If I may I'd like to summarize the situation with Nintendo's past consoles at this point in time, in comparing WiiU with its predecessors.
Let's go back to each generation. What was the situation in each previous cycle...
August 2008:
Wii production has been ramped up, monthly output doubled starting in March. Sales began slowing a bit do in part to school but also the hype of the one-two-three-punch killer app releases in the spring began to wane. The Wii still doubled the nearest console XB360 (which only sold
a very healthy 195k by comparison
). I have written in my notes the Wii was still scarce at retail...
SW:
The LTD of the one-two-three punches for August were WiiFit at no. 4 for the month surpassing 1.8m sold, Mario Kart Wii (at no. 5) with 2.7m, and Smash Bros. Brawl which had a record breaking debut in March (2.7m) was now at an incredible 3.5m sold! All outside the Christmas season! Such high sales figures have never been seen in the US market outside of the holiday season.
NoA continued their mario sports titles for the Wii with the debut of Super Mario Sluggers, this month. It sold around 110k debuting at no 11.
August 2003
The Gamecube. In the battle for second place it was becoming more clear the GC was losing and at its more affordable price ($139) against the XB ($199). The XB outsold GC 133k to 100k respectively for the month, still fairly neck-and-neck with a much rumored 'DC style price drop' to be announced soon. Some of us on GAF were holding out on a major comeback (
Gahiggity, remember him?)
What GAF was obsessing over?
The sequal to the incredibly revered Soul Calibur, was released this month, on all three consoles, each with an exclusive character. Hope sprang forth that a GC comeback was possible with the Gamecube [Link!] version outselling the other versions nicely.
SW:
Soul Calibur II moved a sweet 180k in its first week, beating out the XB (122k) and PS2 (120k) versions.
F-Zero GX debuted cool this month, in its first week selling 65k. While last month's Mario Golf: toadstool tour release swung past the 150k mark.
Celda's highly anticipated release back in March was now at above 1.2m and Wario World's June release fades fast with about 112k moved.
August 1998:
Official price drop month. Not to be left behind when either Sony or NoA announced a drop, a day or so later (IGN64) would report the competition was following suit. The race was still about a 55-45 race. The N64 was nearing 8m sold and the PSX passed the 10m barrier this month! The limited price drops in June were made nation-wide in late August for both N64 & PSX. Speaking of, the PSX sold 261k to N64's 183k this month.
SW:
Wrestling was all the rage in '98. WWF WarZone topped the charts with the N64 version debuting at a respectible 234k. The summer blockbuster, Banjo-Kazooie, had surpassed 650k at this point. Another third party hit Mission:Impossible broke 200k in its second month while the recently released Waialae Golf surpassed 110k. The major March release, Yoshi's Story, has reached 700k and is likely to be added to the already impressive list of million sellers (about 8 up to this point) on the N64. To the ire of many gamers the N64's first RPG,
Quest 64, a June release, had ranked in over 180k in sales by the end of summer. Desparation for a Nintendo RPG no doubt pushed sales, after the success of FFVII the previous fall (which was at 1.3m at this time).
Can
Zelda 64 pull a DKC and save the N64 against PSX this Christmas... we were all wondering this 16 years ago...
August 1993:
The month before Mortal Kombat's release. The SNES had been outsold by Genesis EVERY month this year up through August according to NPD figures (source=Tom Kalinske PR). While SNES was the (slight) victor of 1992 thanks to Street Fighter II, the slow summer releases and a sleak newly designed Genesis unit (Genesis 2) released Aug 1st were looking to make 1993 the year of Sega. NoA had no major killer apps for the holiday season other than these exclusives: NHL Stanley Cup, Super Empire Strikes Back, and Secret of Mana. Compare this to Sonic Spinball, Joe Montana 94, and Eternal Champions. In addition to these non-exclusives: Street Fighter II- sp champ ed, Mortal Kombat, Aladdin, Jurassic Park, Madden 94, TMNT Tournament Fighters, and Tecmo Super Bowl.
SW:
This month saw a bit of a comeback from Nintendo with these Aug releases: Street Fighter II Turbo - expected to sell 250k opening weekend [source=Capcom PR] and Super Mario All-Stars. Other noticeable releases: Final Fight 2 (probably underperforming). Summer releases such as Battlemaniacs, Vegas Stakes, Mario is Missing, and Yoshi's Cookie just weren't bringing in excitement for SNES. March's major release, Star Fox, had cooled off quite a bit since it's 1 million* first week shipment [*source=NoA PR]. (I project sales were around 900k by this time...but that's just my projection, that number is not official)