story of this generation. destiny, division, no man's sky. potential, potential, potential.
I dropped Destiny after the Taken King bullshit, but I played it quite a bit. It was a good game. Most games have potential, so it's not really a damning criticism. If the developer can capitalize on that potential, that's great. A lot don't, however. As long as the end game is still fun and enjoyable, I tend to give them a pass. Destiny has some beautiful gunplay, which Bungie excels at. It wasn't exactly the game I thought it was going to be, but I still had a lot of fun with it. I've never played The Division, because that genre doesn't interest me, so I have no idea if the game is good or not. No Man's Sky is good, but like similar games before it, it does have a lot of potential, and hopefully it will get the opportunity to realize it. A lot of games never do.
I'd have
killed for Folklore to become a franchise... Man, a PS4 Folklore, with that art design, music, and addictive "gotta catch'em all" game design? Swoon.
But alas, Game Republic is no more, and Sony isn't looking to revive the series (a PS4 port of the original would be welcome, though, Sony...). No Man's Sky still has the chance to grow and expand. Games like Driveclub and Socom had rough launches, but eventually were able to turn it around with content updates. I'm hoping No Man's Sky does the same. My expectations were firmly in check with it, and I love the game, but I'm never going to complain about a developer that wants to improve their game post-release.
So basically your own DDog? I don't know, I think it might make an easy game even easier. It would definitely take some of the sting out of survival.
But then again, I don't understand why people exploit bugs in the game like the stacking bug, when it's basically like using a money cheat code in SimCity. You can do it, but you're breaking the game and the built-in obstacles.
There does seem to be a problem with the weather system matching up with what the planet is supposed to be. I was on a Humid planet last night whose weather dipped below 0ºC quite often, and had frequent freezing rain storms. I've also seen multiple storms (Heat and Ice) occur at the same time.
Well, I did put stipulations to it. You'd have to recharge it once the battery dies. I didn't know about the stacking bug, but I usually never do that stuff. I remember there was some kind of loot bug or something in Destiny early on. Loot caves? I never used it. Part of the fun of those games is earning shit yourself, and if it's just given to you, there's no fun for me. Your Probe would almost be like the feeding animals mechanic, in that they're autonomous, and can discover things for you. It wouldn't be a mechanic that you were forced to use (like Listen Mode in The Last of Us. You don't
have to use it, but it's there for the folks that may enjoy it). I think it'd be cool to have your own little R2-D2/BB-8 as your companion through the cosmos. They could treat them like ships and multi-tools, where you can talk to traders and make an offer on their Probe if it has better slots than your previous one, and can come in all sorts of different designs. It's just a little extra gameplay system to tool around with, in a game that doesn't have that many gameplay systems.
I think it'd be useful to train my Probe to find resources, or defend me when those obnoxious little crab creatures attack me from all angles, and it's hard to get a bead on them. I'd love to train him to recharge my shields during ship combat when it gets below. Do it like the Gambit system: "Recharge shields when below 25%" or something. Besides, the Probe would still have to travel to you to give you any resources it's collected. It'd only be marking points of interests, not warping them to you. Perhaps refueling it could cost rare resources like Omegon, so that you'd have to really decide when you'd want to deploy him out into the planet. The point is to just add another interesting, potentially fun layer onto the existing gameplay template. Some people enjoy the game, but hate the tedium of gathering resources, or blindly hunting for settlements and beacons. shrugs. It'd be an easily avoidable feature for those that aren't interested.
And difficulty is subjective. I haven't died much, but pirates were a pain in larger numbers, and I was on a planet that would delete my shields in about 25 seconds, and had extreme storms that would cut that time in half ever 3 or 4 minutes, so I constantly had to recharge. There's resources everywhere, of course, but it definitely got too close for comfort if I strolled too far away from my settlement or ship, and couldn't find a cave to hunker down in until the storm passed (the storms lasted about 5 minutes or so; nothing too crazy).
I'd like it if the game had difficulty settings like Minecraft. Have a "Casual" "Normal," and "Extreme" difficulty settings for people. I wouldn't mind playing on Extreme, but I know my wife would prefer Casual, because she just likes exploring and finding planets and animals, and not dealing with combat or survival stuff. I don't get it, especially since she plays shit like Dark Souls and Bloodborne, but hey, different strokes, I guess.