And thank god that they don't. Can you imagine? It'd be like Luke Skywalker having to throw coal in his X-Wing to get his lasers to fire. But IMO all combat mechanics should be self-charging, both in space and on ground. I also think they should take the charging requirement away from the hazard-specific shield upgrades and make them a depleting meter like when underwater. This game is recharge-crazy right now and it detracts from other mechanics.
So are there asteroids where you can land? I only see small ones that look like the size of my ship...
So are there asteroids where you can land? I only see small ones that look like the size of my ship...
Looks like I'm stuck in the first solar system, changed ships in the middle of acquiring the warp drive, so I cant charge the warp drive need antimatter no way of getting it(and I've been to loads of outposts to see if can buy it and no luck). The really play tested this well.
There are bigger ones, you can blow holes in them and hide inside them but not land.
The planet where I got the 100% had these guys.
I was always scanning at a distance, it was only when one of them came across my ship and then an outpost that I noticed they were huge! Jeebus!
Nope. Fire away, unlimited. You just have to deal with the overheating.Ok cool, so there is no loss of power then?
We were never going to be able to land on asteroids. The only time that was ever mentioned in an interview was in the context of it being a bug that needed to be fixed. Bigger ones can have holes blown in them like in earlier trailers though.
If they put much larger "asteroids" in the game that are just the same thing as moons and planets just much smaller, then maybe we'll get there. But as it is they need to overhaul the way space in systems works to make that possible, which means basically a whole new galaxy.
Hazard protection already works exactly like the underwater oxygen, and the aeration membrane.And thank god that they don't. Can you imagine? It'd be like Luke Skywalker having to throw coal in his X-Wing to get his lasers to fire. But IMO all combat mechanics should be self-charging, both in space and on ground. I also think they should take the charging requirement away from the hazard-specific shield upgrades and make them a depleting meter like when underwater. This game is recharge-crazy right now and it detracts from other mechanics.
I remember people complaining about the lack of sand in another thread.
I know it's pedantic and nitpicky, but one of my biggest pet peeves in this game so far is the absolutely absurd weights for large animals. That thing is 5 meters high and only weighs 240 kg? A giraffe is 5 meters high and it weighs over 1,000 kg. And that's mostly skinny neck, while that thing is stocky like a giant wolf. There's no way that thing is under 2,000 kg. Of all the inconceivable stuff that appears in this game, the fact that every giant creature you come across is apparently completely hollow is the silliest. And it seems like it's a pretty easy fix.
OK , I would be great to have ones where you can land and mine some rare elements , like the one on Armageddon movie
I know it's pedantic and nitpicky, but one of my biggest pet peeves in this game so far is the absolutely absurd weights for large animals. That thing is 5 meters high and only weighs 240 kg? A giraffe is 5 meters high and it weighs over 1,000 kg. And that's mostly skinny neck, while that thing is stocky like a giant wolf. There's no way that thing is under 2,000 kg. Of all the inconceivable stuff that appears in this game, the fact that every giant creature you come across is apparently completely hollow is the silliest. And it seems like it's a pretty easy fix.
Just upgrade the Photon cannon. It ends up far, far superior to the Phase Beam, even with the latter being both an auto-aim and a hit-scan weapon. Upgraded Photon cannon has so much more damage output that they end up pretty much incomparable.Guys, what's the best weapon for your ship?
I don't mind the recharging, but perhaps if they put some automation into it? If I have a bunch of Thamium9, I shouldn't have to go into the menu to recharge my pulse. The game should just do it?
Hazard protection already works exactly like the underwater oxygen, and the aeration membrane.
You get a default bar that recharges when you are sheltered or breathing, courtesy of your suit's but in hazard protection, and you can supplement this with the hazard specific protection that needs recharging. This works like temporary shelter, allowing your built in protection bar to recharge.
Maybe I'm late but I found a beach with actual sand
I remember people complaining about the lack of sand in another thread.
Is there a way to search for crashed ships using the scanners with a bypass chip?
That happened to me too when I got to five. Sentinels stopped appearing on planet for me altogether at that point. The five rating also persisted to space, and sentinel ships warped in. Had to just flee the system eventually.So I tried to reach lvl 5 with the robopolice on a planet. The big walker appeared and I destroyed it, now no matter where I go the the robopolice level won't level down. Glitch or did I fucked up?
That happened to me too when I got to five. Sentinels stopped appearing on planet for me altogether at that point. The five rating also persisted to space, and sentinel ships warped in. Had to just flee the system eventually.
Thought bug at first, but maybe design after the space encounter?
Looks like I'm stuck in the first solar system, changed ships in the middle of acquiring the warp drive, so I cant charge the warp drive need antimatter no way of getting it(and I've been to loads of outposts to see if can buy it and no luck). The really play tested this well.
I know it's pedantic and nitpicky, but one of my biggest pet peeves in this game so far is the absolutely absurd weights for large animals. That thing is 5 meters high and only weighs 240 kg? A giraffe is 5 meters high and it weighs over 1,000 kg. And that's mostly skinny neck, while that thing is stocky like a giant wolf. There's no way that thing is under 2,000 kg. Of all the inconceivable stuff that appears in this game, the fact that every giant creature you come across is apparently completely hollow is the silliest. And it seems like it's a pretty easy fix.
Anyone know if the PS4 patch nerfs the duplication glitch?
Gravity is different on every planet , that thing could weigh 4 tons on earth , also density indifferent on every cell.
You should be able to charge it. Suspension fluid > purple vapour stuff (name?) >antimatter >warp charge.
Just keep going. You'll get there
Question for all of you programmers playing the game.
I love the game. I don't take issue with all of the complaints around the release. I'm fully in the take your time and enjoy the exploration camp.
The only disappointment I have - and one that I'm wondering is even possible with a patch - is the ability to procedurally generate creatures and A.I. like the team does with the planets.
I was hoping for a far cry 4/ GTA level of species activity in the game, and was disappointed that creatures were not only rare, but most planets are pretty lifeless with only a few species on any given world.
I don't know programming AT ALL, but NMS has a world generator, is it possible to integrate and update with some sort of population/evolution generator? Like, if planet X has an abundance of XX resource and XX resource and is XXX distance from the sun, and the primary element of the planet is XXX , the random creature generator would generate a set of creatures, simulate the probable eating, hunting, intelligence patterns, then populate planets accordingly?
I get the not all planets have life. But what if it's possible that some planets have more intelligent life than others? When I play FarCry (for example), I don't want to kill anything. I simply enjoy watching the animals an AI routines interact.
NMS is the perfect game for that. Sometimes i just want to enter a cave to see how life 'works'. What's in the water? What's feeding off the rock. How do these creatures 'LIVE"?
I don't need combat, although aggressive creatures certainly spice things up.
When I find a planet with abundant life, I just want to watch and appreciate it, and NMS doesn't seem to offer that. YET.
Is this even possible in a DLC?
Can you leave your goods in your primary ship if all you plan on doing is scrapping parts on an abandoned ship?
Not possible. Also, if you change the seed generator you would need to start a new save, like what happened with the game pre-day 1 patch.
That is sad , specially the animals AI. Can AI alone be improved on current animals ???? Becuase most of them just no behave and just move randomly.
Some of the biggest creatures I found, on an incredibly ugly green planet:
The creatures are procedurally generated, and it would be no issue to procedurally generate AI.Question for all of you programmers playing the game.
I love the game. I don't take issue with all of the complaints around the release. I'm fully in the take your time and enjoy the exploration camp.
The only disappointment I have - and one that I'm wondering is even possible with a patch - is the ability to procedurally generate creatures and A.I. like the team does with the planets.
I was hoping for a far cry 4/ GTA level of species activity in the game, and was disappointed that creatures were not only rare, but most planets are pretty lifeless with only a few species on any given world.
I don't know programming AT ALL, but NMS has a world generator, is it possible to integrate and update with some sort of population/evolution generator? Like, if planet X has an abundance of XX resource and XX resource and is XXX distance from the sun, and the primary element of the planet is XXX , the random creature generator would generate a set of creatures, simulate the probable eating, hunting, intelligence patterns, then populate planets accordingly?
]I get the not all planets have life. But what if it's possible that some planets have more intelligent life than others? When I play FarCry (for example), I don't want to kill anything. I simply enjoy watching the animals an AI routines interact.
NMS is the perfect game for that. Sometimes i just want to enter a cave to see how life 'works'. What's in the water? What's feeding off the rock. How do these creatures 'LIVE"?
Is this even possible in a DLC?
Not possible. Also, if you change the seed generator you would need to start a new save, like what happened with the game pre-day 1 patch.