedback would be very time consuming. Second, there was a little feeling of holding peoples childhood hostage if we priced certain games higher than others. To take an absurd example, lets say we charged $50 for Super Mario Bros. There would be some people who really have strong nostalgia for that game who would begrudgingly pay it. But theyd probably feel cheated and exploited.
Nintendo understands its importance to a lot of peoples childhoods, so they really want to avoid undoing that goodwill. Finally, everyone has a game that, for them, was their biggest memory as a child. I remember I probably put in over 100 hours on Nobunagas Ambition with my brothers. For other people, that game might be Ice Climbers. I havent seen any research on this, but I suspect the majority of sales on Virtual Console are from people who have already played the game as a child. Im sure there are some cases of people going back and playing games they missed, but if I had to guess, Id say thats around 25% of the market. The other 75% are people reliving memories.
Its hard to say whether the old prices will stay in the long run. My gut says that demand overall is not very price sensitive. Even $10 for N64 games is not going to break the bank for anyone. I think the bigger factor is fatigue. A lot of people have scratched that nostalgia itch, so they may not feel a need to play those games again.
I read that you were a big supporter of the drip-feed business model for the Virtual Console. In a Nintendo World Report podcast, you mentioned that Nintendo had the sales data to back it up.
From a business position, could you provide an argument on why the drip-feed approach was (and still currently is) the best way to release Virtual Console games?
Adelman: Its actually not really worth debating the pros and cons, because the fact is, its the only way to do it. I think a lot of people underestimate the amount of work that goes into getting these Virtual Console games ready, so its not like Nintendo is just sitting on a bunch of games and doling them out slowly. All of that said, the drip-feed approach also had some marketing benefits. It gave people a reason to come back every week and see what was new. It also gave people some time to consider each game individually. If Nintendo were to dump 300 games on the eShop today, there might be a classic from your childhood that you had simply forgotten about and didnt even think of sifting through all of the games to look for. If there is a small number of games each week, theres a greater likelihood that people will notice the games and resurface their old memories.
Nintendo understands its importance to a lot of peoples childhoods, so they really want to avoid undoing that goodwill. Finally, everyone has a game that, for them, was their biggest memory as a child. I remember I probably put in over 100 hours on Nobunagas Ambition with my brothers. For other people, that game might be Ice Climbers. I havent seen any research on this, but I suspect the majority of sales on Virtual Console are from people who have already played the game as a child. Im sure there are some cases of people going back and playing games they missed, but if I had to guess, Id say thats around 25% of the market. The other 75% are people reliving memories.
Its hard to say whether the old prices will stay in the long run. My gut says that demand overall is not very price sensitive. Even $10 for N64 games is not going to break the bank for anyone. I think the bigger factor is fatigue. A lot of people have scratched that nostalgia itch, so they may not feel a need to play those games again.
Adelman: Its actually not really worth debating the pros and cons, because the fact is, its the only way to do it. I think a lot of people underestimate the amount of work that goes into getting these Virtual Console games ready, so its not like Nintendo is just sitting on a bunch of games and doling them out slowly. All of that said, the drip-feed approach also had some marketing benefits. It gave people a reason to come back every week and see what was new. It also gave people some time to consider each game individually. If Nintendo were to dump 300 games on the eShop today, there might be a classic from your childhood that you had simply forgotten about and didnt even think of sifting through all of the games to look for. If there is a small number of games each week, theres a greater likelihood that people will notice the games and resurface their old memories.