Oblivion Remastered |OT| Kvatching up with an old hero

Sound good but like i said, combat being too clunky and unprecise could make unfair difficult even more unfair, same problem that elex had.

Like i can enjoy do no damage and being killed in 2 hit but not when t it's the control's fault more than mine.
I think going with a very hard difficulty would be more frustrating than fun, probably. Combat isn't so much about skill, which still matters ofc, but more about the numbers and levels and stuff. If an enemy is way over your capabilities it won't matter how skilled you are as a player: your stamina will be depleted in a matter of seconds and you'll die soon after.
 
Does it feel like elex on max difficulty where you get killed by simple rats for the first 10-20 hours?

I kinda like to get absolutely fucked for the first part of a game until i make big progress, it make feel progression more worthy but i'm not sure if it can be too bad with such a clunky ass unprecise combat.
Not the rats, but the first zombie hits very hard. I used a ton of blocking and spacing to kill him. After that however I mostly stuck to killing rats and goblins because at the beginning my character simply wasn't ready yet to fight bigger threats. Even then, when I came across a pair of two or more, it was better to lead them into traps or run away to regroup and pick them off one by one.

After doing some of the simpler quests and leveling strength I started to feel confident enough to fight the small daedra with wings who mainly use spells (name escapes me at the moment) and wolves. However I came across a bandit and struggled/barely survived, so I knew I had to keep working towards being able to eventually fight another human.

This might sound funny, but it honestly feels like an RPG anime where the protagonist struggles with smaller enemy types and has to seriously plan out their attacks to get strong enough to contend with the next biggest threat, but they have to be careful because they could still be overwhelmed by a group of lower level threats. Like Goblin Slayer season 1 or something.
 
Not the rats, but the first zombie hits very hard. I used a ton of blocking and spacing to kill him. After that however I mostly stuck to killing rats and goblins because at the beginning my character simply wasn't ready yet to fight bigger threats. Even then, when I came across a pair of two or more, it was better to lead them into traps or run away to regroup and pick them off one by one.

After doing some of the simpler quests and leveling strength I started to feel confident enough to fight the small daedra with wings who mainly use spells (name escapes me at the moment) and wolves. However I came across a bandit and struggled/barely survived, so I knew I had to keep working towards being able to eventually fight another human.

This might sound funny, but it honestly feels like an RPG anime where the protagonist struggles with smaller enemy types and has to seriously plan out their attacks to get strong enough to contend with the next biggest threat, but they have to be careful because they could still be overwhelmed by a group of lower level threats. Like Goblin Slayer season 1 or something.
The opposite of a power fantasy sounds good to me, i love struggling at the beginning of a game.
 
The opposite of a power fantasy sounds good to me, i love struggling at the beginning of a game.
I don't know if it helps, but I chose "The Lord" trait during the intro sequence with this difficulty.

I'm not sure if the difficulty modifies how much you earn, but I also felt the struggle of earning just enough gold to afford a spell or two at the discount spell option, or that one piece of armor I was needing.

It has been a fantastic experience so far at 13 hours in but I understand why it wouldn't be for everyone. If only they had added the survival mode from Skyrim with needing to eat food and warmth/campfires. It would make much more sense in Oblivion since you wouldn't suffer from freezing in nearly every area like in skyrim.
 
when Skyrim came out, people criticized it for being a huge downgrade compared to Oblivion in that it simplified the systems too much

fast forward to 2025, and people are complaining that Oblivion is "dated" and inferior to the systems in Skyrim

I still believe Oblivion does many, many things better than Skyrim, despite being "dated"
 
Played through until I got out of the sewers and I'm absolutely slapjawed at how beautiful this is. I went back and watched the sewer section on YouTube before jumping in and it's hard to believe. Gunna take work off tomorrow.

Side note: using a Dualsense, what are your alls key bindings? I'm not sure I like the default button map.

Jump has been hardwired to be X/A for me for the last 15 years so I switched that with the interact button.
 
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I'll be honest papitos, I'm not enjoying this. While the game does look visually impressive at times, the overall experience feels very janky. The animations are very rough (what is this running animation? Lol) NPCs are buggy as hell and frequently get stuck. I often have to reload a previous save to fix the issue. Gameplay wise, it feels extremely dated and not fun. I don't have the nostalgic factor either although I loved Skyrim and Fallout

I understand why it's being called a remaster though, it's essentially the same game with improved graphics. That alone doesn't justify the 65 euro price tag for me personally

I'll probably pick it up again once it's properly patched and available at a more reasonable price, but for now, I'm going to request a refund.

Shame because I was looking forward to play it
Its on gamepass papito and it uses the same engine as the original with another engine supplying the graphics.
 
Yeah, there's also very strange input lag in the combat.
i noticed i cant have a good back and forth with the shield its like it doesnt register inputs right and strong strikes miss all the time now because i think they aded smaller hit boxes now but with oblivions fast jerky movemments you miss all of them now where before you stil hit. bethesda should make a aim assist for weapons update
 
Hey so lets say I have Heal Minor Wounds and Heal Major Wounds. I can heal by casting Heal Minor a few times or by casting Heal Major just once. The later is way more convenient, but, would I get the same ammount of skill experience that if I healed by casting Heal Minor many times?
 
The difficulty is borked. If you play on hard mode you take 3x damage instead of 1.5x. If you play on the hardest difficulty you take 5x damage and deal 0.2x.
that and need to update fix the hit detection im missing constantly heavy strikes becasue the hit boxes are smaller in this game and the jerky fast oblivion movemnet has no assist
 
I can't believe how good it looks, I don't understand how they've done it, and that bit about Creation Engine as the brain, are they running two engines in parallell here??

And it plays so great! Thought it would be much jankier, melee combat is below Avowed but they must've upgraded it, it's not nearly as janky as I remember it.

Also, I haven't seen a single stutter yet on PC praise the lord!
 
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I don't think it looks as good as Avowed on a sheer technical level (both being recent UE5 games and all), but it does look fantastic.

Amazing to see / play Oblivion in this fidelity.

Series X:

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Jump has been hardwired to be X/A for me for the last 15 years so I switched that with the interact button.
I used to be the same. Something changed within the past decade though and I switched to bumper jumper control scheme as my primary.

I probably played too many shooters. Letting go of the right stick to hit A (or X) became too much of a detriment.
 
I'm very afraid that with all of the complaints regarding expert difficulty, they will probably nerf it.

I find it to be the perfect difficulty in which I had to struggle early on and play very creatively at the beginning in order to get strong enough to be on equal footing with enemies.

It also makes me utilize the dodge system and think about spacing, attack timing, prep for certain battles, taking cover behind an object when a fireball is hurled at me, or running away to regroup or lead enemies into a trap when outnumbered, etc.

It feels like a daunting, but very winnable and satisfying RPG experience.

What's there to nerf?

There are various difficulty modes for people to select.
 
What's there to nerf?

There are various difficulty modes for people to select.
The most common complaint I've been seeing everywhere is that adept(normal) is now too easy and expert(hard) is now too hard.

That's why I'm afraid they will slightly nerf hard mode rather than simply buff/tweak normal mode. I'm used to modern day devs nerfing more often than buffing.
 
The most common complaint I've been seeing everywhere is that adept(normal) is now too easy and expert(hard) is now too hard.

That's why I'm afraid they will slightly nerf hard mode rather than simply buff/tweak normal mode. I'm used to modern day devs nerfing more often than buffing.

Personally I'm finding expert to be a nice balance. It's hard enough in certain scenarios early on that you need to get creative and tactical with how you approach combat encounters.
 
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