You're not getting a handheld gaming APU with 36 CUs for next gen. Also you need at least double that for the console.
Isn't that exactly what's been strongly rumored for SIE's PS5/PS6 portable? Well, that and it'll have some version of UDNA along with V-Cache (but apparently, no PSSR oddly)?
Xbox's existence is to separate from mostly crap Intel iGPU PC market. MS handles GPU driver updates instead of Windows Vista-style mass BSOD with Nvidia drivers.
TBF I haven't had issues with updating Nvidia drivers except one time, when the update simply kept failing, but that one did update the next day.
Then again, I've switched to Studio drivers a while ago, and those tend to get less frequent updates. One of the reasons I made the switch.
At the end of the day, the APU is the only bespoke part of consoles inside PS5 / Series consoles. Everything is pretty much commodity hardware or easy to mass manufacture.
This isn't entirely true. The data I/O subsystem in PS5 has some bespoke components in it, and the modified CU core for the system's audio is not an off-the-shelf component, nor present in other AMD products outside of PS5. That's in part because they customized it to function like the Cell's SPU (or is it the SPE?).
Don't forget large APUs for running local AI laptops/desktops.
Laptops/desktop PCs are moving towards a 256-bit memory bus with the future Strix Halo Next APUs. We're nearly another 64-bit/128-bit memory bus transition phase with the 128-bit/256-bit memory bus phase.. Thanks to the fruit company.
Why not just say Apple?
Depends on the price of the new console I think. PS6's worst competition isn't Nintendo or a dedicated Xbox, but rather the PS5 (cheaper!) and Windows (more versatile!). If the PS6 is cheap but not a big leap, many won't feel compelled to upgrade. If the PS6 is $800+, a lot of people will be priced out or could choose to move to PC gaming.
In the past I floated an idea that in the future, SIE should probably set up PS6 as something of a microcomputer platform, expanding it with more productivity options in various software suites (Sony already make some of this stuff for Windows), and taking more inspiration from Steam in terms of community features and transparency. So you can get some of those benefits as you'd have with PC, but SIE still get to secure control of the storefront, the OS, and retain that full top-down synergy in hardware, kernel, OS, UI, subscriptions/services & software.
I just thought that'd be closer to PS7...but there might be more of a case to bring that forward to PS6. If not at launch, then around launch. Also worth stating in some ways they peaked with OS features and UI during the PS3 gen, and it's time to get back to/surpass that.
Interesting. There was a Chinese hardware leaker that claimed there would be 3D cache on the PS6 a while ago.
It's possible (in fact, highly likely) SIE have multiple design concepts in various stages of prototyping & testing. One could have V-Cache, another might not.
If the handheld having V-Cache shapes out to be true, well it'd be very perplexing for the home console to not implement it in some form, too. But that's still possible.
So...its a rerun of the 3DO.
Whats Panasonic up to these days. Reckon they fancy another whack at making a console?!
You mean what's 3DO up to these days? Because they're dead
The 3DO concept was mainly their/Trip's thing, anyhow; Panasonic was just the main hardware partner for manufacturing. Kinda like Hudson & NEC's relationship.
I'd love if NEC & Hudson (well, now Konami) made a new console tho. Or SNK (well, maybe. COTW went over terribly). Or SEGA.
Actually I'm kinda hoping SEGA are one of the OEM partners for an Xbox device. Full circle and all.