Nintendo stock reaches all time high. 95 billion dollar company valuation. 14 billion dollar cash. NO DEBT. Which studio should they buy???

It should also be pointed out that Nintendo has had more than $14 billion in cash reserves before, and it wasn't a front page headline then. This is hardly the first time, aaand it's also not the most they've ever had in cash assets at one time. 🤷‍♂️. In fact it's been trending downward.
We also shouldn't forget that this is the start of a new gen for them, they invested a lot and still have to earn that back.
I believe the numbers would've been a bit higher if this wasn't the case.

Edit.
I just found the thread from last year, the numbers actually went up, crazy.
 
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14 Billion in cash and no debt, they can have two Wii U level of failure in a row and nothing is going to happen to them. The War chest is too big.

That's not how it works.

Nah, Rare is washed out, anything touched by MS is pretty much wasted

Their most successful games ever have been under Microsoft..


Purchasing other studios doesn't really help their revenue stream since it doesn't align with Nintendos core values of multiplat. The cash could be divulged into other assets but for a better generation, what those are but in the absolute shit house economy of Japan but I have no idea.

Bitcoin honestly lol.
 
bungie and fairgames studio from sony.

giphy.gif
 
Nintendo should go third party so everyone can enjoy their games without then being tied to crap hardware.
It's easier to understand Nintendo if you realize that they are first and foremost a toy company. That's in their DNA. So I can't see them ever going full third-party without at least requiring some kinds of peripherals to be used with some of their games.
 
We also shouldn't forget that this is the start of a new gen for them, they invested a lot and still have to earn that back.
I believe the numbers would've been a bit higher if this wasn't the case.

Edit.
I just found the thread from last year, the numbers actually went up, crazy.


So their cash position actually went up even when

1. They're expanding their core development team, constructing a new building and all that
2. Constructing Nintendo museum
3. Preparing, stocking, and manufacturing Switch-2

🤯 🤯 🤯
 
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Nintendo should go third party so everyone can enjoy their games without then being tied to crap hardware.


Nintendo's perceived value (which highly differs real value) is only possible due to its exclusivity and price policies. If Nintendo went third party, the brand would collapse in a few years.

They have great competitive advantages in some market segments but in others they can't even compete, no matter how many fantasies are told in this thread.
 
They should buy Pokémon Conpany to force them to accept Monolithsoft's help to build open worlds instead of using gamefreak's disastrous engine.
 
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The obvious answer would be likes of:
HAL Laboratory - Kirby / Smash Bros devs
GameFreak - Pokemon devs
Intelligent Systems - Paper Mario / Warioware devs
Camelot - Mario Sports devs
AlphaDream - Mario and Luigi devs
Good Feel - Princess Peach devs

The above is just some of the games those devs have made for Nintendo.
AlphaDream died a few years ago. Also HAL hasn't worked on Smash since Melee.

True, this is another perk of getting debt. On top of this, bigger profits also means bigger dividends they have to pay.

Meaning, keeping profits lower they save payments on taxes or dividends plus reinvesting that money (plus the one from debt) in let's say making more games or acquisitions instead of keeping it in the bank also means that in the long term they'll make.

On top of this, having lower profits and bigger debt decreases their stock valuation, something good for when -as it has been the case of Sony in recent years and plan to continue doing it for the mid term- the company buys back company stocks.
If you have more profits you have more money to invest, not less. They don't "save" anything by making less money.
 
Nintendo usually does long term collaboration, like with Mercury Steam, Platinum where they got 3-4 games out of them. I wouldn't be surprised if they got more than one exclusive from From Soft

Kadokawa is only worth 3.2 billion (Sony bought 10% of the company for 320 million) From Soft is probably around 1 billion dollar. Nintendo could easily buy them outright or just 60-70% of the company

They could buy them, yes, in theory. But I don't think Nintendo's done an acquisition that big and I think they'd rather do one for a company with IP that complements their range of IP better, for example also being suitable in theme park experiences and various merchandise aimed at kids.

Really, the only major dev or pub I would see Nintendo buying is probably SEGA & Atlus. There's a lot of synergy there with Sonic, and history between the two companies too. I even think they'd let SEGA & Atlus's current multiplat games stay multiplat, and anything that's exclusive to Nintendo would just come from additional developments or probably re-releases of old super-niche SEGA/Atlus games to NSO+ (i.e Pulstar, Shining the Holy Arc, Seaman etc.).

But most likely, I could just see them doing more collaborations like the Olympics games or more SEGA/Sonic characters in Smash Bros., that type of stuff. But I do agree Nintendo will likely do more collabs with From Software including another exclusive. Maybe another new IP or hey, maybe even From Soft collaborating with Nintendo a new Zelda game to follow up TOTK ;)

If Nintendo got here by buying lots of studios, then sure. I'd be saying, "who should they buy next??"

But they didn't.

IKR? They aren't Microsoft 😂
 
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They could buy them, yes, in theory. But I don't think Nintendo's done an acquisition that big and I think they'd rather do one for a company with IP that complements their range of IP better, for example also being suitable in theme park experiences and various merchandise aimed at kids.

Really, the only major dev or pub I would see Nintendo buying is probably SEGA & Atlus. There's a lot of synergy there with Sonic, and history between the two companies too. I even think they'd let SEGA & Atlus's current multiplat games stay multiplat, and anything that's exclusive to Nintendo would just come from additional developments or probably re-releases of old super-niche SEGA/Atlus games to NSO+ (i.e Pulstar, Shining the Holy Arc, Seaman etc.).

But most likely, I could just see them doing more collaborations like the Olympics games or more SEGA/Sonic characters in Smash Bros., that type of stuff. But I do agree Nintendo will likely do more collabs with From Software including another exclusive. Maybe another new IP or hey, maybe even From Soft collaborating with Nintendo a new Zelda game to follow up TOTK ;)



IKR? They aren't Microsoft 😂

that's very interesting. I just checked SEGA market cap, it's actually only 3.8 billion, well within Nintendo's capacity. Sonic is one of the most famous gaming icon. Plus Sonic movie is actually making a lot of money in the box office.
 
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If you have more profits you have more money to invest, not less. They don't "save" anything by making less money.
Yes, you have money to invest because you decided to keep it in the bank (Nintendo) instead of spending it as reinvestment on making more/bigger games or acquisitions (Sony).

Reinvesting it and keeping less profit means to pay less taxes and dividends so yes, they save money by keeping less profits in the bank.
 
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Yes, you have money to invest because you decided to keep it in the bank (Nintendo) instead of spending it as reinvestment on making more/bigger games or acquisitions (Sony).

Reinvesting it and keeping less profit means to pay less taxes and dividends so yes, they save money by keeping less profits in the bank.
Profit isn't calculated as the money you put in the bank. You can reinvest profit.

The money that Sony and Nintendo are investing in making more/bigger games isn't negatively impacted by the fact they are very profitable right now.

The increase in profit for Sony in recent yesrs doesn't mean they will reduce their investment budget.
 
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AlphaDream died a few years ago. Also HAL hasn't worked on Smash since Melee.


If you have more profits you have more money to invest, not less. They don't "save" anything by making less money.

Actually, you do make more money by making 'less money' due to servicing debt.

Do you know who one of the biggest practitioners of this? Apple.

Amazon go to an extreme and are almost always borderline unprofitable as they reinvest so much.

You don't reinvest profit often, as profit is taxable in most jurisdictions.
 
Actually, you do make more money by making 'less money' due to servicing debt.

Do you know who one of the biggest practitioners of this? Apple.

Amazon go to an extreme and are almost always borderline unprofitable as they reinvest so much.

You don't reinvest profit often, as profit is taxable in most jurisdictions.
Yes sorry I should have been more clear.

You can indeed save some money by having debt, but it doesn't necessarily work that way for dividends.

Nintendo/Sony making low profit or even a loss and still paying dividends does not mean they will definitely be in a better position to invest than if they are making lots of profit. They are much more mature companies than Amazon in terms of their company lifecycle.

Cash flow would probably be a more useful metric to look at in this case I think.
 
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Only ones I can really think of are MercurySteam for the work they've done on 2D Metroid and maybe Platinum given their history over the years.

Other than that, nothing. They have more than enough games and IP as it is. I'd honestly just invest a lot of the money into their theme park ventures at Universal Studios, merchandising, movies and TV shows.

Like Sony, Nintendo have surely realized the power of turning their IP into transmedia franchises. The Super Mario Bros. Movie grossed over $1.3 billion. Might as well go full blown multimedia conglomerate.

I bet Microsoft are kicking themselves right now after greenlighting that Master Chief sex scene.
 
Profit isn't calculated as the money you put in the bank.

You can reinvest profit.

The money that Sony and Nintendo are investing in making more/bigger games isn't negatively impacted by the fact they are very profitable right now.

The increase in profit for Sony in recent yesrs doesn't mean they will reduce their investment budget.
I didn't say/meant that.

I meant that the revenue they earn they can decide to keep it in the bank and post it as profit, or to reinvest it in something else, like in to fund more games that cost hundreds of millions, growing their teams or in investments or acquisitions.

Sony -or specifically, SIE- make a lot more revenue than Nintendo every year. And if they don't post every year more profit than Nintendo (as did this FY) it's because they normally prefer to reinvest it in stuff, mostly in funding games and growing their team.
 
Nintendo just needs to keep doing what they are doing.

Expansion would just risk them losing focus on what makes them such a distinct presence in the gaming scene.
 
I didn't say/meant that.

I meant that the revenue they earn they can decide to keep it in the bank and post it as profit, or to reinvest it in something else, like in to fund more games that cost hundreds of millions, growing their teams or in investments or acquisitions.

Sony -or specifically, SIE- make a lot more revenue than Nintendo every year. And if they don't post every year more profit than Nintendo (as did this FY) it's because they normally prefer to reinvest it in stuff, mostly in funding games and growing their team.
Both Sony and Nintendo are investing though.

What these companies post as profit is not equal to what they put in a bank account. It's possible for a company to both post a profit, but have it's amount of cash go down. You can't use profit numbers alone to tell what is happening to a company's bank balance.

Nintendo has much stronger cash flow with the Switch than it did in the previous generation, and that is allowing it to invest that cash. It's strong profit doesn't mean it's just putting cash in a bank and not investing it.

Likewise when I see the increasing profit margin for Sony, it doesn't make me worry that they are just putting cash in a bank and won't invest.

Edit: If either Sony or Nintendo were just sitting on cash and not making any moves to strengthen game output, I'd
be worried. But neither of them are doing that so it's fine.
 
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Both Sony and Nintendo are investing though.

What these companies post as profit is not equal to what they put in a bank account. It's possible for a company to both post a profit, but have it's amount of cash go down. You can't use profit numbers alone to tell what is happening to a company's bank balance.

Nintendo has much stronger cash flow with the Switch than it did in the previous generation, and that is allowing it to invest that cash. It's strong profit doesn't mean it's just putting cash in a bank and not investing it.

Likewise when I see the increasing profit margin for Sony, it doesn't make me worry that they are just putting cash in a bank and won't invest.
Yes, the profits go to their bank as cash, and later part of them go to pay related taxes or dividends. They aren't stored in a bag under their table.

After that, true, the next fiscal year or later can be reinvested if desired too.

Sony normally decided to spend most of that revenue on making new games, movies, expanding studios, acquiring studios, signing games for PS+, making investments, making new hardware or accesories, etc.

But in recent times decided to keep more profit due to several reasons: to be conservative for worldwide economy uncertainity (mostly due to stuff directly or indirectly related to USA vs BRICS economic competition stuff), to compensate rising (and already too high) inflation and hardware manufacting costs, plus pay remaining acquisition related costs from previous acquisitions to save cash for future acquisitions, etc.

And well, I assume they'll also want to have a big chunk of cash for the upcoming future R&D & marketing costs of their portable and PS6.
 
Yes, the profits go to their bank as cash, and later part of them go to pay related taxes or dividends. They aren't stored in a bag under their table.

After that, true, the next fiscal year or later can be reinvested if desired too.

Sony normally decided to spend most of that revenue on making new games, movies, expanding studios, acquiring studios, signing games for PS+, making investments, making new hardware or accesories, etc.

But in recent times decided to keep more profit due to several reasons: to be conservative for worldwide economy uncertainity (mostly due to stuff directly or indirectly related to USA vs BRICS economic competition stuff), to compensate rising (and already too high) inflation and hardware manufacting costs, plus pay remaining acquisition related costs from previous acquisitions to save cash for future acquisitions, etc.

And well, I assume they'll also want to have a big chunk of cash for the upcoming future R&D & marketing costs of their portable and PS6.
That's what I'm trying to say though. Profits aren't the amount of cash that goes into a bank account. Free Cash Flow and Operating Profit are not the same thing.

When Sony and Nintendo report their profit numbers, they aren't telling you the amount of money they put in the bank that year. That number on its own doesn't tell you whether it's investing or not.

PlayStation and Nintendo generate cash and then they use that cash in the ways you describe. Some of it is reinvested in the business, some of it is given to shareholders (through dividends and buybacks) and some is put in the bank.

While PlayStation and Nintendo have different strategies for how they reinvest their cash in the business, both are spending cash on funding new games.
 
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That's what I'm trying to say though. Profits aren't the amount of cash that goes into a bank account. Free Cash Flow and Operating Profit are not the same thing.

When Sony and Nintendo report their profit numbers, they aren't telling you the amount of money they put in the bank that year.
The money they got in the bank that year is the revenue. They pay whatever costs they had that year and the remaining after remaining that are the profits or loses.

For different reasons there are different types of profits, operating profit is just one of them (doesn't include some payments like taxes). The "real" one is net profit, the final one left in the bank from the stuff they earned that year, after they paid everything (like taxes).

Please consider cash (not counting here cash equivalents) isn't the same, since cash also includes money from previous years.

PlayStation and Nintendo generate cash and then they use that cash in the ways you describe. Some of it is reinvested in the business, some of it is given to shareholders (through dividends and buybacks) and some is put in the bank.
Yes, but what I mean is that Sony reinvests way more (both in total and percentually), typically leaving less money in the bank as profits at the end of each fiscal year:

Sony develops way more games at the same time and each one of them is way more expensive to make than the Nintendo ones.

Same goes with hardware: PS hardware and accesores (remember PSVR2, PS Portal) is way more expensive to make than the Switch one.

Same goes with mantaining their online infrastructure: PSN has more people online, there's PS+ and cloud gaming etc... it's way more expensive.

Same goes with the 2nd party and 3rd party deals, ranging from marketing deals to all kinds of exclusives: Sony signs/releases more every year and of a higher profile (so spend way more on it).

Same goes with the expansions of their studios, investments and aquisitions: this generation Sony made a way bigger effort. SIE has now like twice the manpower they had when Jim Ryan was promoted to CEO 6 years ago.

They are different strategies: Nintendo is ok with how they are. Sony reinvests more aggresively to grow more, so in the future to have more money to reinvest even more etc (what Jim Ryan called 'the virtuous circle').
 
Agree. Nintendo should make serious effort acquiring From Soft from Kadokawa

This is an absolutely terrible idea. Fromsoft locked to terribly underpowered Nintendo consoles would be a travesty. Also, since when has there been a big market for FS games on a Nintendo console? Their success comes from being multiplatform. Also good luck getting Kadokawa, Sony and Tencent to sell their shares to Nintendo.
 
This is an absolutely terrible idea. Fromsoft locked to terribly underpowered Nintendo consoles would be a travesty. Also, since when has there been a big market for FS games on a Nintendo console? Their success comes from being multiplatform. Also good luck getting Kadokawa, Sony and Tencent to sell their shares to Nintendo.

It's true that From Soft games don't have a big market on Nintendo platform. It's not about selling as many copies, but it's about bringing From Soft fans to Switch 2

They may not be able to persuade Sony and Tencent, but I think they can make good offer to Kadokawa. Nintendo just need to capture majority stake of From Soft for majority votes, 100% ownership is not necessary.
 
The money they got in the bank that year is the revenue. They pay whatever costs they had that year and the remaining after remaining that are the profits or loses.

For different reasons there are different types of profits, operating profit is just one of them (doesn't include some payments like taxes). The "real" one is net profit, the final one left in the bank from the stuff they earned that year, after they paid everything (like taxes).

Please consider cash (not counting here cash equivalents) isn't the same, since cash also includes money from previous years.
If you take all the cash that came into Sony's bank account in a single fiscal year, and remove all the cash that left Sony's bank account that fiscal year, then the number you have left at the end is Free Cash Flow, not profit.

Profit isn't measured as the amount of money that is actually going in and out of a bank account. I don't know how else to explain it.

Yes, but what I mean is that Sony reinvests way more (both in total and percentually), typically leaving less money in the bank as profits at the end of each fiscal year:


Sony develops way more games at the same time and each one of them is way more expensive to make than the Nintendo ones.


Same goes with hardware: PS hardware and accesores (remember PSVR2, PS Portal) is way more expensive to make than the Switch one.



Same goes with mantaining their online infrastructure: PSN has more people online, there's PS+ and cloud gaming etc... it's way more expensive.



Same goes with the 2nd party and 3rd party deals, ranging from marketing deals to all kinds of exclusives: Sony signs/releases more every year and of a higher profile (so spend way more on it).
Same goes with the expansions of their studios, investments and aquisitions: this generation Sony made a way bigger effort. SIE has now like twice the manpower they had when Jim Ryan was promoted to CEO 6 years ago.
They are different strategies: Nintendo is ok with how they are. Sony reinvests more aggresively to grow more, so in the future to have more money to reinvest even more etc (what Jim Ryan called 'the virtuous circle').

These are the different strategies I was talking about. Sony's games cost way more but they also publish fewer games. Sony is much more interested in acquisitions lately, while Nintendo prefers internal investment and funding partnerships. Each are playing to their strengths.

The problem with saying "Nintendo is ok with how they are" is that it makes sound like Nintendo isn't also investing aggressively to grow more. They wouldn't spend over $3 billion on an acquisition like Bungie, but they want that virtuous cycle as much as Sony does.

-------

But to go back to my original point, what I was trying to explain is that we shouldn't always see lower profits or profit margins as a deliberate reinvestment strategy.

The margins PlayStation had when Totoki took over were not purposefully made low to "save" on dividends and taxes. The low margins were a challenge to overcome.

Totoki has now done a great job of improving the profit margins for PlayStation, but that's not because they have lowered investments and are now just putting money in a bank account.
 
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It's true that From Soft games don't have a big market on Nintendo platform. It's not about selling as many copies, but it's about bringing From Soft fans to Switch 2

They may not be able to persuade Sony and Tencent, but I think they can make good offer to Kadokawa. Nintendo just need to capture majority stake of From Soft for majority votes, 100% ownership is not necessary.

But it still doesn't make sense. Is Nintendo gonna make them exclusive? Absolutely terrible idea. Is Nintendo going to let them stay multiplatform? Then what's the point? Also unless Nintendo is interested in everything else Kadokawa offers (books, bunkobon paperbacks, manga, and visual media magazines, anime) it makes zero business since. Just because you (or anyone.....not trying to be personal) likes a company and then likes another company, does not mean one should buy the other. To be honest, if anyone should maybe buy Kadokawa, it's Sony. Businesses aligned it makes much more sense. That's probably why Sony has been nipping away at their stock whenever it's available.
 
Acquisition talk should be based on what is actually beneficial to the business, not on some kind of fanboy wishlist.

There are some acquisitions that make sense for Nintendo, and they've made some moves in this area in recent years, but they shouldn't be buying any major publishers.

They've always favoured partnerships and internal expandion over acquisitions, and that works for them.
 
If you take all the cash that came into Sony's bank account in a single fiscal year, and remove all the cash that left Sony's bank account that fiscal year, then the number you have left at the end is Free Cash Flow, not profit.

Profit isn't measured as the amount of money that is actually going in and out of a bank account. I don't know how else to explain it.
As I said, profit is the difference between the money earned that year and the amount spent that year.

These are the different strategies I was talking about. Sony's games cost way more but they also publish fewer games.
Sony is much more interested in acquisitions lately, while Nintendo prefers internal investment and funding partnerships. Each are playing to their strengths.
But to go back to my original point, what I was trying to explain is that we shouldn't always see lower profits or profit margins as a deliberate reinvestment strategy.

The margins PlayStation had when Totoki took over were not purposefully made low to "save" on dividends and taxes. The low margins were a challenge to overcome.

Totoki has now done a great job of improving the profit margins for PlayStation, but that's not because they have lowered investments and are now just putting money in a bank account.
Yes, to have lower profits doesn't mean more reinvestment.

But in the traditional case of Sony vs Nintendo (not last fiscal year, when Sony had more profits), Sony had way bigger revenue but less profits because that money was reinvested in both internal products & services (more plus more expensive games under development, hardware, accesories, signing exclusives and games for PS+ etc), growing their teams (hirings, acquisitions) or in external investments (stuff like Unreal Engine or FromSoft) etc.

Meaning, if desired (as Totoki recently did) could just cancel/not greenlight a few games (or reduce the scope/budget of a few games), not signing a few PS+ games, make less investments or hire less new people and make some cuts or cost optimizations here and there to improve their profitability.

One of the main costs SIE had in recent handful years were acquisition related costs from the acquisitions made in the recent years. That is: retention bonuses, sometimes buying a new and bigger office for them, hiring many new people for them, integration programs with trainings and meetings to teach them how to work in the new company, many dedicated meetings to share data and expertise between both sides, compensations for people fired to reduce redundancies, relocation costs for moving some people instead of firing them due to the redundancies and other things.

These acquisition related costs normally take a few (depending on the case 2, 3 or even 5 years). According to Totoki, last year they were easing out and in the current year they will be mostly over.

The problem with saying "Nintendo is ok with how they are" is that it makes sound like Nintendo isn't also investing aggressively to grow more. They wouldn't spend over $3 billion on an acquisition like Bungie, but they want that virtuous cycle as much as Sony does.
Nintendo (including non-gaming stuff) traditionally generated way less revenue than Sony but more profit. And this wasn't just for selling their hardware and games overpriced. It also was because they reinvested way less:

It was because they produced less 1st & 2nd party games and each one was way cheaper, signed way less and cheaper exclusives (it isn't the same to sign FFXVI, FFVIIR, Forspoken plus many AAAs etc than mostly a pixel remasters and 2DHD stuff plus smaller games and late downports), made less investment in R&D/new tech (Sony fills many patents every year), hired and acquired less people (SIE doubled their manpower during the Jim Ryan era), made less investments in external companies (as Sony did in Epic, Fromsoft, Kadokawa etc) and so on.

Yes, Nintendo also makes games, hardware and had some acquisitions, signs deals etc. but not at the scale of Sony. They are fine with the way they do it because it works very well for them specially in the Switch 1 generation where they mostly had a handheld market monopoly.
 
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I read this as:

"The richest company is Japan feels modern development costs are unsustainable and raises price of games to $80 to compensate."
 
Nintendo doesn't need to buy studios, games aren't even remotely a problem for them. They need to outsource their hardware because 2/3 generations behind "brand new" hardware is unaccceptable, and a portable makes it even worse. Make a fucking traditional, powerful, home console so I can play your games again, assholes.
 
But it still doesn't make sense. Is Nintendo gonna make them exclusive? Absolutely terrible idea. Is Nintendo going to let them stay multiplatform? Then what's the point? Also unless Nintendo is interested in everything else Kadokawa offers (books, bunkobon paperbacks, manga, and visual media magazines, anime) it makes zero business since. Just because you (or anyone.....not trying to be personal) likes a company and then likes another company, does not mean one should buy the other. To be honest, if anyone should maybe buy Kadokawa, it's Sony. Businesses aligned it makes much more sense. That's probably why Sony has been nipping away at their stock whenever it's available.

Sony can only afford 10% of Kadokawa as per their agreement last fall. They made a mistake buying Bungie for 3.6 billion which turned out to be nothing by a gigantic mess. So now they're cash poor with tons of debt. On the other hand, Nintendo is more than capable of buying the rest of Kadokawa (90% for 3 billion USD) They can start using Kadokawa publishing and anime departments for their IPs

They should buy rockstar

Take Two, Rockstar owner, is worth 43 billion, way too expensive for Nintendo
 
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switch 2 hatters BACKFIRE BIGGEST LUNCH SELLS EVER talk thosnds times a days oohoohoahaha nobody buy wii u because they dont heer bouts is
 
Sony can only afford 10% of Kadokawa as per their agreement last fall. They made a mistake buying Bungie for 3.6 billion which turned out to be nothing by a gigantic mess. So now they're cash poor with tons of debt. On the other hand, Nintendo is more than capable of buying the rest of Kadokawa (90% for 3 billion USD) They can start using Kadokawa publishing and anime departments for their IPs



Take Two, Rockstar owner, is worth 43 billion, way too expensive for Nintendo

Ok man, not only are you ignoring what I said regarding business interests, but you're also not being logical. Also, the comment about bungie is irrelevant. I don't really wanna drag Sony into this conversation, but it's my fault since I already somewhat did that in order to let you know that they probably have WAY more interest in Kadokawa/From than Nintendo does. It's not about IF Nintendo can afford it, it's if they want to. If Nintendo wanted to, they couple probably buy Hasbro randomly and make them spit out nothing but Nintendo toys........but do they want that?
Does that make good business sense?
Is there a market for so many Nintendo toys?
If you stop having Hasbro make other toys and limit them specifically to Nintendo stuff are they as valuable?
Will Nintendo make a return on their investment?

You can ask the same questions in regard to a Kadakawa/FS acquisition.

And this is not about who has more cash on hand and who can afford what. Saying Sony could not afford all of Kadokawa is a laughable statement. They can more than afford Kadokawa. The more likely case is that Sony chose not to purchase the entirety of the company due to their evaluation sky rocketing and it no longer being a good investment. Or maybe Kadokawa only wanted Sony to have enough power to help avoid a hostile takeover from that South Korean company that was going to buy them out?

There is more to just looking at cash on hand. Do you think Disney had 71 billion in cash when they bought 21st Century Fox? 🤔
 
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As I said, profit is the difference between the money ernead that year and the amount spent that year.
If you are talking about the numbers on a P&L then yes, this is correct

But you were talking about cash going into a bank account. That's not what profit is.
Not if you meant to say "no" here, but we can look at the last few years and see that Sony publishes fewer games than Nintendo does most of the (not including ports/remasters).
Yes, to have lower profits doesn't mean more reinvestment.

But in the traditional case of Sony vs Nintendo (not last fiscal year, when Sony had more profits), Sony had way bigger revenue but less profits because that money was reinvested in both internal products & services (more plus more expensive games under development, hardware, accesories, signing exclusives and games for PS+ etc), growing their teams (hirings, acquisitions) or in external investments (stuff like Unreal Engine or FromSoft) etc.

Meaning, if desired (as Totoki recently did) could just cancel/not greenlight a few games (or reduce the scope/budget of a few games), not signing a few PS+ games, make less investments or hire less new people and make some cuts or cost optimizations here and there to improve their profitability.

One of the main costs SIE had in recent handful years were acquisition related costs from the acquisitions made in the recent years. That is: retention bonuses, sometimes buying a new and bigger office for them, hiring many new people for them, integration programs with trainings and meetings to teach them how to work in the new company, many dedicated meetings to share data and expertise between both sides, compensations for people fired to reduce redundancies, relocation costs for moving some people instead of firing them due to the redundancies and other things.

These acquisition related costs normally take a few (depending on the case 2, 3 or even 5 years). According to Totoki, last year they were easing out and in the current year they will be mostly over.


Nintendo (including non-gaming stuff) traditionally generated way less revenue than Sony but more profit. And this wasn't just for selling their hardware and games overpriced. It also was because they reinvested way less:

It was because they produced less 1st & 2nd party games and each one was way cheaper, signed way less and cheaper exclusives (it isn't the same to sign FFXVI, FFVIIR, Forspoken plus many AAAs etc than mostly a pixel remasters and 2DHD stuff plus smaller games and late downports), made less investment in R&D/new tech (Sony fills many patents every year), hired and acquired less people (SIE doubled their manpower during the Jim Ryan era), made less investments in external companies (as Sony did in Epic, Fromsoft, Kadokawa etc) and so on.

Yes, Nintendo also makes games, hardware and had some acquisitions, signs deals etc. but not at the scale of Sony. They are fine with the way they do it because it works very well for them specially in the Switch 1 generation where they mostly had a handheld market monopoly.
I agree with most of this (apart from the fact Nintendo doesn't produce less 1st/2nd party games, not sure why you think that).

A couple of points though:

1. Sony traditionally having a different profit margin than Nintendo is due to many factors, most of which aren't related to CapEx. Things like accounting system, digital ratio, price changes, first/third party software ratio etc. are non-investment factors that affect a company's profit margin. Sony doing more acquisitions and having higher operating costs is just part of the puzzle.

2. The issue with the way you framed it is that you made it sound like caring for growth and reinvesting was a Sony-specific thing. Microsoft has invested way way more in gaming than Sony in recent years, but that doesn't mean Microsoft is reinvesting profits while Sony is just putting cash in the bank.

Microsoft, Sony and Nintendo are three different companies with different scales and investment strategies. But they are all reinvesting in their businesses and to claim any are "ok with how they are" simply isn't true.
 
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they should pick up Tequila Works if they are still able to, company went under and put all of their assets and IP on sales. Also another company would be Mecurysteam, love Metroid Dread, I think they have proofed themselves. Both seems like they sort of fit into the next level games kind of acquisition.
 
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