I still don't like the idea.
If you find a planet with Albumen Pearls, never leave.
Early on in my playthrough I found a planet with a ton of these and an outpost with a portable GTT. I was able to completely fill up my inventory and sell them all for about 900K every 5 minutes, and this was before I had maxed out inventory.
I still don't like the idea.
Thinking that too. Have had no need for either Radnox or Murrine but I keep a 500 stack of each for future recepies.
Guess just the dudes wanting my shit. I have a grave up in space I'm reluctant to go and get until I spruce up my ship. What are the best upgrades and what order for max (math's?) effect?
So I don't know if it was ever proven or not that "small" butterflies exist but I totally believe they can after running into these things on this planet I ended my session on right now.
It's pretty funny that pirates attack you because they want your "valuable cargo" but even if you die they don't take it. "Nah changed my mind that's all trash let's bail"
Yeah I do try not to follow everyone though If I do I never leave a planet lol.Lol, is it bad that I've spent over 20 hours playing without warping to another area? I've ended up just flying around on each planet in my area trying to locate all marker locations. Those question marks "?" are like crack to me.
Damn the hate, I love this game!!
Lol, is it bad that I've spent over 20 hours playing without warping to another area? I've ended up just flying around on each planet in my area trying to locate all marker locations. Those question marks "?" are like crack to me.
Damn the hate, I love this game!!
Lol, is it bad that I've spent over 20 hours playing without warping to another area? I've ended up just flying around on each planet in my area trying to locate all marker locations. Those question marks "?" are like crack to me.
Damn the hate, I love this game!!
Did 1.07 make the extreme survival not reset if you leave the planet? I can't find an extreme planet to test.
Newest patch on the PS4: Did pop-in become worse?
Yes.
Here's a list of changes (non-official, but I'm fairly confident it's accurate, please correct me if I'm wrong):
- Extreme ticker thing doesn't reset
- Scanning is faster
- Some actions are faster (crafting, transfer for instance) while others, likely more "sensitive" are still the same (discarding, selling)
- flying creatures are now easy to scan
- weight/height typo fixed
- LOD issues / pop in reduced
- Gek tower glitch fixed
- Uploading planets with no animals fixed
Can't say if the game crashes less, I've had 3 total, all during hyperdrive warps, and none ever since patch 1.04.
My pop in has become a lot worse after the patch. Grass just appearing as I walk and other things. Also, animals aren't spawning.
So weird.
Nothing like that for me so far.My pop in has become a lot worse after the patch. Grass just appearing as I walk and other things. Also, animals aren't spawning.
So weird.
Yes.
Here's a list of changes (non-official, but I'm fairly confident it's accurate, please correct me if I'm wrong):
- Extreme ticker thing doesn't reset
- Scanning is faster
- Some actions are faster (crafting, transfer for instance) while others, likely more "sensitive" are still the same (discarding, selling)
- flying creatures are now easy to scan
- weight/height typo fixed
- LOD issues / pop in reduced
- Gek tower glitch fixed
- Uploading planets with no animals fixed
Can't say if the game crashes less, I've had 3 total, all during hyperdrive warps, and none ever since patch 1.04.
Try rebuilding database.
Nothing like that for me so far.
Are all the plants like that?
I haven't played the game yet, but this was so fun to read. thanksAll Hello Games needs to do on PS4 at this point to make me completely happy with this game (after fixing any remaining bugs/crashes) is to simply add a freaking option to disable the HUD completely and *ideally* add a button that lets me take a screenshot (without having to do it through the PS4 itself) that would remove the iconography and other HUD elements from the resultant screenshot. Then their 1970's sci-fi book cover generation program will be complete and I can get back to taking more screenshots.
And for those people who are not enjoying this game.... well, I can understand getting frustrated with the crashes and bugs, but besides those annoyances, the amount of enjoyment that a person gets from this game is based on how much imagination they have and what they make of the game. This is definitely a sandbox game - you are given this playground and the amount of fun you derive from it is limited on what imagination and creativity you bring with you. I find that refreshing in a world where too many games want to limit what you can do and tell you that you have to do certain things in this way and you always have to do things "their" way. This game.... if you see a location you can go to it. If you see a planet, you can go to it. If you see a solar system - you can go to it. And (besides the slightly obnoxious message about "Your destiny lies in the stars...") there is nobody telling you what you have to do, giving you a time limit to do it in, or telling you how to do it.
Here's an example of a "log" I put together of my adventures in just one single system in this game - and there are at least billions of systems in this game. (I calculated that there are about 2.5 billion planets/moons per human on our planet so.... yeah).
1) After arriving in-system, I jumped right into a battle happening around me between a group of pirates attacking a small group of freighters. The freighter group put out a distress signal and I decided to help.
2) After carefully picking off the nine pirate attack ships I performed an in-depth system scan that picked up an abadoned outpost on a large planet. I headed to it.
3) The planet had mostly a light brown coloration with dark brown areas. After arriving on the system I realized that the light brown color was from a large ocean that covered most of the planet and the few dark areas were small continents and islands. I named the brown planet "Mud" due to its brown coloration and brownish water.
4) I did not conduct a very intensive survey of the planet and touched down on a small island near the waypoint for the abandoned outpost - which I found to be completely submerged in the ocean waters. I exited my craft and found Mud to be slightly cold but with no hostile Sentinels, little flora and some fauna.
5) I departed Mud to survey another planet in the system to acquire iron ore to add water filtration tech to my Exosuit to prepare for the long swim that I would encounter underwater.
6) After choosing a nearby planet I arrived without incident and found the planet to be a "Verdant" class and very lush with a lot of trees and even the animals were mostly gentle herbivores except for small crab-like creatures that were a little bit of a menace but they were not too prevalent. I spent a fair bit of time on this planet that I named "Dryad" due to the green colors, the trees, and the overall gentless and peacefulness of the planet and its wildlife.
7) After mining for the resources I needed and upgrading my Exosuit I travelled back to Mud where I landed in the same spot I had previously landed and headed into the muddy, murky waters. Although hesitant at first, because I did not know if there was going to be any hostile water creatures, I relaxed a little bit and made my way to the abandoned outpost. The only animals I encountered on the way were groups of harmless fish.
8) After investigating the outpost I headed back to my ship and flew around the planet of Mud to perform a more detailed survey. I found that several of these islands ended up being very tall mountains. I landed on a flat mesa that was home to several buildings (including a landing pad) and made friends with a single bipedal dinosaur-looking creature that had a friendly dragon face that I named "Friendly Fred". My analysis said his age was "Perpetual" so he must be immortal or at least centuries or thousands of years old. After feeding him iron ore, he dug up some plants that I could harvest platinum from and he eventually excreted gold for me!
9) After playing with my new friend it was starting to get dusk and I wanted to see what the view looked like from on top of one of those tall mountains. I flew up and landed as near the top as I could but had to finish the climb on my own. When I finally reached the top I was amazed at the view. As the atmosphere was so thin so high up I could literally see all across the horizon where I could see a couple of other high mountains and I was even able to slightly make out the curvature of the planet.
10) After admiring the view from the mountain top until daybreak (beautiful sunrise by the way) on Mud I boarded my ship and hunted for a few resources. I found a cave not too far that promised plutonium and other rare elements. As I walked up to the cave I very unexpectedly encountered a cat with two pairs of wings (it had four wings) but, thankfully, it was peaceful and it simply mewed at me and ran off. After gathering my needed resources and refueling my ship and refitting my exosuit and multi-tool, I said goodbye to Mud and headed out to visit the third planet in the system.
11) This next planet was a a reddish color and was closer to the sun. After landing and conducting an initial survey I found it to be a desert planet with a varied amount of plants resembling various types of Earth cacti (cactus) and between the cactus, the desert terrain, and the mountains in the distance it reminded me of the old American southwest so I named the planet "Albuquerque".
12) After tooling around on Albuquerque I decided to finally head for the most intriguing looking planet I noticed in the system when I first arrived - a very large Earth-looking blue planet with two small moons orbiting it.
13) I headed to this new planet and decided to visit its two moons before landing on the planet itself. The first moon I selected ended up being a very frigid planet with an almost constant snow storm and frigid winds blowing all of the time. After waiting for a paticularly bad storm to pass I ventured out into the wilderness and found it to be very rocky with trees and small lakes. The lakes were filled with carnivorous fish and steam was constantly being released from the lake so I did not enter the water. I was attacked by a couple of various beasts while roaming around but thankfully not this nightmare monster which I saw walking around and luckily avoided. This thing was an absolutely scary-looking horned bipedal carnivorous "meat-eating" demon that I chose to just completely avoid.
14) One particuarly creepy, but interesting, item of note on this moon was the abundance of hovering spheres with a few tentacles hanging below them. They did not move at all but were definitely alive as their bodies were pulsating. My analysis tool would not pick them up at all - even after trying on several different ones. I shot one of them - and then others - just to see what would happen and was surprised thatI wonder if they were from some other dimension or some kind of very weird experiment? Due to the overall hostile nature of this moon I only stayed long enough toI had received an amount of the incredibly rare radnox isotope but they did not retalitate.and then left to visit the other moon orbiting the large planet.gather a decent amount of radnox
15) The second moon proved to be more like a typical moon as it had no atmostphere and no life. I gathered a few resources but soon left due to the hostile Sentinels.
16) Now it was time to visit the main planet. I lifted off from the moon and flew in. After landing at an unpopulated encampment of two shelters I found, my planet scan uncovered that the planet was full of aggressive Sentinels - even more hostile than the ones I encountered on the second moon. The planet itself did not impress me overly much although I was able to catalog a single herbivorous animal on the outskirts of the shelter. I was attacked numerous times by Sentinel drones even while just walking around the shelters so I decided to say "good bye" to this obvious Sentinel haven and its two deadly moons.
17) I lifted off from the planet and after conducting some trade on the system's space station, it was time to discover what the next system would hold for me.
https://twitter.com/hellogames/status/769673487686504448these changes and more are inbound for Steam, GoG and PS4 in an upcoming patch
http://steamcommunity.com/app/275850/discussions/7/360672383121166985/Objectives and stuck without Hyper-drive Issues
- Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
- Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.
Getting Stuck in the world
- Fixed a couple of low repro bugs that could result in you falling through the world and getting stuck underground.
- A raycast in some space stations could hit a very specific point that would put the player inside the floor.
- Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
- Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.
Gameplay
- Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
- Fixed an issue where some players had some technology types being reported as "already known" when they weren't actually known.
- Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn't, this has been fixed now.
- It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
- There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
- Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.
Save / Load
- Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
- Fixed an issue where saves made with the system clock set in the future could cause problems.
Crash Fixes
- Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
- Fixed a crash that could happen when interacting with an NPC.
Tweaks and Improvements
- It is now easier to scan flying creatures.
- Fixed height and weight stats being the wrong way around for creatures.
- Gek towers can no longer be interacted with repeatedly.
- The 'You have unredeemed items' message will now only show for the first 5 minutes.
- Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
- Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
- Fixed grave being transferred to the new star system after you warp.
- Fixed toxic protection 3 (theta) from having the wrong name.
- Fixed incorrect marking of sea caves under floating islands.
- Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
- If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
- Atlas station collision improvements to prevent you from bumping into them too much.
- Fix for the stars not being discarded during load/warp (causing duplicate stars).
PC Only Issues
- Editing the settings file and corrupting it could cause the game to crash. Instead of crashing it will now revert back to the default settings.
- The inventory screen now works correctly regardless of resolution.
- Added error message for older CPUs without SSE3 support.
- Synchronise frame capping with the first vsync (removes some framerate issues).
- Added steam id to login call to help track down some login issues.
- Fixed the X key size on the galaxy map.
- If you press Tab+P in quick succession, the game paused and didn't let you out of it.
- Fixed a performance issue by defaulting your texture resolution to a sensible value based on available GPU memory.
I have some sweet screenshots from a couple of Atlas stations. Would they be considered spoilers?
Newest patch on the PS4: Did pop-in become worse?
Question, if you leave the Atlas path and start exploring at random, can you get back on the path or is it lost to you forever?
OK, I've tested this several times, it seems they fixed the bug where mining a good chunk of deposits closest to the ground wouldn't yield anything. Anyone confirm?
Hmm the patch notes did not mention it.OK, I've tested this several times, it seems they fixed the bug where mining a good chunk of deposits closest to the ground wouldn't yield anything. Anyone confirm?
OK, I've tested this several times, it seems they fixed the bug where mining a good chunk of deposits closest to the ground wouldn't yield anything. Anyone confirm?
This patch has made the dithering/pop in better than the last update. Lot better than before which made it really, really noticeable for me. It was my biggest complaint from the last update.
You still cannot remove them, but yeah this patch fixed my game. Because of this i had to travel 90000LY only using the still crappy 1600LY (we mean 400) warp reactor theta. I got rid of 2 out of 3 of the waypoints. The last one it was saying "path to atlas interface" but it too was pointing way way back.It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
Ok I had no problem with the patch 1.06 (ps4) but now with this 1.07 the game is crashing again, and worst, now it made freeze my PS4 (it's freezing since 20 minutes now I guess I'll turn it off manually...)...
I have played probably about 30 hours and only had two crashes. I am about 10 minutes into playing with 1.07 and it has already crashed twice for me. It seems to crash whenever I fly my ship. Definitely regret updating...
OK, I've tested this several times, it seems they fixed the bug where mining a good chunk of deposits closest to the ground wouldn't yield anything. Anyone confirm?
I had this still happening today, it actually seemed worse. I came across un-mineable chunks. Lead to some very weird looking deposits where sections were untouched
Hi guys,
I've been pretty let down by the game but still played for 20 hours before getting burned out. Almost all of my planets were the same and I never saw really high mountains or very deep oceans. My creatures were almost all similar in design and never saw a really big one.
From what I'm reading lately, it seems I'm not lucky. But I have not seen things in screenshots that convince me those things exists. I've read about them but never saw screens actually showing them.
Hi guys,
I've been pretty let down by the game but still played for 20 hours before getting burned out. Almost all of my planets were the same and I never saw really high mountains or very deep oceans. My creatures were almost all similar in design and never saw a really big one.
From what I'm reading lately, it seems I'm not lucky. But I have not seen things in screenshots that convince me those things exists. I've read about them but never saw screens actually showing them.
So, could you please share those awesome moments or planets? It would give me reason to keep going.
I'm on the Atlas path by the way. Thanks!!!