I think that you can remove it in the options menu, if I'm not wrong.I love the look of these games and I'm interested in playing them. Wish you could adjust the depth of field blur though.
I researched this in the past and can't say for certain since I don't own either game. But I did find this page about how to do it Octopath Traveler II. It seems to ruin some of the lighting effects, but I'd personally take it over the blurriness.I think that you can remove it in the options menu, if I'm not wrong.
It’s already out on PS5 but Xbox I have no idea when they going to get it.Is this coming to Consoles or xbox?
I think Partitio is my favorite character and class so far. You're right, Rest is crazy good. I've only done a few character's chapter 1 stories so far. Work has been crazy, but this weekend I'm planning on putting in a lot of hours on this.Man, Merchant is OP just from "rest" skill. Basically anything that can't 1hko you can be outlasted. If I put Warrior's counter on with that, seems like a (boring) but easy guaranteed win.
The lighting difference is probably because they turned off the bloom too. I did the same thing when I played Triangle Strategy since I hated the look.I researched this in the past and can't say for certain since I don't own either game. But I did find this page about how to do it Octopath Traveler II. It seems to ruin some of the lighting effects, but I'd personally take it over the blurriness.
OCTOPATH TRAVELER II: How to Turn Off Depth of Field - GamePretty
Here is a short guide on how to disable Depth of Field, if you dislike it. How to Disable depth of field you can disable it same as octopath traveler 1, but file location is different. pass %userprofile%AppDataLocalOctopath_Traveler2SavedConfigWindowsNoEditor file name Engine.ini %userprofile%...www.gamepretty.com
Before:
After:
I very much get aJust finished Osvald Chp3. Anyone else get the vibes that Harvey is just an alter ego and he's lost his marbles while trying to figure out "supermagic" or whatever? I mean his assistant and the guard both just kinda go silent when he brings up Harvey's name, and there's this big elaborate scheme by Harvey to make him go through all of these roundabout methods to find him. Part of me also wonders if his wife IS the assistant and she's playing the part since he's clearly lost it. I'm probably overthinking it, but that's the vibe I got after the chapter played out. Would be a nice little Shyamalan Twist™.
Start the full game, save your demo save once in the full game. Delete demo.Bought the full game on steam. I played the demo prior.
Do I need to keep the demo installed to keep the safe file until I beat the game, or only until I start up the full game, then I can delete the demo ?
It's PS5, Switch and PC.Is this coming to Consoles or xbox?
I didn't do it for Octopath, but other games work that you can delete the demo after loading the main game.Bought the full game on steam. I played the demo prior.
Do I need to keep the demo installed to keep the safe file until I beat the game, or only until I start up the full game, then I can delete the demo ?
Start the full game, save your demo save once in the full game. Delete demo.
Weird. I feel it's the exact same game almost. They just swapped out new characters into the same roles and started over.Just want to chime in. I absolutely love this game, so much better than the original, the characters, the world, NOT THE MUSIC - it's just not as good this is a 7.5 out of 10, the original to me was a 10, the jobs and depth. Really incredible game.
I agree that the music hasn't been AS good as the first one, but there are plenty of noteworthy tracks, and they all create the proper ambiance for the area they're played.Just want to chime in. I absolutely love this game, so much better than the original, the characters, the world, NOT THE MUSIC - it's just not as good this is a 7.5 out of 10, the original to me was a 10, the jobs and depth. Really incredible game.
I couldn't agree more, I absolutely love her and her story. She is very straight forward but in very charming way, I like her personality same reason I like Luffy.I really like Ochette, she's a very refreshing personality and it adds an appropriate amount of levity to the otherwise heavy/dramatic stories of the other characters.
If you wondering if the story connected, then I would they completely separate, same way Bravely Default II was from original Bravely Default and Bravely Second.Probably been asked many times before, but should I play the first game before this? They look very similar.
You can start with the second game, and if you enjoy, you can always play the first after.Probably been asked many times before, but should I play the first game before this? They look very similar.
Yes. Some of the music has blown me away. It's really well mixed as well.Thank you! Turns out when you load up the full game and do the file transfer thing it also deletes the demo on its own out of the steam library. Super slick.
Just did Partitio chapter 1. HIs abilities are SO fucking cool.
I can tell this game is something really special just from a few hours. The soundtrack alone is worth the price of entry. Incredible work by the composer.
It seems to be completely dependent on your level. It's like old-school JRPGs where 90% of the "challenge" is being a high enough level or not.Does the game's curve get tougher after Ch 2? Some of these bosses have been a breeze, especially with the new classes and stuff.
Otherwise having a blast. The soundtrack is distractingly good.
We're not?You're entitled to complain.
We're not here to circle jerk.
I 100% agree with this post.I've been playing this slowly over the past week...putting in a few hours a night...Finally got through all the first chapters for each character, and ehh..
I hate to say it, but this game suffers the same damn problems the first game did for me. They learned literally nothing, and just made another one. I mean look, the gameplay is not interesting enough to stand on it's own, and so you gotta balance that with good story or interesting characters. They get like 1/3 of the way there, but that's it. Where's the charm? Where's the aspect that is supposed endear me to these characters, because nothing does! The writing is so flat, and predicable. The structure is so rigid, and beyond the pretty 2D/HD look, the game is so boring to look at. Older 16 bit RPGs didn't just get by on their pixel art alone, the writing was interesting, there was wit and charm to the dialogue. Every thing about this feels so sterile, and lacking charm, and it was something I desperately hoped they would have learned to fix after the first game got so many complaints about it's writing.
I am sorry to come in this thread and just complain about something that you all may be enjoying, but I just needed to vent. I have been trying so so so hard to enjoy the game, and wanted to like it. I'm sad that I'm not
Understood and I agree with some of what you're saying, but after trying to make sense of bullshit like Kingdom Hearts 3, I think it's a breath of fresh air to have more smaller scale, simplistic stories. If you look at FFIV for instance, the story was mostly just about love, betrayal, becoming a better person until the last dungeon where it kinda flew off the handle. FFVI had a lot of individual stories but they were all fairly simple in their execution too, and it's always in talks for one of the best JRPGs of all time. I don't think the stories are bad, there just plain isn't enough interaction with party members. Everything feels very hollow, which is not something you should feel in a game with up to 8 party members.I've been playing this slowly over the past week...putting in a few hours a night...Finally got through all the first chapters for each character, and ehh..
I hate to say it, but this game suffers the same damn problems the first game did for me. They learned literally nothing, and just made another one. I mean look, the gameplay is not interesting enough to stand on it's own, and so you gotta balance that with good story or interesting characters. They get like 1/3 of the way there, but that's it. Where's the charm? Where's the aspect that is supposed endear me to these characters, because nothing does! The writing is so flat, and predicable. The structure is so rigid, and beyond the pretty 2D/HD look, the game is so boring to look at. Older 16 bit RPGs didn't just get by on their pixel art alone, the writing was interesting, there was wit and charm to the dialogue. Every thing about this feels so sterile, and lacking charm, and it was something I desperately hoped they would have learned to fix after the first game got so many complaints about it's writing.
I am sorry to come in this thread and just complain about something that you all may be enjoying, but I just needed to vent. I have been trying so so so hard to enjoy the game, and wanted to like it. I'm sad that I'm not
One example I keep coming back to is Live A Live. It's a remake of a Super Famicom game I never heard of before, but after playing the remake, it feels like a similar concept to Octopath Traveler, just done much much better. It's not like I don't like these type of games, because I legit think Live A Live might be my GOTY of 2022. It's did the whole multiple characters and narratives thing right. I loved how it all came together by the end of the game too, and it was so satisfying.Understood and I agree with some of what you're saying, but after trying to make sense of bullshit like Kingdom Hearts 3, I think it's a breath of fresh air to have more smaller scale, simplistic stories. If you look at FFIV for instance, the story was mostly just about love, betrayal, becoming a better person until the last dungeon where it kinda flew off the handle. FFVI had a lot of individual stories but they were all fairly simple in their execution too, and it's always in talks for one of the best JRPGs of all time. I don't think the stories are bad, there just plain isn't enough interaction with party members. Everything feels very hollow, which is not something you should feel in a game with up to 8 party members.
I don't really see any point to the "it's optional to recruit the characters" as a mechanic. I'm sure 90% of the players get them all anyways, so maybe in the future they should do the recruiting chapters all as a linear part of the story so that they all have to exist and you can build events around that. Then open it up in chapter 2 and beyond to tackle their stories in whatever way you want, but working with the assumption that they're all in your party.
Not really. Your equipment and strategy matter more in these games. You can beat level 50 dungeons at level 20 for example.It seems to be completely dependent on your level. It's like old-school JRPGs where 90% of the "challenge" is being a high enough level or not.
I don't necessarily mean that as a criticism. Sometimes that is fun. It was what made the original Dragon Quest/Warrior games rewarding.
I mean I agree with your sentiments about what made the classics great, but I feel this does quite a good job managing the formula set by the first. I've loved the character interactions I've seen so far and there has been a lot more going on with NPCs and such. The dialogue is simple and much better than the first IMO. And the soundtrack really adds a lot. Shame it's not clicking with you, because I find it far superior to the first.I've been playing this slowly over the past week...putting in a few hours a night...Finally got through all the first chapters for each character, and ehh..
I hate to say it, but this game suffers the same damn problems the first game did for me. They learned literally nothing, and just made another one. I mean look, the gameplay is not interesting enough to stand on it's own, and so you gotta balance that with good story or interesting characters. They get like 1/3 of the way there, but that's it. Where's the charm? Where's the aspect that is supposed endear me to these characters, because nothing does! The writing is so flat, and predicable. The structure is so rigid, and beyond the pretty 2D/HD look, the game is so boring to look at. Older 16 bit RPGs didn't just get by on their pixel art alone, the writing was interesting, there was wit and charm to the dialogue. Every thing about this feels so sterile, and lacking charm, and it was something I desperately hoped they would have learned to fix after the first game got so many complaints about it's writing.
I am sorry to come in this thread and just complain about something that you all may be enjoying, but I just needed to vent. I have been trying so so so hard to enjoy the game, and wanted to like it. I'm sad that I'm not
I've been playing this slowly over the past week...putting in a few hours a night...Finally got through all the first chapters for each character, and ehh..
I hate to say it, but this game suffers the same damn problems the first game did for me. They learned literally nothing, and just made another one. I mean look, the gameplay is not interesting enough to stand on it's own, and so you gotta balance that with good story or interesting characters. They get like 1/3 of the way there, but that's it. Where's the charm? Where's the aspect that is supposed endear me to these characters, because nothing does! The writing is so flat, and predicable. The structure is so rigid, and beyond the pretty 2D/HD look, the game is so boring to look at. Older 16 bit RPGs didn't just get by on their pixel art alone, the writing was interesting, there was wit and charm to the dialogue. Every thing about this feels so sterile, and lacking charm, and it was something I desperately hoped they would have learned to fix after the first game got so many complaints about it's writing.
I've been actually playing it on the Deck quite a bit too, it is a perfect handheld game.Finished Osvald chapter 2 and nearly done with Temenos chapter 1. I absolutely love Temenos' character. What an original guy lol. His combination of character traits is immediately memorable.
Love the game so far but it can very slow and mellow with a lot of story. I can't imagine playing this on anything but Switch. Feels like it was made for handheld.
...I'd personally take it over the blurriness.
...
Yeah exactly. The episodic format is the best part. The anti-thesis of the overly long JRPG that's too time consuming to play.I totally understand the critique that this game isn't a large epic like some old school JRPGs but it does scratch a more digestible itch. I know I can knock out a chapter or two in a set time frame which each have their own beginning middle and end.
During a busy week, I don't feel daunted in returning for a quick session since it will be fresh, and the underlying snowball progression makes it something to look forward to. I've certainly fallen off JRPGs for that reason. Coming back after a vacation not knowing where I was and not willing to invest a couple hours of grinding without any story progression.
There are plenty in the epic category so I'm happy they stuck to this more compact style with this series.
Because the blurriness gives me a headache just looking at it. At the very least, I would want to tone it down.
It's those features and artistic expressions that help to make these games so beautiful. The depth blurs back like it would in reality. It mixes the two.
Eh, to each their own, of course.
People can dislike the structure but it what makes Octopath, Octopath. There are already 1000 other JRPG with linear story progression out there.Yeah exactly. The episodic format is the best part. The anti-thesis of the overly long JRPG that's too time consuming to play.