That is a damn grass field, not a city! What do you expect? A crowded field full of people passing by, buildings, monsters and all kinds of stuff flying around?? Seriously, I will never get that "empty spaces" hate...Get out of your room and you will see that in the real world there are plenty of "empty space" around...
You can tell some posters don't really understand where I'm coming from as a gamer. I'm not interested in that sort of experience, I want my games to have a high density of interesting (mechanical) ideas as Blow puts it in this video: https://www.youtube.com/watch?v=UwBl7Rnkt78&t=14m55s
Watch for ~60 seconds then pause it and read all the notes, even better go back and watch as he demonstrates this level by verbalising his mental thought process while playing it.
Basically, if I take a screenshot of that area in the gif there would be no bubble to put text in because nothing actually happens, there is nothing about the terrain you can analyze so if you'd hook an instrument to my brain it would read a flat line. I get absolutely no mental stimulation from this scene, it's as if you removed literally every object in that diagram in the video (spikes, movable blocks) and only kept the blocks that act as floor, you would render it a boring and pointless level. That's what this gif represents.
In contrast, every screen in ALBW contains a meaningful gameplay element and I loved how wall merging changed up exploration and how you interact with the world, especially the interplay between the light and dark world. ALBW is amazing because its world is compact so they can fill it to the brim. Generally, the more ideas you can cram into a single 'screen', the better, so that my mind is always busy processing something mechanically interesting. 3D Mario games are the best examples of this game design practice, it's why EAD Tokyo are simply the best. I want Zelda to be a leading example of this style as well. You can call it obstacle course, artificial/gamey environments or whatever but Skyward Sword outdoor areas had the perfect formula: https://www.youtube.com/watch?v=vRd5hd2BlC0&t=2m54s (watch for ~30 seconds)