I don't get where HG went wrong. There are so many things about NMS that's so easily redeemable that I don't get why they have left it out in the first place. Look at 1.03 patch. It fucking adds the story. What were they doing for all this time? Things that should've been in the game:
1) Base-building. Rudimentary. A place to call "home". A way to mark that on a planet, and a way to mark a planet or find back to that system. Base-building via crafting.
2) More consequence from sentinel involvement, harder to shake, more strategic battling
3) Harder wildlife, a need to get shelter from wildlife, say at night
4) Deeper fractions, more interactions, harder to get top level, more rewards
Things that I'd like to be in the game:
1) A need for a base. Some things that can only be done from there. Some type of base of operations.
2) More involved crafting
3) All of the suggestions above to make some area of the galaxy our own, so that we can mark what we can find where, and travel around and gather what we need to make various things. As it is now, you have to play roulette, since you're not really "based" anywhere in the galaxy. You're just encountering random planets and hope they have fucking chrystium. Let alone finding Radox or Omegon. It's just a lottery, and it can be a bit compelling, but it's eventually just frustrating.
There are so many more things I could write up, and most of those things aren't radical changes to the game, and I don't get why none of the features are implemented. This is such an alpha version of the game. Beta if you're generous. It's not even vanilla Minecraft.
my game always freezes for a second while saving (most noticeable at the save beacon/posts) but it always saves my data.
No, it's a literal second, and also when you leave the ship. It's not the same as with beacons, and exiting the ship is the best way to notice if it does it.