That NISA revenue figure has made me wonder if this is why NIS have announced such early, strong support of PS4.
I mean, PS3 seemed to dry up pretty early for them (I was surprised just how poorly Awakened Fate Paradox sold last year), so I know they needed to move on, but they've never really embraced anywhere else. Support for Vita was there, but it was never anything substantial (just a few ports and then indie-esque games like Edo Blacksmith & HTOL#NIQ) and they never even tried on 3DS (which isn't a massive surprise, but still).
When they announced PS4 support - Disgaea 5; Witch & Hundred Knight 2 etc., I thought they were just on a death witch or something - I couldn't understand it, because there were less expensive; potentially more profitable avenues available for them that weren't the big shift that F2P mobile would've been.
But this makes more sense. If NISA does so well for them anyway, and PS4 is the best-performing console in the west, then maybe they do have a point. Make slightly-more-mass-market-but-still-very-NIS stuff in Disgaea 5 (which already has an audience in the west) and Witch & Hundred Knight, and do a bit of porting and a bit of smaller-scale development on Vita which will mostly stay localized in Japan.