Nintendo Switch Dev Kit Stats Leaked? Cortex A57, 4GB RAM, 32GB Storage, Multi-Touch.

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Looks credible enough. Not too low or too high in the specs--about where Nintendo has aimed the last few times around. The appeal will all come down to pricing and marketing. If it launches at $300 and finds a good marketing niche (like in the launch ad), it'll do fine.
 
not surprising but 512 gflops in 2017 is kind of disgusting. paying any more than maaaaaybe 99 usd for something like this is asinine

I really want you to find a tablet that currently exists right now that pushes 512GFLOPS and costs $100 US.

Please.

Like go take a look at the $100 tablet market right now.

It's a pile of low end MediaTek and Allwinner garbage that you'd be hopeful to get something higher than 60GFLOPS at most, paired with a shitty screen, 2GB of ram if you're lucky, on top of extremely underperforming CPU cores.

There is no way that this thing costs any less than $200US at minimum, and it's entirely where I would expect it to end up (or probably more likely $250) given how NVIDIA has priced their own products (the Tegra K1 based Shield Tablet was launched at $300, the Shield TV at $200).
 
The lack of 8GB of ram will cut it off from AAA ports. I don't think this generation's games are elegant enough to scale that low. Not that Nintendo needs them at the end of the day.

I'm actually more curious about hidden cameras, accelerometers, mics, and other surprises than I am straight horsepower.
 
Dev kits dont represent final hardware. Could be Pascal Tegra still. Making games that work on Maxwell Tegra means they will run on Pascal version too.
 
Would be amazing if the consumer version ends up sporting a 16nm FinFET Tegra X2.

Seems likely

Looks credible enough. Not too low or too high in the specs--about where Nintendo has aimed the last few times around. The appeal will all come down to pricing and marketing. If it launches at $300 and finds a good marketing niche (like in the launch ad), it'll do fine.

The lack of 8GB of ram will cut it off from AAA ports. I don't think this generation's games are elegant enough to scale that low. Not that Nintendo needs them at the end of the day.

I'm actually more curious about hidden cameras, accelerometers, mics, and other surprises than I am straight horsepower.

The specs listed are the off-the-shelf Tegra X1 you get if you buy a Jetson TX1 dev board.

And RAM is in the same chip package as the CPU/GPU, so if you want a different version you gotta pay $$$$$. No reason when it was an early dev kit.

Dev kits dont represent final hardware. Could be Pascal Tegra still. Making games that work on Maxwell Tegra means they will run on Pascal version too.

NVIDIA already said Pascal.
 
Its a good thing Nintendo is holding off on the specs until next year then. They still have time to finalize it to bump it. And by that, I mean the RAM that people are so worried about. Then again, we have no official confirmation of the RAM in the first place. All we know is that it uses Pascal.
 
So then this probably isn't accurate since Switch has a custom Tegra then?


Did they?

All they said was it's "based on the same architecture as the world’s top-performing GeForce gaming graphics cards".

You can read that as right now the world's top-performing Geforce cards are Pascal based, so they must mean Pascal, but it's not a direct confirmation unless they've made any other statement.
 
The fact they are being vague with the specs says that it's not going to be very powerful. More powerful than the Wii-U and some handhelds devices for sure, but it will not do that well compared to the XO and the PS4. I think they were aiming at at tablet that can run Wii-U games level of quality.

I don't mind that level of performance, but the problem is that it will not be able to handle current gen ports even at 720p. Add to the fact that it will run on battery power and it's just impossible.
 
It doesn't say Pascal by name, I assumed when reading that this morning that it meant Pascal, but it is vague enough that they could be referring to Maxwell.

No. It is Pascal. There is no version of Maxwell sub 28nm, and the only current top GPUs are Pascal. The TX1 is way too hot to be put in a tablet of this size.

Also, it is a custom version. You can bet it isn't an off the shelf Tegra X2, since that at the moment is pretty much the Drive PX2.

NDAs are a bitch.
 
The more and more I look at this, I can't believe it's a Nintendo "console". It looks like a peripheral, equal to that of the Nvidia Shield.
 

Except not really? That completely preys upon not understanding the differences in markets. Console and video games sales are linked. And while consoles are hardware, they don't share a similar business model to phones. You have to account for subsidization, audience and price segmentation.
 
The more and more I look at this, I can't believe it's a Nintendo "console". It looks like a peripheral, equal to that of the Nvidia Shield.
That's because that's basically what it is. I'll be shocked if the market supports this device. If it can't play modern games day and date with the console leaders even in a downscaled fashion, it's done.
 
https://twitter.com/NWPlayer123/status/789116886109655041

Four ARM Cortex-A57 cores, max 2GHz
NVidia second-generation Maxwell architecture
256 CUDA cores, max 1 GHz, 1024 FLOPS/cycle
4GB RAM (25.6 GB/s, VRAM shared)
32 GB storage (Max transfer 400 MB/s)
USB 2.0 & 3.0
1280 x 720 6.2" IPS LCD
1080p at 60 fps or 4k at 30 fps max video output
Capcitance method, 10-point multi-touch

Obvs came into this thread late however 32 gig for saves surely if the games are now running off carts again?

No installs due to slow blu ray drives on this fucker.
 
Possible with Pascal Tegra and high speed ARM cores it can achieve good performance with the lower overhead over x86 architecture. I assume when docked the gpu and cpu run at full speed. Undocked it probably lowers clocks as it only needs to render a 900p screen. Looks pretty thick so it may have a good size battery.
 
Obvs came into this thread late however 32 gig for saves surely if the games are now running off carts again?

No installs due to slow blu ray drives on this fucker.

Very late:

They are the exact specs of the Tegra X1.

http://www.nvidia.com/object/jetson-tx1-module.html

nVidia already said they are using a custom version with a Pascal based GPU. TX1 uses Maxwell cores.

Some believe they are using a version of the Tegra X2.

32GB is not confirmed. And most likely you can use SD cards.

Could be like the 3DS that requires a SD Card.
 
Maybe devs will have to make sure their games work in the first place due to no hard drive for big patches. Maybe some patches under a gig would work. DLC would eat up more no doubt. 64GB would be much safer unless they allow you to use your own SD card up to 256 GB.
 
Maybe devs will have to make sure their games work in the first place due to no hard drive for big patches. Maybe some patches under a gig would work. DLC would eat up more no doubt. 64GB would be much safer unless they allow you to use your own SD card up to 256 GB.

Nintendo has never used built in memory for handhelds. 3DS comes with a 4GB SD card. They will most likely do the same here.
 
Looks credible enough. Not too low or too high in the specs--about where Nintendo has aimed the last few times around. The appeal will all come down to pricing and marketing. If it launches at $300 and finds a good marketing niche (like in the launch ad), it'll do fine.
I don't agree on the $300 figure. Too high for a Nintendo product, IMO. OG Wii could've hit that figure and been fine. Unless Switch has an amazing hook we're unaware of (let's face it, this hybrid stuff isn't going to excite anyone but us Nintendo fans), I don't see how it'll sell well at this price. I'd love to be wrong.
 
Except not really? That completely preys upon not understanding the differences in markets. Console and video games sales are linked. And while consoles are hardware, they don't share a similar business model to phones. You have to account for subsidization, audience and price segmentation.

Also the cost of flash storage and the product yield which 128GB+ variants probably aren't going to work for something cost sensitive and high yield. 64GB I think is doable, and I think tiered storage pricing is likely and may vary over time.

Nintendo has never used built in memory for handhelds. 3DS comes with a 4GB SD card. They will most likely do the same here.

Everything since DSi has onboard memory, they just augment it with SD because it wasn't very much (Except Wii U). They will want onboard because even with SD cards storage will be a premium in portable mode.
 
Depending on how patches are implemented wouldn't it be possible to rewrite the data on the cart? It isn't feasible with CDs but with carts I don't see why it wouldn't be possible.
 
Nintendo has never used built in memory for handhelds. 3DS comes with a 4GB SD card. They will most likely do the same here.

But this is a "console first and foremost"....

Honestly, how much memory they put in the thing doesn't matter to me since it'll be docked 90% of the time and I'll probably purchase a USB 3.0 external HDD to be able to save as much as want. I do hope they find a good balance, though. I was thinking more in the line of 64 or 128GB which isn't a whole lot, but should be plenty to transfer a few games to it.
 
Also the cost of flash storage and the product yield which 128GB+ variants probably aren't going to work for something cost sensitive and high yield. 64GB I think is doable, and I think tiered storage pricing is likely and may vary over time.



Everything since DSi has onboard memory, they just augment it with SD because it wasn't very much (Except Wii U). They will want onboard because even with SD cards storage will be a premium in portable mode.

Oh shit

But this is a "console first and foremost"....

Ikr, we're shooting blanks here because we don't have real specs, just a "dev kit" that happens to be a Jetson TX1 board.
 
The specs listed are the off-the-shelf Tegra X1 you get if you buy a Jetson TX1 dev board.

And RAM is in the same chip package as the CPU/GPU, so if you want a different version you gotta pay $$$$$. No reason when it was an early dev kit.

Then this might be the Nintendo console with the widest library of games since the NES. That's very impressive.
 
They are the exact specs of the Tegra X1.

http://www.nvidia.com/object/jetson-tx1-module.html

nVidia already said they are using a custom version with a Pascal based GPU. TX1 uses Maxwell cores.

Some believe they are using a version of the Tegra X2.

You mean Pascal-based Tegra 'Parker', they're not calling it the X2, but anyway, hopefully the custom SoC for switch is based on Pascal and on 16nm FinFET.

Tegra X1 was 20nm and not using a FinFET process.

Please correct me if that's wrong.
 
now i know why they call it the nintendo switch

because when you see it, you turn 360 degrees and switch out the sd card
 
You mean Pascal-based Tegra 'Parker', they're not calling it the X2, but anyway, hopefully the custom SoC for switch is based on Pascal and on 16nm FinFET.

Tegra X1 was 20nm and not using a FinFET process.

Please correct me if that's wrong.

You're right on both counts. TX2 is just for convenience and what was called before it was announced, but the official codename is Parker.

NVIDIA-Tegra-Parker-SOC_Specs-1-840x471.png

NVIDIA-Tegra-Parker-SOC_Specs-2-840x468.png


http://wccftech.com/nvidia-tegra-parker-soc-hot-chips/
 
I'm curious if the game cards will be read only or if they can be written to for patches / DLC; maybe a smaller writable amount of memory is possible to keep costs lower?

I do hope SD cards stay like the 3DS and it would be nice to be able to have an external USB hard disk on the dock like the Wii U. I don't like having to swap games in and out of internal memory, but it's better than having to re-download games like on my PS3.
 
This has probably been answered already but as the specs stand right now how strong is the Switch compared to the PS4/XB1? Is it at least close to being as strong as the XB1 or no?
 
This has probably been answered already but as the specs stand right now how strong is the Switch compared to the PS4/XB1? Is it at least close to being as strong as the XB1 or no?

If it was to release at these specs it wouldn't be close to the Xbone let alone the standard PS4.

If this is how it releases it will be great power for a handheld, but incredibly weak for home a console. Especially compared to Pro and Scorpio in 2017. I can't image much support in terms of AAA 3rd party multi plat games.
 
I'm curious if the game cards will be read only or if they can be written to for patches / DLC; maybe a smaller writable amount of memory is possible to keep costs lower?

I do hope SD cards stay like the 3DS and it would be nice to be able to have an external USB hard disk on the dock like the Wii U. I don't like having to swap games in and out of internal memory, but it's better than having to re-download games like on my PS3.
The dock only provides power and TV output for the Switch. The tablet IS the system.
 
This has probably been answered already but as the specs stand right now how strong is the Switch compared to the PS4/XB1? Is it at least close to being as strong as the XB1 or no?

No, it isn't as powerful as the XBO.

If it was to release at these specs it wouldn't be close to the Xbone let alone the standard PS4.

If this is how it releases it will be great power for a handheld, but incredibly weak for home a console. Especially compared to Pro and Scorpio in 2017. I can't image much support in terms of AAA 3rd party multi plat games.

Rendering for 540p? This can handle the AAA 3rd party games coming out for the XBO and PS4. It wouldn't surprise me if there was a Battlefield 1 port that ran at 540p no problem.

Acording to the link


It can bust out 1 TFLOP, which is pretty good. But Nvidia TFLOP is more efficient than AMD.. So would it be like 1.4 TFLOP equivalent? That's like X-box One S. This doesn't even count that CPU which would be better than Xbone.. Hopefully the RAM is fast and is more than 4GB. With active cooling vents, 1.4 TFLOPs on dock... If Nintendo had these specs I'd be quite happy.

I'm not tech savvy, so corect me if I"m wrong please^^

A TFLOP is a TFLOP.

What you are saying is like saying "Florida Miles are pretty good, but Texas Miles are more efficient, so it would be 1.4 Texas Miles per Florida Mile."

Again, this is not the spec of the machine, it is of the early dev kit which is a off-the-shelf Jetson TX1 Board http://www.nvidia.com/object/jetson-tx1-module.html
 
The dock only provides power and TV output for the Switch. The tablet IS the system.

Oh, I thought I saw USB ports on the dock. I'm imagining plugging in a hard disk where you can store games for swapping in and out of internal memory. Praying for SD card slot then.
 
Nvidia GPU is more efficient than AMD though and they aren't direct performance translations in flops. From what I keep hearing, NVIDIA's GFLOP is close to 40% more than AMD in performance per flop.
 
You do realize that 720p is perfectly reasonable for a handheld, right? 1080p would be overkill considering the graphics hit it would require for a slightly clearer picture

The problem is if it's also 720p on your TV. Can you imagine in 2022 playing the latest Mario or Zelda on your 80" 120Hz 4K OLED...in 720p.
 
A TFLOP is a TFLOP.

Well not really. The meaning of the number in terms of hardware capability varies wildly across brands and product line. Hence it not usually being a great way to compare things unless they within the same GPU line.

Nvidia GPU is more efficient than AMD though and they aren't direct performance translations in flops. From what I keep hearing, NVIDIA's GFLOP is close to 40% more than AMD in performance per flop.

I don't think that this is something people should buy into. To some degree that fuzzy logic is helpful in the PC GPU arena, but may not hold any weight here.
 
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