Antipole DX is coming to 3DS / Wii U! I'm excited.
Looks very fun and reminiscent of VVVVVV. I tend to find upside-down platforming a bit dizzying, but I'm definitely interested.
A couple screens:
Antipole DX is coming to 3DS / Wii U! I'm excited.
Crap! Going to have to delete a bunch of stuff to fit it in. :/ Just need enough free to purchase it, cancel the download, and then redownload the games I am playing. That or stick in a USB drive just to get the space high enough to purchase, then cancel the download.
Crap! Going to have to delete a bunch of stuff to fit it in. :/ Just need enough free to purchase it, cancel the download, and then redownload the games I am playing. That or stick in a USB drive just to get the space high enough to purchase, then cancel the download.
Well what did you expect. This is three big 3D games you're getting.
Geeze, first Max, now you too!
What is it with people in this thread not having external storage? >.>
I mean, I could understand it if it was proprietary memory like Sony, or required switching out a hard drive like Microsoft.
But you literally just take any old external hard drive, plug it in, and you're good to go! :þ
Yeah, I know, money and external hard drives don't grow on trees. Still though, I would've thought everyone would've had one by now >.>
Some would tell you not all of those games are 3D.
Who are they and how would they like to receive their punishment.
I should complain more often. I posted this yesterday on the AoS US page:
Thanks Nintendo!
Via falling Moon, I suspect.
On an entirely different note, does anyone know when the embargo is up for MM3D and Kirby RC?
Maybe I should try spamming the European DKC pages
Now you just need to tell me who.
----
1) Feb 4
2) I don't know
But EU already has it? We need to spam all the NA pages.
He posted in the NA Miiverse community to release the game to Europe
I got lucky and won a pre-release code for Gunman Clive 2 from @BertilHrberg himself and just finished a single run. As a way of saying thanks I'll leave some impressions here because I really enjoyed what I played so far (and will play more). I have not played the first one so I can't compare the two. I also won't go into details about the gameplay or content or setting of the levels because that's all the game has and I'd consider anything a spoiler. Going into it blind and being pleasantly surprised by what I saw made the whole thing much better and I'd recommend you do the same if you're interested. Honestly, don't even go on Nintendo's page and look at screenshots.
Here's a single screenshot that doesn't spoil anything if you want to judge the graphics. It looks great on the 3DS screen because of the strong artstyle. Tried out the 3D, the effect doesn't seem very strong and doesn't add much for me, but that's true for most games and is not an objective assessment of it. YMMV.
At first I thought I was just going to play a simple Mega Man clone and set my expectations accordingly. You walk from left to right, shoot enemies with your gun and jump across pits in a western setting. And I was right for the first few levels, but then the game started throwing more and more new things at me. But they weren't really new at all - I played some version of those things before - because the game borrows heavily from many other games. And that's a good thing! It doesn't feel lazy. It feels like a love letter to great games from many systems (old and new), not by making cheesy and unfunny references to the games, but by referencing the things that actually made those games great: the gameplay and the design. Many times I found myself smiling because I recognized exactly where the developer took inspiration for a particular level from (or at least I think I did). And the best part is it never becomes stale. The game uses a mechanic or level design, lets you have a few minutes of fun with it and moves on, so you'll always be curious about what's going happen in the next stage. The same is true of the stage's settings, which change quickly and often enough to not get old. And lets just say the game doesn't care for historical accuracy. Thankfully, it doesn't do the mistake of copying some of the bad design decisions of classic games, as it gives you infinite lives has multiple slots for saves and a level selection. It's a difficult game though, and you will die many times and have to restart from the beginning of the stage. There are no checkpoints but it doesn't matter because the stages are short.
The overall game is short as well, but has multiple characters with different "abilities", as well as three difficulty settings. I can't say if the stages are balanced around all characters tough. It is definitely made for multiple playthroughs and competition, as it records your three best times per level and if you took damage in it or not. It doesn't have any collectables and only one unlockable (so far, but there is no indication of more), but the unlockable is pretty awesome.
A few criticisms: I had the game freeze on me in one stage, but since the game saves after each one it's the same as if I died, which isn't a big deal. I also think the sound design is weak, with many sound effects being very quiet or missing. It's the only thing in the game that actually makes it feel as cheap as it is, which is unfortunate. The music is good though.
The game releases on the 29th for 2.99 or the equivalent in your local currency. To put the price in perspective: Only judging the gameplay, I would consider the game of the same quality as a good NES or GameBoy game. If it was released back then, many people would have fond memories of it now, but:
- It's new and shiny!
- It looks much better and does things those systems could never do in gameplay and graphics
- And still it's 1 cheaper than what Nintendo charges for VC GB releases.
If you need something fun for an evening inbetween big releases, have some money sitting in your account or just think all of the above sounds totally awesome, go buy the game on thursday. I give it 4 1/2 out of 5 ducks.
And lets just say the game doesn't care for historical accuracy.
A few criticisms: I had the game freeze on me in one stage, but since the game saves after each one it's the same as if I died, which isn't a big deal. I also think the sound design is weak, with many sound effects being very quiet or missing. It's the only thing in the game that actually makes it feel as cheap as it is, which is unfortunate. The music is good though.
I don't even know which one to buy, let alone have a money tree to pick from.
Yeah that sounds about right. I let it sit for a while but it seemed to only loop and not progress at all, so I tried to go to the Home screen and the 3DS froze. It's unfortunate but as I said not a huge deal.ouch, I really thought I had caught everything. do you mind telling me which stage and where; did it freeze and start flipping between 3 repeating frames at 1fps?
Yeah that sounds about right. I let it sit for a while but it seemed to only loop and not progress at all, so I tried to go to the Home screen and the 3DS froze. It's unfortunate but as I said not a huge deal.
It happened in (spoilers):
Stage 7, very close to the exit where you have to walk vertically along a wall. Some combination of ducking, shooting and being hit by the lightning caused the crash I think. I tried to reproduce it but it never happened again.
All talking about Picross ever does is remind me that we never got, and likely never will get, Club Nintendo Picross.
I don't even know which one to buy, let alone have a money tree to pick from.
I mentioned this in every Picross post-play survey.
I went with a Seagate Expansion desktop version. It uses an AC adapter so no Y-cable, and it's a bit cheaper than the WD drives. I haven't had any issues with it so far, but it did set me back about $80. I went with the 2TB which seems like overkill for Wii U but the 1TB is so close in price that it seemed like a waste to not just get the bigger one. I waited until I absolutely needed an external drive (when I got free Pikmin 3 from Mario Kart) and then used money I had just received for my birthday.
Totally worth having an external HDD though, I never worry about space on my Wii U anymore.
But EU already has it? We need to spam all the NA pages.
a) Lots of GAFers. Everyone who has said "2.5D."
--
1) Thank you.
2) That's okay, thanks anyway.
How can someone call a first person game 2.5D?! That's utterly insane. Quake, Half Life, BioShock, CoD aren't 2.5D games and neither is any Metroid Prime lol. I don't even....
I got lucky and won a pre-release code for Gunman Clive 2 from @BertilHrberg himself and just finished a single run. As a way of saying thanks I'll leave some impressions here because I really enjoyed what I played so far (and will play more). I have not played the first one so I can't compare the two. I also won't go into details about the gameplay or content or setting of the levels because that's all the game has and I'd consider anything a spoiler. Going into it blind and being pleasantly surprised by what I saw made the whole thing much better and I'd recommend you do the same if you're interested. Honestly, don't even go on Nintendo's page and look at screenshots.
Here's a single screenshot that doesn't spoil anything if you want to judge the graphics. It looks great on the 3DS screen because of the strong artstyle. Tried out the 3D, the effect doesn't seem very strong and doesn't add much for me, but that's true for most games and is not an objective assessment of it. YMMV.
At first I thought I was just going to play a simple Mega Man clone and set my expectations accordingly. You walk from left to right, shoot enemies with your gun and jump across pits in a western setting. And I was right for the first few levels, but then the game started throwing more and more new things at me. But they weren't really new at all - I played some version of those things before - because the game borrows heavily from many other games. And that's a good thing! It doesn't feel lazy. It feels like a love letter to great games from many systems (old and new), not by making cheesy and unfunny references to the games, but by referencing the things that actually made those games great: the gameplay and the design. Many times I found myself smiling because I recognized exactly where the developer took inspiration for a particular level from (or at least I think I did). And the best part is it never becomes stale. The game uses a mechanic or level design, lets you have a few minutes of fun with it and moves on, so you'll always be curious about what's going happen in the next stage. The same is true of the stage's settings, which change quickly and often enough to not get old. And lets just say the game doesn't care for historical accuracy. Thankfully, it doesn't do the mistake of copying some of the bad design decisions of classic games, as it gives you infinite lives has multiple slots for saves and a level selection. It's a difficult game though, and you will die many times and have to restart from the beginning of the stage. There are no checkpoints but it doesn't matter because the stages are short.
The overall game is short as well, but has multiple characters with different "abilities", as well as three difficulty settings. I can't say if the stages are balanced around all characters tough. It is definitely made for multiple playthroughs and competition, as it records your three best times per level and if you took damage in it or not. It doesn't have any collectables and only one unlockable (so far, but there is no indication of more), but the unlockable is pretty awesome.
A few criticisms: I had the game freeze on me in one stage, but since the game saves after each one it's the same as if I died, which isn't a big deal. I also think the sound design is weak, with many sound effects being very quiet or missing. It's the only thing in the game that actually makes it feel as cheap as it is, which is unfortunate. The music is good though.
The game releases on the 29th for 2.99 or the equivalent in your local currency. To put the price in perspective: Only judging the gameplay, I would consider the game of the same quality as a good NES or GameBoy game. If it was released back then, many people would have fond memories of it now, but:
- It's new and shiny!
- It looks much better and does things those systems could never do in gameplay and graphics
- And still it's 1 cheaper than what Nintendo charges for VC GB releases.
If you need something fun for an evening inbetween big releases, have some money sitting in your account or just think all of the above sounds totally awesome, go buy the game on thursday. I give it 4 1/2 out of 5 ducks.
Rodea localization (lol) by April/May (extra lol).
Get those tissues ready.
Oh. Uh oh. We were having different conversations this whole time. I thought you were referring to multiple Wii eShop games, one of them being DKCR. ;__:
This is what I get for trying to respond cogently to posts with a migraine
You've met with a terrible fate, haven't you?
selfavatarquote.jpg
.
Yeah, I know, money and external hard drives don't grow on trees. Still though, I would've thought everyone would've had one by now >.>
I had a 180 GB one I used for Wii's external drive, but it died. All the others ostensibly have a purpose, though I can probably swing a 320 GB one over. The issue with me is that it's a ton of wasted space! Really only need something like 30 GBs just to bump it up a bit, so dedicating hundreds (or thousands) of GBs to it just seems a terrible waste. I despise waste. :/
I had a 180 GB one I used for Wii's external drive, but it died. All the others ostensibly have a purpose, though I can probably swing a 320 GB one over. The issue with me is that it's a ton of wasted space! Really only need something like 30 GBs just to bump it up a bit, so dedicating hundreds (or thousands) of GBs to it just seems a terrible waste. I despise waste. :/
I think I'm using about 50GB on my external drive, and my system drive (deluxe set) has about 10GB free. But I'm among the minority buying mostly digital on my Nintendo systems.
Yeah, External ones are bigger and require an external power source (but no messing with a Y-cable!), but you get much more space for a much lower price.
donny's talking about space he'll never likely fill up
I have a 500 gig plugged to mine. I only need 100 gigs at best. How about the rest? Wasted.
I think it wipes the drive once you plug it into the Wii U again, so it may not work like that.
180GB? 320GB? Sounds like you're looking at Portable hard drives.
Yeah, External ones are bigger and require an external power source (but no messing with a Y-cable!), but you get much more space for a much lower price.
I mean, heck, here's a 2TB one for $98
donny's talking about space he'll never likely fill up
I have a 500 gig plugged to mine. I only need 100 gigs at best. How about the rest? Wasted.
I have plenty of HDDs, but they're in use. The 180 one was old and not being used. Sort of the same thing with the 320. Not going to buy a new HDD to just use a few dozen GBs on it, when I have SD cards hanging about, if I'm that desperate.
Yeah, that. You only need enough space to make the purchase, so I think I can wrangle a 32 GB SD card + adapter to work as an "external HDD" long enough to purchase MPT. (Have the original on disk but $10! It's like SMG2, again. Have to buy because it's so cheap. )
When it comes to sales, one reason why you will see $0.99 sales on a $9.99 game on Steam during those crazy sales and never anything like that on Wii U/3DS is due to the policies regarding Nintendo's cut.
I'll explain. I'm don't think this counts as NDA, but doesn't seem to be common knowledge. So I'll hide it in the Email tag. Quote this post to see my explanation.
MPT is 8-9GB so yea.
Hahaha oh man those screens!
It's unreal the GBA was released with a screen like that, especially as the previous Game Boy had a backlight.
OP, you may add "Frenchy Bird" for Wii U in North America.
Release date : 01/29/15 for 1.99$USD
http://www.nintendo.com/games/detail/-G-ceYuF5Vni2p0ThQz3qznKbrtzRAdK
I think I got a little bit of sick in my mouth.
It does look pretty crappy and I really don't think that viewing angle is going to suit the gameplay. But I have to at least give this clone-maker credit for putting the effort to include leaderboards, off-tv, and miiverse stamps. Many major publishers can't be bothered it seems.
OP, you may add "Frenchy Bird" for Wii U in North America.
Release date : 01/29/15 for 1.99$USD
http://www.nintendo.com/games/detail/-G-ceYuF5Vni2p0ThQz3qznKbrtzRAdK