Yeah it should do over 1mil in November. Especially as Nintendos main Wii holiday title.Kazerei said:NPD November 2006:
Wii Legend of Zelda - NOA 412K
NPD December 2006:
GCN LEGEND OF ZELDA: TWILIGHT PRINCESS - NINTENDO 532.9 K
WII LEGEND OF ZELDA: TWILIGHT PRINCESS - NINTENDO 519.2 K
Loudninja said:I thought we already knew that,so I didn't bother.
they buy themGlobox_82 said:ps3 fans brag about exclusives, but don't buy them
Road said:
Applying previous years' min, avg and max Jan-Sep to full year ratio for each platform to 2011, we have these ranges for 2011 sales:
360: 6.6 ~ 7.1 ~ 7.8 million
WII: 4.3 ~ 5.0 ~ 5.6 million
PS3: 3.8 ~ 4.7 ~ 5.4 million
Adding the previous years' min, avg and max raw totals of Oct-Dec to the Jan-Sep total of 2011 for each platform, we have these ranges:
WII: 5.2 ~ 6.7 ~ 7.9 million
360: 5.3 ~ 6.0 ~ 7.0 million
PS3: 3.7 ~ 4.2 ~ 4.8 million
Ouch.Globox_82 said:ps3 fans brag about exclusives, but don't buy them
Subitai said:Ouch.
Anyway, given how R3 did, I feel that Sony made a large mistake in not releasing UC3 last month instead. I mean, it is going into a zone gaming hasn't been before with 2 giant multi-platform juggernauts releasing in the same month.
.
Globox_82 said:ps3 fans brag about exclusives, but don't buy them
CadetMahoney said:they buy them
used
I think PS2 was the GTA console because of 6 months+ exclusivity.Subitai said:It has been pointed out before, but a few years ago MS saw how things were turning after Halo 3 and MW came out and then adjusted themselves a little and made sure 360 solidified as the CoD console the way PS2 was the GTA console.
bandresen said:I think PS2 was the GTA console because of 6 months+ exclusivity.
I don't think the map packs with their 1 month compare.
The more reasonable assumption why it's the console of choice in the US is the network effect of the 360.
Thanks.Stumpokapow said:That's a really cool graph, great job. That's really impressive, man. Seriously.
I think most people will understand with the heightened sales for November, the positioning isnt relevant. The numbers are going to be the big deal... if this month is any indication, we should easily see that positioning is useless.Kusagari said:The Nov NPD thread will be glorious. UC3 barely being in the top 10 will probably cause mass outrage.
DMeisterJ said:I think most people will understand with the heightened sales for November, the positioning isnt relevant. The numbers are going to be the big deal... if this month is any indication, we should easily see that positioning is useless.
3DS bottom screen: 3.02 inchesTruth101 said:Not DSiXL
I'll give you battery life
Hyberbole, the games look fine on the 3DS
Kusagari said:Uncharted 2 did 537k in October... I can't say for sure if U3 will beat that or not when it's sandwiched in-between the BF3 and CoD onslaught. Whether it beats it or not, I don't expect the sales would go much higher.
Also, I really want Dead Island numbers.
OldJadedGamer said:What was UC2's competition the month it came out?
BKK said:R3 will struggle to get anywhere near 1m worldwide without bundling, the franchise is dead IMO. Time to move on and create a new IP for next gen.
Please don't do this.jstevenson said:I'm willing to bet a permanent ban on R3 hitting a million units sans bundles. I'll even give you 1.25 million.
bandresen said:I think PS2 was the GTA console because of 6 months+ exclusivity.
I don't think the map packs with their 1 month compare.
The more reasonable assumption why it's the console of choice in the US is the network effect of the 360.
TheOddOne said:Please don't do this.
Its fun having industry folk around <3
The door was open a crack for Sony to get in and diminish the network effect lead after 2007, but MS made sure they slammed it shut. Sony has paid to have their logo at the end of commercials for other multi-platform games, and MS made sure that none of them were CoD games. Also, since MS has been releasing fewer 1st party games, they don't have as much of a disincentive to pay for promoting the really big multi-platform titles. Instead of paying for a 1st party exclusive to move consoles, they spent a fraction of that and arguably moved more systems riding CoD.bandresen said:I think PS2 was the GTA console because of 6 months+ exclusivity.
I don't think the map packs with their 1 month compare.
The more reasonable assumption why it's the console of choice in the US is the network effect of the 360.
I don't know about that, but both need to take a break probably till next gen.Lagspike_exe said:I wouldn't be surprised if both Resistance and Killzone don't get sequels next gen.
Regarding Uncharted - I'm expecting 600-700k in November.
jstevenson said:I'm willing to bet a permanent ban on R3 hitting a million units sans bundles. I'll even give you 1.25 million.
jstevenson said:I'm willing to bet a permanent ban on R3 hitting a million units sans bundles. I'll even give you 1.25 million.
Lagspike_exe said:I wouldn't be surprised if both Resistance and Killzone don't get sequels next gen.
Kusagari said:Killzone's the more likely to get a sequel. Resistance needs a long, long vacation or to just be killed off. I don't see how Sony can be happy with the series sales.
Blasphemy!OldJadedGamer said:Hopefully we don't see another Uncharted either. Nothing against the game but new generations call for new IP's. The reason we got Uncharted is because they let go of the Jak series. New generations are a fresh start.
Effect said:I'd like to see both Killzone and Resistance change genres. I think the worlds built for them could support that and they might see more success that way by not appearing as CoD copies even though they might not be that.
Kusagari said:Killzone's the more likely to get a sequel. Resistance needs a long, long vacation or to just be killed off. I don't see how Sony can be happy with the series sales.
specialguy said:HD twins (which I always argue to be essentially the same console for hardcore vs casual sales purposes) outsold Wii more than three to one (~800k>240k). This is why Wii U is coming...
1M WW isn't a very tall order, especially for big budget games like these.jstevenson said:I'm willing to bet a permanent ban on R3 hitting a million units sans bundles. I'll even give you 1.25 million.
Biggzy said:Does Sony own the Resistance IP? if so then I expect Insomniac wouldn't want anything to with the IP from now on.
BurntPork said:3DS bottom screen: 3.05 inches
DSi screens: 3.02 inches
But it is most likely profitableBishopLamont said:1M WW isn't a very tall order, especially for big budget games like these.
A new FPS would have been more profitable.test_account said:But it is most like profitable
Could be. But both Resistance 1 ans 2 sold more than 1 million copies each, so it made sense to push at least 1 more game in the serie. Making a new FPS could be a bigger risk.BishopLamont said:A new FPS would have been more profitable.
test_account said:But it is most like profitable
It is just speculation, but how much is the total development costs (including marketing) for Resistance 3?bigtroyjon said:Not with the marketing budget that must have gone into this game.
I typo'd. I meant to put this:Truth101 said:I was saying the DSi didn't have a larger screen than the 3DS. but the DSiXL did. I was just to lazy to type everything out so I said, Not DSiXl. As in it is bigger than the 3DS, but it isn't the "main" DSi console.
StoppedInTracks said:People are not doubting UC3 presence in Nov NPD, even at 10th place, are they?
I have no idea what development costs are but the MNF and primetime network tv show spots they did cost 6 figures each time they air an ad. MNF ad rates can run as high as 300K per spot and the season premiers are running 200K per ad.test_account said:It is just speculation, but how much is the total development costs (including marketing) for Resistance 3?
It really doesn't matter. 180k for the first month is abysmal, many third rate FPS games do that. For a big budget first party game to do that is pretty bad.test_account said:It is just speculation, but how much is the total development costs (including marketing) for Resistance 3?
kneePat said:Yeah I'm pretty sure they're going to focus on multi platform releases from here on out, also nothing against exclusives but an FPS like Resistance would probably do better on the Xbox so it makes sense to branch out from the antiquated idea that exclusives are vital to the life of a console because more sales are vital to the life of a developer.
Insomniac also has a new (North Carolina I think) studio that will probably be relegated to the Ratchet and Clank games as was the case with All 4 One, so they're set up well for multi platform for the future. Resistance is Sony's IP so expect someone else to take over as was the case for the portable versions.