I feel nauseous after playing lucky's tale for an hour
only a bit and it kinda built up over time
bad sign or nothing to be concerned about?
gah... my fun just had to be ruined...
is the cable detachable from the headset? seems like i have a faulty HDMI connection. reddit folk say its common to have to replace cables but i think they're confused with the DK
gah... my fun just had to be ruined...
is the cable detachable from the headset? seems like i have a faulty HDMI connection. reddit folk say its common to have to replace cables but i think they're confused with the DK
Were for open systems, obviously.
I think consumers and developers are pretty sophisticated nowadays, and know what is in their best interests long term (open).
I also think there are going to be a lot of companies building VR systems, which will make it really unlikely that anyone will be able to get away with a closed system.
As far as Valve, weve made some progress away from being a gatekeeper, and weve got a plan to where we are completely out of the way of developers and customers connecting.
I feel nauseous after playing lucky's tale for an hour
only a bit and it kinda built up over time
bad sign or nothing to be concerned about?
I also post it here, because it actually affects Oculus:
Gabe Newell on Exclusivity:
http://uploadvr.com/gabe-newell-responds-concerns-oculus-exclusivity/
The difference is that it's happening on PC and is currently locked to a peripheral, so there's a reason people are more upset about this. Although I do think there are examples on consoles which are far more egregious - paying a small indie developer some money to finish a game and make that back through a short period of exclusivity on their store is one thing, Sony paying for exclusivity for a piece of DLC for a game by a major publisher is an entirely different shitty practice.I don't understand the shit that Oculus gets for paying for exclusivity. Thank god Sony or Microsoft don't do that, imagine the shit they'd get.oh wait
Further away than I would like.
Watching him point his finger out and turn the rotary phone made me internally woah
Man, hearing about The Climb getting Touch controller options really makes me want to wait until it's out. I was one of them that thought it would be stupid unless you didn't hang your arms up all the time and it seems that approach is what they're taking, more of an 'aiming' than 'hold'
Upload VR: Oculus Touch vs. HTC Vive
Tested impressions of Wilson's Heart, Unspoken, and Feral Rights. Interview with Luckey and Nate
Super excited for Touch.
In Dirt Rally news, they just released 1.11 today, which was the patch that was originally going to include Oculus support before they decided to yank it out. VR is supposedly coming in the next patch "soon after".
Dirt Rally VR has been delayed a few times now. Hope they can get everything worked out.
I wonder if it's technical challenges or just something as basic as figuring out how to avoid the VR version being barf city with all the bouncy bumpy driving you get in rally racing compared to the racing in Project Cars.
I imagine rally racing would be Barf city for some people even if they were actually in the car. At some point you have to accept that some of the audience that wants to try this will not keep their lunch.
I'm really sceptical of what Touch controls will add to it. Either way though, it works really well without them.
So I typically check Best Buy once a week or so and was surprised to see they say they have it available.
Ordered. Said it would arrive by 6/22.
Thought I'd share. Typically they show as back ordered so hopefully not a mistake in the system.
I really hope some of those incredible looking PS VR games eventually get announced for PC. Couldn't even believe that Sony managed to get such AAA content so fast for VR. Slim pickins for good VR content on the PC.
like which ones?
- I was kind of prepared for this already from trying out a friend's DK1 a few years (!) back, but the image quality is not what I imagined. People don't like chromatic aberration effects in games? The Oculus Rift is nearly all chromatic aberration.
You can use your own videos with Oculus Video. Another option is to get Virtual Desktop, which lets you do see your computer's desktop in VR and run any app you normally would. So you make the desktop large and 10 meters away, and that'll do a decent job of looking like it's movie-theater-sized, and then you just open up your web browser and use YouTube or Amazon Prime or Netflix or whatever. It even has a theater environment you can buy for a couple bucks, but that environment doesn't let you resize the desktop/movie.Got my Rift yesterday. Was initially unimpressed with the demo's I tried. Then I played Luckys Tale, as soon as that game started I was in awe, amazing experience having that whole carton world at your feet. Anyway I now have Elite Dangerous, Live for Speed and Eve: Valkyrie to try.
But what I'm looking for is a great video app. Tried Oculus Video, but all the sample video's seem very low quality. What's the best video app that will let me use my own very high quality videos? Also is there any source for extremely high quality 360 video files? I have a 80Mb connection so the higher quality the better.
Also what about a cinema app? Way back with DK1 one of my favourite things was the VR Cinema app that put you right in a cinema with a huge screen in front of you. Is there a good one for CV1?
If you're seeing chromatic aberration in the Rift, you've either got it configured wrong, are wearing it wrong, or both. Pay particular attention to the eye distance slider.
Chromatic aberration was, as you point out, a problem with the developer kits. Game developers often wrote their own routines to compensate, with varying degrees of luck. The final Rift more or less eliminated this problem, and I haven't seen the effect even once on it.
Any idea on the shipping status now? I am late July, but seems according to reddit some will get their late july shipping they ordered in March already.
I ordered at the end of February (when the HTC preorders went up).
Oculus is shipping ahead of schedule; I was set for mid-July (11-18 or something like that) and received mine earlier this week. Sounds like yours will ship momentarily if you're in North America.