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Oculus Rift Launch Thread: Ballpark 2016

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rickyson1

Member
The Oculus support reminds me of the Steam support.

I wrote them in my email, that I did everything to change the payment method, called my bank, who said there shouldnt be any problem and they also didnt receive any charge, tried different browsers, when I try to use Paypal it shows "Something went wrong" and I get a copy-paste answer to do all that....

I would highly recommend a 3 way call if you can,works wonders for cutting through multi-party confusion like this

was having issues with my bank buying a computer a couple years back eventually did a 3 way call and suddenly everything was instantly resolved
 

LogicStep

Member
If you preordered Rift, you get a code for EVE Valkyrie as well. For Elite you already have the VR version, same for Project CARS. Think some of the games/software also give you a key to add them in Oculus Home if you buy them through Steam.
I didn't preceded, just bought it from best buy yesterday. Cool about elite. Should be much more interesting in VR. I barely put an hour into it. I hope no man's sky supports oculus, would be amazing.
 

owlbeak

Member
Yeah, Elite: Dangerous was the reason I bought my Rift and holy shit have I been blown away while playing it since I got my Rift yesterday. I've played the game for two years in non-VR but this is crazy.
 
Decided to write a review of Edge of Nowhere, here it is:

Being a new medium VR is desperately looking for great developers to focus on VR titles. Enter Insomniac who has a three game deal with Oculus, their first game is the horror adventure game Edge of Nowhere. This game was kind of looked at as the third party golden child, the game from the great developer that will show how great exclusive VR games can be. Well I feel they failed. Instead this game further leads proof to those that believe that VR games are cheaply made games with terrible graphics and are mostly a gimmick.

Edge of Nowhere is a third person action adventure horror themed game where the camera follows behind the player. There is no camera control, you get to look where you want to see as the world is all around you. For the most part this works great but the effect of watching figures come to life around you like in Lucky's Tale is not as strong. Outside of a few moments it just felt like any other third person game except the screen is on your face. Because the camera is fixed to always being behind the character everything only moves forward, yes you can turn around and run back but the camera stays stuck and the only way to see where you are going is to physically turn around to the point where you can't see your character. Basically it's not designed to go back and because of that there is zero exploration, everything just pushes you forward.

So all you basically do is run forward, jump and climb a lot. Climbing is uncharted and Tomb Raider like with lots of that kind of auto climbing stuff. It does have an ice pick so that you can attach to ice walls, this is taken directly from Rise of the Tomb Raider. Most of the time this is boring busy work but there are a few times where there is some danger requiring some form of actual skill to get through it. I wish there was more of that but most of the time you are just going through the motions.

The other half of the game is the action stealth portion. You have to navigate these ice caverns that are filled with lovecraftian monsters that want to kill you. Each type of monster has a way to detect you; there is the sight monster, the sound monster and those that do both. Your character comes with the ability to pick up a few rocks at a time which he can throw to create distractions or even lure enemies into traps. You also get a shotgun that is supposed to be used in an emergency, which occurs when they see you, once they see you they charge right at you leaving attacking as the only defense. You also have a trusty axe for melee which is good for the smaller enemies and for stealth kills but totally useless against bigger humanoid monsters.

This game does a good job slowly building up the stealth segments into more and more complex rooms. It starts with basic small bug like monsters that you can kill easily with an axe. Some hide in the ceiling meaning you have to look up to see them which is about the only VR centric gameplay mechanic. There are these plants that expand with spikes like a blowfish when you come near them. These are laid out in such a way where they are obstacles in your path which can also be used as traps. When it all comes together and you have multiple types of enemies, blowfish plants and tight areas to navigate the game does shine. There is a steady stream of new enemies for a good chunk of the game to keep these moments interesting but by the last third of the game there are no more new enemies (outside of bosses) and it's just repetition.

The best part are the large setpieces that involve this massive monster which in VR is so impressive to behold. It's a great change of pace and it adds some much needed variety to the gameplay. There are also uncharted like run away from the camera chase moments. There are two boss battles focused on gunplay which is done with motion aiming by using your head, these are pretty damn good. If the shooting was more pronounced I feel they could have had a decent action game. The stealth is so basic there just isn't enough meat there for experimental gameplay.

The story is a big part of it and it's where the VR really shines. Your main character starts to hallucinate and he sees all kinds of visions which put other characters floating around you at times. There are genuine brilliant VR moments that occur, one of my favorite is when a character tells you to turn around and you hear a monster breathing down your neck, you have to physically turn your head to see it, the feeling of fear was real. Also the ending and how it uses VR is just pure brilliance. It's such a shame that these moments are fleeting, the majority of the game it simply feels like VR is a more immersive camera and serves no real purpose.

Edge of Nowhere feels like the first third of a much larger game, by the time it gets going it's over already. When I finished the game on hard my game clock showed 3 hours and 45 minutes. Once you finish there is no reason at all to ever play it again. The gameplay and stealth mechanics aren't deep enough to warrant a second playthrough. Those that like the smaller story centric games may find this worth it, but if you play for the gaming experience this is a way too shallow of a game for $40.


Graphically it is on par with other Oculus developed games like Chronos and Lucky’s Tale which is to say it kind of looks like early PS3 graphics. There is very little detail on the models, the environments are all bland locations filled with ice. The sound is fantastic, one of the best aspects of VR no one really talks about is how great the surround sound is, it's all around you and really heightens the experience. The voice acting is standard horror game fare, nothing terrible but nothing great either.


Edge of Nowhere is simply a short story driven game with decent stealth action mechanics that never get any depth. If a four hour story driven game is fine with you and you are starved for VR games go ahead and get it. But I expect more from Insomniac, their games are usually a blast to play and offer loads of replay value; it is a shame that didn’t translate into this. It’s not a bad game, just one that felt undercooked. The other side of the equation is how good of a VR only game is it and even in that regard it kind of fails as the unique qualities of VR only come into play in a few areas. There are better cheaper VR games to play on your VR device.

Score: 5/10
 

corin7

Neo Member
I'm looking at videos of different games but it's hard to appreciate if they are good or not without trying on vr. Looks like I get Lucky's tale. Don't think Eve is included so I could get that. Chronos looks cool. Lost looks interesting. I'm just not sure on what to get.

I actually own a copy of elite dangerous, does that have support for vr already or do I need to buy something else on top? I'm open to recommendations on games or vr experiences.

I have Adr1ft and Vanishing of Ethan Carter on my steam cart.

EVE and Chronos are early favorites. Also Blaze Rush is only $5 right now and worth every penny.
 

Haint

Member
EVE and Chronos are early favorites. Also Blaze Rush is only $5 right now and worth every penny.

Eve is pretty unanimously considered a mediocre massively overpriced disappointment. I think you're confusing Eve and Elite Dangerous.
 

corin7

Neo Member
Eve is pretty unanimously considered a mediocre massively overpriced disappointment. I think you're confusing Eve and Elite Dangerous.

Actually EVE was considered a mediocre disappointment at launch. Pretty much anyone who has played it recently will tell you it's pretty rad.
 

Haint

Member
Actually EVE was considered a mediocre disappointment at launch. Pretty much anyone who has played it recently will tell you it's pretty rad.

I tried the Carrier update a few days ago and it just seemed to be a slight variation on the capture point mode that has existed since launch. Certainly nothing wildly new or original that would alter one's entire opinion of the game. IIRC they have also rebalanced when ships unlock and let you buy Loadout slots rather than rent them, neither of which drastically effects the game. Was there something else to it I've missed?
 

vermadas

Member
Anyone who wants a good space combat game with a single player campaign, but is intimidated by Elite, should look at House of the Dying Sun. It's in Early Access but I think is nearly feature complete.
 

vermadas

Member
I cant seem to play house of the dying son with audio everytime i play in vr its mute

I have a problem with Blazerush where it doesn't switch to Rift audio from my default Windows sound device. I have to switch it manually before I play. Could be a similar issue.
 
I would highly recommend a 3 way call if you can,works wonders for cutting through multi-party confusion like this

was having issues with my bank buying a computer a couple years back eventually did a 3 way call and suddenly everything was instantly resolved

Not sure what a 3way call is, since I am in Germany. I talked with my bank today, but they said they didnt even see anyone trying to get money from my account. The CC data is also right, so not quite sure what happened..
 

Wallach

Member
Not sure what a 3way call is, since I am in Germany. I talked with my bank today, but they said they didnt even see anyone trying to get money from my account. The CC data is also right, so not quite sure what happened..

Does your billing address and shipping address match? I'd heard that caused issues ordering directly from Oculus.
 
Does your billing address and shipping address match? I'd heard that caused issues ordering directly from Oculus.

Yeah. The only problem that might have caused it was that my shipping adress didnt have my second name on it while my CC has. So I changed it to "First name second name surname". Hope that was the reason...

Edit:

F0NDGH8.jpg


lol
 

robotrock

Banned
I'm having a real hell of a time trying to browse the Steam sale for good VR games that will work with the Rift.

Any recommendations?
 

LogicStep

Member
I'm having a real hell of a time trying to browse the Steam sale for good VR games that will work with the Rift.

Any recommendations?

I'm looking for the same.

I have a question. Can I buy games and download them from the oculus store if I don't have my rift yet?

Also, how are early access games handled? Do they get updated at the same time that they are on other platforms like on Steam? Trying to figure out where I want to keep my games at. If something is on Steam and Rift store I might want to just keep all my games in one place.
 

Mister Wolf

Gold Member
My rift should be coming soon, I know I'm picking up chronos, edge of nowhere, and eve. Any other games or experiences you all would recommend? If anyone has been using vorpx is it worth buying?
 

gdt

Member
My rift should be coming soon, I know I'm picking up chronos, edge of nowhere, and eve. Any other games or experiences you all would recommend? If anyone has been using vorpx is it worth buying?

Lucky's Tale....Technolust.....that's all else I have experience with. Ethan Carter VR as well probably.


Can't say about vorpx.
 

Jamesac68

Banned
I'm having a real hell of a time trying to browse the Steam sale for good VR games that will work with the Rift.

Any recommendations?

Polynomial 2 is amazing in VR. I enjoy leaving an enemy from an attack wave alive and running from it to tool around the cosmos and chill as much as I do getting involved in a nice neon-bullet firefight.
 

Darkdeus

Member
My rift should be coming soon, I know I'm picking up chronos, edge of nowhere, and eve. Any other games or experiences you all would recommend? If anyone has been using vorpx is it worth buying?

House of the Dying Sun is one of my favorites so far.
http://store.steampowered.com/app/283160/

If you have a wheel Assetto Corsa and Iracing are also very good. Dirt Rally should be adding VR support any day now too.

I would not recommend Vorpx for a first time user. It sounds like it takes a lot of work to get anything even half-way decent working.
 

Thoraxes

Member
I'm having a real hell of a time trying to browse the Steam sale for good VR games that will work with the Rift.

Any recommendations?

Select games at the top
Virtual Reality should be the fourth option on the dropdown
go to the mid right side of the page
uncheck Vive

Then scan the 6 or so pages.
 
I already have a Vive, but if I got a Rift would I still be able to play my compatible Steam games on it? Games like Project Cars, Elite?

I don't have to buy them again through the Oculus store do I? I want to avoid using their store as much as possible.

Hopefully they add Rift compatibility to things like Theblu and Hover Junkers as well once touch is out.
 

Wallach

Member
I already have a Vive, but if I got a Rift would I still be able to play my compatible Steam games on it? Games like Project Cars, Elite?

I don't have to buy them again through the Oculus store do I? I want to avoid using their store as much as possible.

Hopefully they add Rift compatibility to things like Theblu and Hover Junkers as well once touch is out.

Yeah, you can basically play anything that is using OpenVR on Steam (which as far as I know is everything). Obviously until you have Touch controllers you'd need a replacement for the tracked controllers (some people currently use Razer Hydras) but folks that have Touch engineering samples right now are already playing stuff like Hover Junkers or The Brookhaven Experiment since SteamVR & OpenVR already support them.

Really the only thing compatibility wise that those games don't currently have is the tracked hand pose data, the Touch translation in OpenVR is basically just mapping Vive buttons to Touch buttons.
 
Yeah, you can basically play anything that is using OpenVR on Steam (which as far as I know is everything). Obviously until you have Touch controllers you'd need a replacement for the tracked controllers (some people currently use Razer Hydras) but folks that have Touch engineering samples right now are already playing stuff like Hover Junkers or The Brookhaven Experiment since SteamVR & OpenVR already support them.

Really the only thing compatibility wise that those games don't currently have is the tracked hand pose data, the Touch translation in OpenVR is basically just mapping Vive buttons to Touch buttons.


Thanks.

Do you have a Vive as well? If so how would you compare the quality of picture between the two?
 

Wallach

Member
Do you have a Vive as well? If so how would you compare the quality of picture between the two?

Not yet. I wound up cancelling my first Vive order because a roofing expense that I'd expected to be around ~2.5k wound up being closer to ~10k as structure needed to be redone. I'll be re-ordering sometime next month I think now that it's out of the way.

I've used a Pre briefly and from what I understand really didn't see any changes between it and the retail, though it was a while ago (before I even had my Rift in hand). I'm not keen on relying on my own memory for that kind of subtle comparison - especially given I mostly looked at The Lab which I have never viewed on a Rift - but I would say that the Fresnel artifacts were slightly more tolerable on the Vive (though the radial reflections are a little more pronounced due to the larger grooves) and the SDE was more pronounced compared to the Rift. I also don't recall seeing any noticeable barrel distortion on the Vive, whereas regardless of how I adjust the fit on the Rift there seems to be a bit of visible distortion, which I sometimes find a bit distracting. You'll also have the overlap effect on the Rft whereas I think the Vive runs about a full overlap so I doubt it is visible there.

Once I have the Vive in hand I'd like to do a lot more A/B testing now that I have a bunch of content I can run on both HMDs. Hard to make any general statements on clarity other than the SDE until then.
 
Not yet. I wound up cancelling my first Vive order because a roofing expense that I'd expected to be around ~2.5k wound up being closer to ~10k as structure needed to be redone. I'll be re-ordering sometime next month I think now that it's out of the way.

I've used a Pre briefly and from what I understand really didn't see any changes between it and the retail, though it was a while ago (before I even had my Rift in hand). I'm not keen on relying on my own memory for that kind of subtle comparison - especially given I mostly looked at The Lab which I have never viewed on a Rift - but I would say that the Fresnel artifacts were slightly more tolerable on the Vive (though the radial reflections are a little more pronounced due to the larger grooves) and the SDE was more pronounced compared to the Rift. I also don't recall seeing any noticeable barrel distortion on the Vive, whereas regardless of how I adjust the fit on the Rift there seems to be a bit of visible distortion, which I sometimes find a bit distracting. You'll also have the overlap effect on the Rft whereas I think the Vive runs about a full overlap so I doubt it is visible there.

Once I have the Vive in hand I'd like to do a lot more A/B testing now that I have a bunch of content I can run on both HMDs. Hard to make any general statements on clarity other than the SDE until then.

Thanks again.
 

Scapegoat

Member
Do you have a Vive as well? If so how would you compare the quality of picture between the two?
I have both. For my eyes the Rift's picture quality is slightly superior in a number of comparisons to the Vive's, primarily; larger visual sweet spot, less noticeable screen door effect*, and less pronounced godray artifacts. Both headsets have slightly different "issues" with displaying all blacks correctly (I personally have no real issues with these artifacts). I would also add that the Oculus' superior ergonomics and lighter relative weight generally means the picture stays stable and in focus. You set it once when you put it on and rarely have to readjust it until you need to take it off. It's so. Damn. Polished.

With the Vive you are more often going back and making adjustments, and the headset is more prone to slight movements and nudges, especially when you whip around. You can achieve similar levels of stability compared to the Rift however it requires your headset to be strapped tight (the exact opposite feeling of wearing the Rift). Even then however in certain situations, such as looking straight down, the view may still tilt away - this is just the ergonomics of the head strap solution (which can be detached or jerry rigged with welders mask frames and the such). Some of it is simply the headset being slightly bulkier and heavier. And obviously the nature of roomscale VR contributes as you are much more likely to be looking and moving around.

Whew! That was a lot. Now, that all said - and like with the DK2 before it - it doesn't really matter. Oculus is the slightly superior viewing experience, and the Vive has it's little niggles, but Vive also brings roomscale. The niggles aren't that big of a deal, and roomscale is a big deal**. It's VR! You put on the headset and soon it all melts away as you become immersed in experience, man.


* Personally I find the current SDE hierarchy goes: CV1 > GearVR > Vive > DK2
** I can't wait to see what Oculus has in store with Touch!
 
I have both. For my eyes the Rift's picture quality is slightly superior in a number of comparisons to the Vive's, primarily; larger visual sweet spot, less noticeable screen door effect*, and less pronounced godray artifacts. Both headsets have slightly different "issues" with displaying all blacks correctly (I personally have no real issues with these artifacts). I would also add that the Oculus' superior ergonomics and lighter relative weight generally means the picture stays stable and in focus. You set it once when you put it on and rarely have to readjust it until you need to take it off. It's so. Damn. Polished.

With the Vive you are more often going back and making adjustments, and the headset is more prone to slight movements and nudges, especially when you whip around. You can achieve similar levels of stability compared to the Rift however it requires your headset to be strapped tight (the exact opposite feeling of wearing the Rift). Even then however in certain situations, such as looking straight down, the view may still tilt away - this is just the ergonomics of the head strap solution (which can be detached or jerry rigged with welders mask frames and the such). Some of it is simply the headset being slightly bulkier and heavier. And obviously the nature of roomscale VR contributes as you are much more likely to be looking and moving around.

Whew! That was a lot. Now, that all said - and like with the DK2 before it - it doesn't really matter. Oculus is the slightly superior viewing experience, and the Vive has it's little niggles, but Vive also brings roomscale. The niggles aren't that big of a deal, and roomscale is a big deal**. It's VR! You put on the headset and soon it all melts away as you become immersed in experience, man.


* Personally I find the current SDE hierarchy goes: CV1 > GearVR > Vive > DK2
** I can't wait to see what Oculus has in store with Touch!

This is great thanks.

Anybody here bought a USB hub because they didn't have enough free ports on their pc? If so what did you buy?
 

Donnie

Member
Want a good racing game for the Rift. Tried a free one called Live for Speed and its quite impressive in the Rift but seems a bit crap as a racing game.

What's Project Cars like in comparison? Also any other suggestions for the best racing experience with the Rift?
 

NotUS

Member
Want a good racing game for the Rift. Tried a free one called Live for Speed and its quite impressive in the Rift but seems a bit crap as a racing game.

What's Project Cars like in comparison? Also any other suggestions for the best racing experience with the Rift?

I've been blown away by Asseto Corsa on Oculus, its a sim though, but by god is it exhilarating.

I haven't quite got Project Cars working as well.

If you go with Asseto, make sure you do a google search for best video.ini settings, and copy that data into your .ini file.

Edit: Both games are in the current Steam sale.
 

Thoraxes

Member
Well, I bought and refunded Ethan Carter VR tonight.

It was super cool and super immersive, but even with the comfort mode my body didn't react well. My orientation felt great and all, but there was a slow growing pit in my stomach, my face started radiating heat, and my forehead was sweating like crazy.

It was really weird cause I didn't expect that to happen at all. I'll probably check out the normal game sans-VR during the holiday sale though. Gonna put the money towards Elite Dangerous instead.
 
I'd love to give Project CARS a go, but I cannot justify playing another racing sim when I've got the entire Forza series in my collection.

Maybe (probably) Forza Motorsport 7 will support Oculus Rift. I was gonna end that sentence with "on PC" but I think an Xbox will do it by then as well.
 
I just can't get into Project CARS. I thought VR would help that but it hasn't.

There is something absolutely dull about that game. So many tracks. So much customization. Yet, it bores me to tears. I'm not sure what it is. I put in over 100 hours into Gran Turismo 5 and about 30-40 into the last couple of Forza games.
 

vermadas

Member
I just can't get into Project CARS. I thought VR would help that but it hasn't.

There is something absolutely dull about that game. So many tracks. So much customization. Yet, it bores me to tears. I'm not sure what it is.

Yeah, I feel this way too. I was floored when I first got VR working in it, but I've only played it a few times. I was really hoping for a surprise announcement that Forza Horizon 3 would have VR support on PC. As far as I know, they haven't ruled it out, so I can only hope it will be implemented at a later date.

Trackmania Turbo was supposed to have support at Rift launch, and it still doesn't. For now, I wait for Dirt Rally (and wait, and wait)...
 
I just can't get into Project CARS. I thought VR would help that but it hasn't.

There is something absolutely dull about that game. So many tracks. So much customization. Yet, it bores me to tears. I'm not sure what it is. I put in over 100 hours into Gran Turismo 5 and about 30-40 into the last couple of Forza games.

For me, I figured out I like the progression. It's why Forza won out against GT for my time in the past. I love racing around a track and such but I need "something" to motivate me to keep doing it. It might be because AC I played since before it had a "career" so I never felt that it really was there once added.

PCars I haven't given enough time to really comment on the career.

Out of all the racers I played, Forza has the best career modes. I feel like I'm accomplishing something AND the racing is great.

I like progression, I like rewards, etc .. s the more sim-esque racing games while having a better racing engine, feel empty to me. I don't feel like I'm part of anything.
 

LogicStep

Member
Well, I bought and refunded Ethan Carter VR tonight.

It was super cool and super immersive, but even with the comfort mode my body didn't react well. My orientation felt great and all, but there was a slow growing pit in my stomach, my face started radiating heat, and my forehead was sweating like crazy.

It was really weird cause I didn't expect that to happen at all. I'll probably check out the normal game sans-VR during the holiday sale though. Gonna put the money towards Elite Dangerous instead.
Damn I bought it but I don't get my rift until Friday so I might not be able to refund it. I've never gotten sea sick or car sick or anything. Only feel weird if I try reading a lot in a car. So I'm hopeful that I won't be affected by motion sickness in VR.
 

anothertech

Member
Having a major problem here.

Every time anyone comes over now it's just a VR party. Every. Dam. Time. Don't even get me started on kicking my kids off the computer constantly.

Can't imagine how it would have been if I'd had this thing when I was a kid.

Mostly playing EvR/Gunjack, Technolust, and VR Time Machine right now.

Can't wait to try out The Climb.
 

Thoraxes

Member
Damn I bought it but I don't get my rift until Friday so I might not be able to refund it. I've never gotten sea sick or car sick or anything. Only feel weird if I try reading a lot in a car. So I'm hopeful that I won't be affected by motion sickness in VR.

I usually get carsick if i'm not driving or in the passenger seat. And i've felt fine with all the other VR games i've tried, though I still haven't gotten through many. No problems there outside of something a pill of meclizine couldn't cure. Ethan Carter is the only game where i've felt actual discomfort compared to just slight veritgo, or wosines which goes away a minute after I take off the headset anyways.

Hell though, your body may be totally fine with it!

Also I think Steam is 2 hours played or two weeks for refund. I could only make it a half hour up to where I explored a house.
 
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