No Man's Sky |OT| Hello Worlds.

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It's not a game for everyone. I played 300 hours of Animal Crossing, and that's a game about nothing and doing repetitive mundane task in a very enclosed space, which there's restrictions on how often per day you can even do that.

For others we don't mind the repetition, and as I've noted there's other things to do besides mining. I love the cryptic lore threads the most. But again, respectively this just might not be your cup of tea and that's fine. We all have our limits.
Personally, my favorite part is learning new words, then breaking into facilities or talking to aliens and knowing the answer, or figuring it out based on missing words.
 
Those giant bug things with 10 or so tentacle legs... Yeah fuck those guys. Always aggressive and can dodge better then fucking Neo.
 
You will receive blueprints to upgrade your multitool with rocket launchers, grenades etc...


Scan them with L2, then go to options-discoveries and rename them (if you wish) and upload them to server. You get cash reward for every upload.

Are you uploading them from the discoveries page on the pause menu?
Wow, thanks for the help, must have missed it in the help windows (they really need to work on a proper tutorial)

Game just got a whole lot more interesting!

Are duplicate names allowed I wonder?
 
HORRORSHØW;213505743 said:
Captain's log. Star date 160813. Been on the same planet for three days now. Temperate weather. Learned over 80 vy'keen words here. Plentiful in nickel and emeril. The fauna are diverse. The giant land dwellers are docile, while the small crab-like animals are aggressive.

Im running out of "Little Douchebag" variants to name those little crab assholes when i find them
 
So I'm in the market to get rid of my starter ship. Got 2 mil credit to burn.

Tips on purchasing a new one? Like how do I know if the ship is faster or not?
 
How dare you compare animal crossing to this :/

Not sure... I like animal crossing..I like this also...
mechanics of farming collecting comparison only mate ;) (my sarcasm detector is broken((if serious I stand by I like both, and for whichever you don't like, mechanics))

Personally, my favorite part is learning new words, then breaking into facilities or talking to aliens and knowing the answer, or figuring it out based on missing words.

<high five> Kindred spirits! ;)
 
I caved and bought it for PS4.

Absolutely love it. My starting planet was a really cool ice world with trees, caves and lots of resources.

Taking it easy now, this game is really relaxing. Just exploring some planets and upgrading my ship. World I am on now looks a LOT like Namek form DBZ :-P

Still haven't encountered a lush green planet like Earth though, I guess those are rare?
 
Ship control is so badddddddd. Especially when you on planet. Can't believe this game doesn't support HOTAS.

I don't get this. What's so bad about it? It's simplistic and arcadey, yeah, and I do wish the game wouldn't prevent you from flying close to the surface of planets (let me crash if I want to!), but other than that I have no issues with it. Are you playing with a mouse? The flight controls were clearly designed with controllers in mind.
 
It's not a game for everyone. I played 300 hours of Animal Crossing, and that's a game about nothing and doing repetitive mundane task in a very enclosed space, which there's restrictions on how often per day you can even do that.

For others we don't mind the repetition, and as I've noted there's other things to do besides mining. I love the cryptic lore threads the most. But again, respectfully this just might not be your cup of tea and that's fine. We all have our limits.

Yeah its not for everyone, but some people love the loop. I have a friend that has played Destiny EVERY DAY since the xmas after launch. He hasnt played another game for more than an hour or two since he got Destiny. Some people just love getting into that loop and can have fun indefinitely.
 
A lot of people sleep on the grenade launcher.

Find yourself lost in a cave?
Look up and shoot your way out of it.

Those annoying doors you have to destroy on observatories and colonial outposts?
Lob one grenade at them and they gone.

Need some iron real quick?
Lob a grenade and boom your inventory is now full of iron

One do those bipedal sentinels bothering you?
Lob a... You get the idea.
Whoa thanks, building a grenade thing tonight. Those freakin doors.
 
I finally got my Atlas Pass V1 after about 10 hours.

I also went HAM on a planet where Sentinels attack you on sight, but the planet is full of Gravity Orbs and I was farming them for about an hour, running away from Sentinels, blasting into caves with my grenade launcher to escape the firestorm that happens every few minutes, etc.

Killed my first "walker" Sentinel by shooting it with like 20 upgraded plasma grenades right in the face. Got my ship somehow stuck in a Heridium deposit without realizing it and on takeoff, it completely destroyed all my ship's tech and I had to spend like another hour running across a planet on foot towards a crashed ship I'd scanned earlier so that I could get off this planet. I did make like a million and a half bucks from the gravity orbs tho, so I guess it was worth it.

Game is amazing!
 
Guys, I'm really confused with the upgrades for the tool and ship.

Is there a guide? I don't know which upgrade is better than the next? What are the small symbols abd numbers mean? Sigma etc?
 
I'm currently farming gold on a planet full of it and found one of those really tall deposits that is as deep as it is tall. Beautiful.
 
Is there a good way to systematically hunt for the last animal I've failed to find on a planet? Missing on on my Oceania world, and have checked sea, sky, land, and the caves to no avail.
 
I don't get this. What's so bad about it? It's simplistic and arcadey, yeah, and I do wish the game wouldn't prevent you from flying close to the surface of planets (let me crash if I want to!), but other than that I have no issues with it. Are you playing with a mouse? The flight controls were clearly designed with controllers in mind.

They have designed the airships for controllers and the menus for a mouse? 0o The airship controls are bad because I don't know how many times I was flying upside down and couldn't really turn around, because the game fucked up the landing. I think it is missing a way to turn the ship to the left or right.
 
"Either Steam isn't running or you don't have a suitable licensees"

The hell?

That message appeared for me when I tried to bring back the game after alt-tabbing out of full screen. Didn't think much of it.
If it comes up right when you start the game, maybe check if the NMS process is running in the background and kill it.


This game, man... it's exactly what I wanted, which is basically the stuff I liked about the original version of Starbound combined with interplanetary flight. Played for like 15 hours now (Steam claims 22... this seems off, I definitely remember sleeping last night) and don't get bored at all.
 
After about the 5 hour mark of playing, I find I get really bored and quite critical of the experience. But then whenever I'm not playing, I'm thinking about playing and what I might discover if I were playing.

I think part of the issue is that the mining / currency / collection / exploration loop isn't offering an appropriate sense of reward. Upgrading your ship, mining tool or other aspect of your character doesn't feel as satisfying as it should, and it very rarely changes the gameplay in a meaningful way.

I think if I were Hello Games I would be looking towards reworking that loop, at both ends. Significantly, when exploring there don't appear to be enough novel points of interest to discover. Most points of interest seem to fit into one of five or so archetypes (shelter, transmission, etc etc.) and that gets repetitive over time. They need to add a system where really cool points of interest and environmental features will occur, but very rarely, as if representing outliers in the otherwise relatively repetitive landscape.

Outliers are effectively a big component of what makes the real world so remarkable in places, locations like everest are extreme outliers of geological variation, but from the 20 or more planets I have explored thus far, I haven't encountered any of those instances. When I have found something that seemed quite novel, such as floating islands or weird geometric shapes in the environment, it always turned out that those elements were quite common in the environment.

In addition, there need to be more remarkable things to discover within the more curated components of the game, like crashed frighters (I assume this is possible as it is in trailers?), gigantic alien temples, and perhaps even small civilisations (more than just single shelter locations).

On the other end, what you reap from all of these systems (units) needs to do more than merely buy 'better ships'. Because doesn't offer meaningful upgrades. Ideally, I would like to see all manner of exploration orientated gadgets, mapping systems, advanced scanning systems (perhaps you could specialise your scanning to highlight certain things etc), under water exploration devices, light sources, etc etc.

I also think it would be good if they expanded the ship collection system so that you could own larger ships that could hold much more contents and serve as an effective 'base of operations', hovering above the planet you're exploring. Through these frighters they could offer many, many things that enhanced the validity of the resource collection loop such as a garage that allowed you to store multiple ships, a zoology section which allowed you to store the DNA of creatures, and recreate them within an artificial environment. I think it would also be neat if you could recruit aliens to work on your ship.

Co-op is also a must at some point down the line. I'm surprised, given the odd look of the space stations that they do not serve as some sort of universal hub, wherein players could meet up and then choose which players solar system they wanted to depart to.

Either way, I enjoy the game and would recommend it to anyone. I think a lot of people had their expectations too high, and both myself and my fiance went in watching very little other than the initial trailers, and we haven't came away disappointed.

What about weapons and such? Is it easier/cheaper just to do the upgrades yourself? Basically are the "trading" ships not suitable for combat and vice versa?

More slots means more combat upgrades that you can craft in yourself. Indeed, the only meaningful measure of a ships quality is the number of slots it has, because everything else can be altered relatively easily.

I guess it is a shame that there isn't more variation in a ships capabilities. Some of them look like agile fighters, but only have 23 slots and their agility doesn't differ from the huge, sluggish looking ships that feature 40. In this example there's objectively no reason to use the agile looking fighter ship, and that's a bit disappointing really.

They have designed the airships for controllers and the menus for a mouse? 0o The airship controls are bad because I don't know how many times I was flying upside down and couldn't really turn around, because the game fucked up the landing. I think it is missing a way to turn the ship to the left or right.

Just because the menus feature a cursor does not mean they were designed for a mouse. Destiny's menu system is very similar to No Man's Sky's and also features a cursor and is probably the best interface I have ever used with a controller. No Man's Sky, from the ground up was most definitely designed for a controller, menus included. It just so happens that the menus work very well with a mouse, whereas other aspects don't make that transition quite as successfully.
 
They have designed the airships for controllers and the menus for a mouse? 0o The airship controls are bad because I don't know how many times I was flying upside down and couldn't really turn around, because the game fucked up the landing. I think it is missing a way to turn the ship to the left or right.

R1 and L1
???
Profit
 
Once pirates Show up you might as well just let them shoot you down and collect your grave later. waaaay better than having a stressfull dog fight with unfair AI" and wasting Ressources for your shield.. Ugh -_-
 
I'm definitely getting better at dogfighting. There's some combination of boosting, braking, rolling and pulling up etc that does the trick but I need practice.

One thing I've found is that it's much easier to beat ships over land. I've hammered quite a few ships by luring them close to the surface and then dive bombing them. It's much easier getting your bearings too as it makes the fights more 2 dimensional.

I think space piracy is going to be a big part of my future. Those sentinel ships are worth a bunch per kill. I'm basically Vy'keen at this point anyway.
 
They have designed the airships for controllers and the menus for a mouse? 0o The airship controls are bad because I don't know how many times I was flying upside down and couldn't really turn around, because the game fucked up the landing. I think it is missing a way to turn the ship to the left or right.

How are the menus designed for a mouse? The GUI is basically straight from Destiny. Was that made for mouse too? It works very well with a controller.

You roll with L1/R1 on PS4, I'm sure there's an equivalent keyboard button. Issue solved?
 
Guys, I'm really confused with the upgrades for the tool and ship.

Is there a guide? I don't know which upgrade is better than the next? What are the small symbols abd numbers mean? Sigma etc?

Read the + number sign on each one. Iirc is like sigma +1, tau +2, etc. Having them anywhere in your tree gives a small boost - I think - but stacking them connected to other upgrades actually enhances the effect
 
I'm currently farming gold on a planet full of it and found one of those really tall deposits that is as deep as it is tall. Beautiful.
I stood on the top of a massive gold pillar last night and bore a hole down the center. Made my own gold cave then glitched out, fell into nothingness below the planet's surface and started running out of oxygen. There's liquid down there!
 
Once pirates Show up you might as well just let them shoot you down and collect your grave later. waaaay better than having a stressfull dog fight with unfair AI" and wasting Ressources for your shield.. Ugh -_-

I haven't experienced this, most of the time I can kill them, having only died once...

I think for the most part it seems to match you against pirates that are actually relatively easy to kill by your ship.

I stood on the top of a massive gold pillar last night and bore a hole down the center. Made my own gold cave then glitched out, fell into nothingness below the planet's surface and started running out of oxygen. There's liquid down there!

That sucks, how did you get your items back dying down there?
 
i played for about 30 minutes last night, no crashes yet. seems fine to me. not sure why people are griping so hard about it. people are really harping on the multiplayer thing.
 
I'm about to go to town on this dick shaped emeril deposit:
hpxrcX4.jpg
 
Still haven't managed to get an Atlas pass yet nor have I seen any 'quest' or mission to lead me in a direction of getting one...
 
So I 100% my first planet and flew to the other planet but now what do I do? No other planets in sight and I have no "Mission".
Try taking off into space, then scan for a space station (yellow hexagon).
Once you go there, you should get a new step in your quest.
 
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