"even when the higher VRAM card has slower raster and RT performance..." also add, higher VRAM card having slower bandwidth, slower texture fillrate, and lower memory bus. I'm sure this will create enough controversy to a point Nixxes may come out and make an explanation. I really look foward to their reasoning for falling back to 5.2 GB of VRAM usage when game reaches 6.4 GB VRAM and then using 4.5 GB of normal shared memory, causing %50-70 slowdowsn. I wonder if its an actual intended logical solution they made. It is still ridiculously stupid to me that game falls back to 5.2 GB after reaching 6.4 GB and using 4.5 GB of normal RAM as a substitute. If it needs 9.8 GB budget, it can still use normal 7.4 GB from the normal VRAM, then use another 2 GB from RAM. Instead, it falls back to 5.2 GB, potentially leaving an almost empty buffer of 3 GB. They should understand that it is not logical to sacrifice %50 performance for this solution. Just made it so that frames drop to 3-5 and inform that user is not suited to use those textures. That would prevent that video from spawning entirely.
Some people theorized that it leaves VRAM for sudden turns. I actually have a refute to that. I actually FILLED that empty VRAM buffer with: Twitch Studio, Chrome, Spotify and Discord. These 4 programs together filled that buffer. Then THE GAME still performed exactly like it did before. This proves that that portion of VRAM is never touched by the game's engine. I just find this design horrible, however you put it. I hope Alex can communicate with Nixxes regarding this. Then we can rectify certain inequities.