yamaci17
Member
Yeah 6600xt gets rekt in this game. 128 bit + 256 gb/s bandwidth is destroying that card's potential. Charts speak for themselves;
At native 1080p with high + high RT set, where 6600xt feels comfortable, it averages 70 frames
Practically, gap between 6700xt and 6600xt at 1080p is %38.
4K however is antagonizing for 6600xt;
Now the gap is %78. It quite literally averages 28 frames with high preset and high Ray Tracing, which is practically equivalent to PS5 (although high preset sets RT object range to 6, but it is not affecting GPU bound performance heavily, so it is not a huge factor)
Full benchmark here; https://www.techspot.com/article/2518-spiderman-remastered-benchmarks/
Full 4K table; https://static.techspot.com/articles-info/2518/bench/4K-RT.png
Full 1080p table; https://static.techspot.com/articles-info/2518/bench/1080p-RT.png
Full 1440p table; https://static.techspot.com/articles-info/2518/bench/1440p-RT.png
Its not a VRAM limitation either (the test is done with high preset, so it uses high textures). It quite literally chokes on its bandwidth. From having a gap of %38 at 1080p, to %55 to 1440p and finally %78 at 4K.
Even 6700xt with its 192 bit 384 GB/s suffers from it, mildly:
At 1440p, gap between 6700xt and 6900xt is %24 (101 FPS vs. 80 FPS). That gap widens to %40 at 4K (70 FPS vs 50 FPS).
So yeah, 6600xt is the worst offender in this case. It scales horribly to 4K.
Although I don't give any respect to this test. If Techspot did this test with Very High textures, it would be a completely different picture. Let me paint you that picture at 4K:
- 6600xt is getting destroyed further, probably to 10-15 framerate average
- 3060 staying at its exact same location, having enough VRAM
- 2070 dropping to a 25 framerate average, breaking parity with 3060
- 3070 dropping to a 43 framerate average, breaking parity with 2080ti
And so on. You get the gist of it. I invite Hardware Unboxed to replicate the test with Very High textures in Times Square. Sure as hell, that would completely re-shape the entire 4K table...
At native 1080p with high + high RT set, where 6600xt feels comfortable, it averages 70 frames

Practically, gap between 6700xt and 6600xt at 1080p is %38.
4K however is antagonizing for 6600xt;

Now the gap is %78. It quite literally averages 28 frames with high preset and high Ray Tracing, which is practically equivalent to PS5 (although high preset sets RT object range to 6, but it is not affecting GPU bound performance heavily, so it is not a huge factor)
Full benchmark here; https://www.techspot.com/article/2518-spiderman-remastered-benchmarks/
Full 4K table; https://static.techspot.com/articles-info/2518/bench/4K-RT.png
Full 1080p table; https://static.techspot.com/articles-info/2518/bench/1080p-RT.png
Full 1440p table; https://static.techspot.com/articles-info/2518/bench/1440p-RT.png
Its not a VRAM limitation either (the test is done with high preset, so it uses high textures). It quite literally chokes on its bandwidth. From having a gap of %38 at 1080p, to %55 to 1440p and finally %78 at 4K.
Even 6700xt with its 192 bit 384 GB/s suffers from it, mildly:
At 1440p, gap between 6700xt and 6900xt is %24 (101 FPS vs. 80 FPS). That gap widens to %40 at 4K (70 FPS vs 50 FPS).
So yeah, 6600xt is the worst offender in this case. It scales horribly to 4K.
Although I don't give any respect to this test. If Techspot did this test with Very High textures, it would be a completely different picture. Let me paint you that picture at 4K:
- 6600xt is getting destroyed further, probably to 10-15 framerate average
- 3060 staying at its exact same location, having enough VRAM
- 2070 dropping to a 25 framerate average, breaking parity with 3060
- 3070 dropping to a 43 framerate average, breaking parity with 2080ti
And so on. You get the gist of it. I invite Hardware Unboxed to replicate the test with Very High textures in Times Square. Sure as hell, that would completely re-shape the entire 4K table...
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