Nintendo Switch Dev Kit Stats Leaked? Cortex A57, 4GB RAM, 32GB Storage, Multi-Touch.

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Well not really. The meaning of the number in terms of hardware capability varies wildly across brands and product line. Hence it not usually being a great way to compare things unless they within the same GPU line.

TFLOPS is a completely useless metric when comparing cards of different architectures because it will not show the real performance compared to other cards.
 
The dock only provides power and TV output for the Switch. The tablet IS the system.

I'm pretty sure there was a Tweet from someone posted in this thread about the dock providing some increase in performance. Maybe I misunderstood, but that's the impression I got.
 
TFLOPS is a completely useless metric when comparing cards of different architectures because it will not show the real performance compared to other cards.

Agreed. I mean I don't think it's an entirely useless number in a very basic sense for raw computing power, but otherwise making real comparisons to other hardware is probably best left till games start releasing.
 
Depending on how patches are implemented wouldn't it be possible to rewrite the data on the cart? It isn't feasible with CDs but with carts I don't see why it wouldn't be possible.

Quoting myself.

Wondering if this is possible?
 
Quoting myself.

Wondering if this is possible?

Possible but it wont happen. You cant predict the future or how much space will be required for patches or dlc. Paying the added cost for rewritable memory on a cart that may or may not be used is bad business. Internal memory on the device itself will handle this much like how its done on the 3ds.
 
I'm pretty sure there was a Tweet from someone posted in this thread about the dock providing some increase in performance. Maybe I misunderstood, but that's the impression I got.

I'm assuming you're talking about Laura Kate Dale's tweet?
https://twitter.com/LaurakBuzz/status/789131903622406144


Anyway.. This came up on the main switch thread.. IF the screen is really 720p, and it shows 1080p on the dock+tv screen--will it be 1080p upscaled or native on the tv? If its 1080p native, then the game would have to be built with that in mind from the get go.. But it does make me wonder, if it happens to be 1080p native on the TV and 720p on the LCD when away from the dock--if it implies the clockspeed would be decreased when used as a handheld..
 
I'm pretty sure there was a Tweet from someone posted in this thread about the dock providing some increase in performance. Maybe I misunderstood, but that's the impression I got.

It allows the Switch to run at a higher clock speed. It's kept lower to conserve battery life when in portable "mode".
 
It allows the Switch to run at a higher clock speed. It's kept lower to conserve battery life when in portable "mode".

Hopefully there is some truth to that.. Then it all comes down how much more performance does it have on dock mode vs handheld. Maybe xbone equivalent is possible on dock mode...
 
4GB of ram in a dev kit? Either the Switch has less than 4 GB of ram, or this is probably not true.

TX1 chip comes with 4GB in the package. It can have up to 8GB though, but there is no version with it.

Denver cores in the Parker SoC can handle up to 16GB of LPDDR4.

Very likely an early dev kit, like the G5 Macs for the 360.
 
Would prefer not to use SD cards if possible, thanks.

Would hate to keep track of what games are on each card.
Internal storage isn't going to fix this. They're not going to include an amount that's greater than SD cards on the market, and even if they did it would soon be surpassed.
Reallink said:
The problem is if it's also 720p on your TV. Can you imagine in 2022 playing the latest Mario or Zelda on your 80" 120Hz 4K OLED...in 720p.
Sure, but the Switch screen is mostly irrelevant when it comes to that. If anything it might be better this way--if they blew more cost on the screen they'd probably have cut it from somewhere else.
 
Depending on how patches are implemented wouldn't it be possible to rewrite the data on the cart? It isn't feasible with CDs but with carts I don't see why it wouldn't be possible.

This won't be like an SD card, but more like a 3DS card. That means, it will likely have two "types" of memory. One which is read-only, hence faster while cheaper to produce, and a small one which is read/write. The read-only part will be the where the actual game is stored. The read/write part is where your save file is stored (on a 3DS anyway, it will be interesting to see if Nintendo is going to save to the system, the cloud or the card this time around, or a combination of those). If the read/write memory is large enough, it could also be used to store patches, but again, it would need to be large enough for certain games (some patches/DLC are almost as big as a main game). In order to keep costs down, i think it's likely that Nintendo will download patches and DLC to an SD card. If you want, you can buy as many or as large SD cards as you like. I think is is most likely to happen.
 
I see we're at the point of reveal where everyone doubts Nintendo would have such low specs compared to the competition, only to have it confirmed later as true.

People did the same with the Wii U.
 
I see we're at the point of reveal where everyone doubts Nintendo would have such low specs compared to the competition, only to have it confirmed later as true.

People did the same with the Wii U.

Someone has copy and pasted a generic devkit anyone can buy. Every single person in this thread could right now buy the exact devkit claimed by a random internet person.

Oh look Amazon sells the NX devkit
https://www.amazon.com/dp/B017NWO6LG/?tag=neogaf0e-20
 
I see we're at the point of reveal where everyone doubts Nintendo would have such low specs compared to the competition, only to have it confirmed later as true.

People did the same with the Wii U.

https://www.youtube.com/watch?v=je7-Ot4zyf0

That is the Tegra TX1 that is what the specs on the OP show. At 1080p.

I believe the Switch will be a bit faster.

Someone has copy and pasted a generic devkit anyone can buy. Every single person in this thread could right now buy the exact devkit claimed by a random internet person.

Oh look Amazon sells the NX devkit
https://www.amazon.com/dp/B017NWO6LG/?tag=neogaf0e-20

lol yeah
 
It allows the Switch to run at a higher clock speed. It's kept lower to conserve battery life when in portable "mode".

You talk like this has been confirmed somehow. This is how many thought it would happen (me included), due to the screen being 720p and most TV's being 1080p, and the fact that while docked, battery isn't an issue anyway. The only question is what about the extra heat. Can the system dispense it, does the dock have a fan...

Anyway, i would hope this to be true (and it makes no logical sense NOT to) but i won't believe it until it's somehow verified by a credible source.
 
Someone has copy and pasted a generic devkit anyone can buy. Every single person in this thread could right now buy the exact devkit claimed by a random internet person.
And that doesn't diminish the possibility of it being the actual devkit, or of it closely approximating the performance of the final device.

Seriously, guys, don't expect significantly more performance than this out of the device.
Just be happy that compared to Nintendo hardware releases of the past decade, it's actually pretty damn competitive.
 
All seems believable. RAM seems low. But I'm firmly in the ballpark that at its absolute best this is still going to be another case of Nintendo aiming for an affordable, semi-mobile device that is ultimately undercut in processing power by Sony and Microsoft. Modern architecture, but low clockrates, and low RAM (little bit worrying).

No matter what anybody says I refuse to buy Nintendo even remotely competing at the same PS4/XONE level until I see it for myself, Being a hybrid device packing its entire hardware in a portable screen just further enforces my belief. Sometimes I think fans live in la-la land where they expect magic hardware that offers the impossible. I cannot fathom a scenario where Nintendo doesn't try to make this affordable to consumers, affordable to produce, and conservative in processing power to minimise heat and battery use.

That being said, I'm very curious to see if any overclocking takes placed while the system is docked. Modern hardware says it's entirely possible. All you need is an increased, stable power draw and efficient cooling. Modern CPUs and GPUs overclock effortlessly with a few clicks. Whether Nintendo will bother with that though remains to be seen, especially if they don't want to risk hardware instability.
 
And that doesn't diminish the possibility of it being the actual devkit, or of it closely approximating the performance of the final device.

Seriously, guys, don't expect significantly more performance than this out of the device.
Just be happy that compared to Nintendo hardware releases of the past decade, it's actually pretty damn competitive.

You don't customize a chip to get the exact same performance as the default. That doesn't make sense
 
You don't customize a chip to get the exact same performance as the default. That doesn't make sense

Well, you're thinking in terms of "GPU / CPU performance" - a custom chip emphasising lower power draw for battery life reasons or emphasising low TDP to reduce the need for active cooling would both be 'performance' changes, just not in the way you're thinking.
 
Hopefully bullshit, because 4gigs would kill multiplat/3rd party viability. It needs memory parity with XBO/PS4 much more than it needs flop parity.
 
Just woke up and I have a question.
If the screen is 720p, will the games also have 720p res?

In mobile mode? Most likely. Docked probably running at a higher resolution. Could also be the case that some more demanding games would run at a lower native resolution (like 540p) while mobile.

Unless it's active cooled all the time and then probably some game could downsample to 720p on the tablet. But I find this scenario less likely.
 
All seems believable. RAM seems low. But I'm firmly in the ballpark that at its absolute best this is still going to be another case of Nintendo aiming for an affordable, semi-mobile device that is ultimately undercut in processing power by Sony and Microsoft. Modern architecture, but low clockrates, and low RAM (little bit worrying).

No matter what anybody says I refuse to buy Nintendo even remotely competing at the same PS4/XONE level until I see it for myself, Being a hybrid device packing its entire hardware in a portable screen just further enforces my belief. Sometimes I think fans live in la-la land where they expect magic hardware that offers the impossible. I cannot fathom a scenario where Nintendo doesn't try to make this affordable to consumers, affordable to produce, and conservative in processing power to minimise heat and battery use.

That being said, I'm very curious to see if any overclocking takes placed while the system is docked. Modern hardware says it's entirely possible. All you need is an increased, stable power draw and efficient cooling. Modern CPUs and GPUs overclock effortlessly with a few clicks. Whether Nintendo will bother with that though remains to be seen, especially if they don't want to risk hardware instability.

Yes, that.. And wondering if an SCD will ever come to play in the future after release..
 
Indeed.

Not necessarily.

In mobile mode? Most likely. Docked probably running at a higher resolution. Could also be the case that some more demanding games would run at a lower native resolution (like 540p) while mobile.

Unless it's active cooled all the time and then probably some game could downsample to 720p on the tablet. But I find this scenario less likely.
Well I really hope its not gonna be 720p when docked.
Running 720p games on 2017 TVs is really not the way to go.
 
Well, it's certainly the most cutting edge handheld Nintendo has ever released. I guess if it's really Parker, it'll also be the most cutting edge console they've released since the gamecube (though obviously not as impressive as the cube was at the time).

Rendering is always slightly confusing to me, but is it plausible that it outputs to 1080p in the dock, and downclocks to output 720p when undocked? Or would the lower output require the same cpu/gpu time?
 
And if you believe that, I have a bridge to sell you.

I'm not expecting PS4 pro specs let alone PS4. But like I said before--this is advertised as a console first, so I'm hoping for xbox one specs when docked or with an scd. We'll know the specs in due time. If 250-300, it will sell a lot.
 
Wait.. you're saying price should be more or less the same as a kindle? really?

its a bit more than 1/3rd the power of an xbone which came out in 2013. yes anything over 99 usd is a rip off. its a modern day gameboy.

I really want you to find a tablet that currently exists right now that pushes 512GFLOPS and costs $100 US.

Please.

Like go take a look at the $100 tablet market right now.

It's a pile of low end MediaTek and Allwinner garbage that you'd be hopeful to get something higher than 60GFLOPS at most, paired with a shitty screen, 2GB of ram if you're lucky, on top of extremely underperforming CPU cores.

There is no way that this thing costs any less than $200US at minimum, and it's entirely where I would expect it to end up (or probably more likely $250) given how NVIDIA has priced their own products (the Tegra K1 based Shield Tablet was launched at $300, the Shield TV at $200).

tablets are sold at several times what they cost to manufacture. what a terrible comparison. you think this thing costs 200$ to manufacture? what do you think the ps4/xbone cost to manufacture in 2013? what about today?
 
Way too low

There is just no way I will buy external storage for a secondary gaming machine.

Yeah, the whole concept of having to buy external storage for a system is just pathetic in this day and age.

If the thing only has 32GB solid state storage I would be very worried. I realise most games will run from the cart and likely won't need to be installed to a drive to play like the XBO or PS4, however my concern is with patches and DLC.

DLC/Patches are part and parcel of gaming these days and some of these games have MASSIVE downloads for these. If you have to keep clearing out the fridge and downloading the DLC that will be a deal breaker not just for gamers but for the actual publishers.

If Bethesda look at the system and go "Well only people who dock the game and have an external HDD can play our DLC" then they'll just ignore it.

Either Nintendo has to have way more than 32GB or they need to put an SD slot in the thing and give us a 32/64GB card out of the box.

I'm not expecting PS4 pro specs let alone PS4. But like I said before--this is advertised as a console first, so I'm hoping for xbox one specs when docked or with an scd. We'll know the specs in due time. If 250-300, it will sell a lot.
Yeah it will be interesting to see, although Nintendo have said the dock is just a TV out box, contrary to what Laura Kate Dale has said. I find it hard to see them hitting XBO level of power at XBO level price though because they have the added expense of screen, peripherals and miniaturisation.
 
Most interesting thing if these specs are real is how EA will handle frostbite. Switch going to get a lazy FIFA PC port on low/medium settings?
 
So if this is accurate, I guess that means it's a tegra x1. So theoretical max clock meaning around 0.5 TFlops (fp32), and likely somewhere around 20 to 30GB/s bandwidth.

Given it'll need to run fully utilized for hours on end and in high heat/humidity, I'm guessing it'll be quite a lot lower clock than the theoretical max. Maybe 600MHz or the like I'd guess.

They could be doing variables clock rates perhaps, but that'd be *extremely* unusual.

In any case pretty damn quick for a handheld. Certainly a dramatic increase from the 3ds and Vita. Would be a fun system to dev
 
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