Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

I'm actually replaying Ys 6 on my PSP right now (yeah, I know, shittiest version) in anticipation of Ys I&II hitting the VC.

Dragona, I challenge you to somehow incorporate Ys into my current tag, which was also of your fashioning, as I recall it. CANST THOU SUCCEED?
 
splattergnome said:
A serious comment: as someone who has no contact with the Turbografx-16 since I lived in Europe in the time, how does Ys stack up against other action-adventures and RPGs? I know the combat has been mentioned as being quirky, but besides that, how is the "mood", the atmosphere, and the basic gameplay?

This one's kinda hard to answer. You may find the game a bit...old school. Back in the day Ys 1&2 was amazing and fresh (for those of us outside of Japan anyways), but nowadays how much it holds up depends on the person playing. The combat *is* quirky and unique - just run into the enemy, if you hit it head on you get hurt, otherwise it (probably) does...though bosses of course each have their own strategies. Note, Ys 2 (the second half of the game) introduces magic, so it's not all about running into enemies. Aside from the bosses, the in-game graphics do look dated as well, like an NES game but more colorful.

Where Ys shines is in its music, and the Turbografx version had some great CD tunes. The music sets the mood perfectly. And for its day the game's cutscenes were top notch, almost but not quite FMV's, especially the one leading from Ys 1 to Ys 2. I always found the basic gameplay fun; there's a good deal of exploration to do, both in the world and in dungeons, you get clues (and much of the story) from the townsfolk, and there's a very clear level progression. When you first enter a new dungeon it can seem almost impossible but level up a few times by fighting those tough enemies and it becomes noticably easier (you know when it isn't worth levelling up anymore, as enemies stop giving more than 1 experience, or 0 even).

I do hope the Virtual Console game becomes popular enough to prod someone to bring more of the games to the US. It really sucks that the PS2 Ys 6 was crapped upon by the developer, trying to "Americanize" it to the point it had the worst ever 3D cutscenes with horrid voice acting rather than a snazzy anime intro. Ys: Oath of Felghana for PC (a 3D remake of Ys 3) is my favorite PC game...ever, and more people need to experience the awesome of it!
 
Dragona Akehi said:
Simple, I ban everyone who buys dreck like SMRPG, and give tags out to those who made the intelligent choice of Ys.

Hey, at the time it came out, SMRPG was good. It's just vastly surpassed by Paper Mario.

...

You know, I think I have my original newspaper review of Super Mario RPG somewhere in my clippings binder. I should find it...
 
Actually, you could use a code to unlock replace the shittastic new CG anime cutscenes with the original anime ones in the PS2 version of Ys VI. PSP version had the anime cutscenes by default.

Despite overall jankiness, the PSP version was the closest to original (JP only) PC version.

But yes, Ys OiF is by far my favorite Ys games now. Ys I and II will always hold a special place in my heart, if only because most of the newer games don't really have anything to do with Ys anymore, sadly.
 
Dragona Akehi said:
Simple, I ban everyone who buys dreck like SMRPG, and give tags out to those who made the intelligent choice of Ys.

Gee, makes you wonder how many people have been banned for acknowledging or having "bad" games.

You guys really only want the elite of the elite, do you?
 
loosus said:
The only Ys that I liked was the third one, and it's apparently the bastard child. :lol

Only until it was remade for the PC relatively recently.
And whatever flaws Ys III might have had when compared to its predecessors and successors, nothing can ever take away from it's utterly fantastic soundtrack! Even people who hate on the game tend to acknowledge that one...
 
Dragona Akehi said:
Simple, I ban everyone who buys dreck like SMRPG, and give tags out to those who made the intelligent choice of Ys.

I actually bought a Wii pretty much for Ys. There were other things I wanted sure, but seeing that on the August release list pushed me over the edge to get one. I had a Turbo back in the day, but no CD. I was so jealous of my friend that had it, it looked so awesome and I loved the way you basically finished the first game and it sent you straight into the second.

Since Duos still go for up to $200 these days, the Wii made much more sense. I'm taking Monday off now, it had better be there!
 
Amir0x said:
Is this some kind of joke? Don't let half-fed nostalgia blind you of the differences between legitimate quality RPG experiences like Paper Mario and the Square tainted rubber world of Super Mario RPG.
It seems like your are blinded from being so far up your own ass to understand that some peoples' may differ from your own.

Paper Mario understands what it is working with, and integrates everything in a supremely expert way which melds traditional Mario and RPGs in a PERFECT manner. Square clearly didn't get it - the awkward isometric overhead view of Super Mario RPG made jumping a chore rather than a joy, and in Paper Mario this is integrated in a way that makes sense and works.
First of all, Super Mario RPG was really the first game to set up a full, fleshed-out Mario world. It was the first game to give Bowser and Peach personalities (which have stayed in the Mario RPGs since). It was the first game to introduce timed-hits, and while it may not be as evolved as the Mario RPGs after, all the Mario RPGs built on this battle system (which still manages to be more fun than most RPGs from its time).

And how was the overhead view awkward? Jumping was a chore? Sheesh. I never had a problem with either. I think the view was awesome for setting uup a more 3D world and different kinds of platforming we didn't see in previous Mario game. And I never had a problem with Mario's jump. I think your are trying to make mountains out of ant hills here.

In addition, the paper mechanic allowed for the creating of brilliant puzzles that the original Mario RPG game couldn't even fucking shake its dick at. There's no competition there either.
Are you talking about the original Paper Mario? Honestly, you call those basic puzzles "brilliant"? Don't get me wrong, I love Paper Mario (I'm currently on my 5th playthrough), but the puzzles are about as basic as you can get. Most of the "puzzles," if you can ever call them that, consist of you hitting a switch or walking in an unlocked room to get a key that is out in the open.

I recommend you go back, and play both games. You have to at least give SMRPG credit for its Sunken Ship and Bowser's Castle puzzles. I found them to be far more challenging and thought-provoking than anything in Paper Mario.

Its writing and humour is ORDERS OF MAGNITUDE superior to Super Mario RPG. We're talking goddamn light years difference between the quality of these games. Translation is one of the best of any game period.
All the Mario RPGs have wonderful writing. I don't understand what makes Paper Mario "light-years" ahead of Super Mario RPG because, as with all your other statements, you failed to back up your "points" with anything concrete.

Personally, I found the writing in Super Mario RPG to be better, and the characters were more memorable with tons of quotable lines. I also liked how the party members in Super Mario RPG were developed, each having a backstory that tied into the main story, and they actually interracted with each other (who didn't love when Mario, Bowser, Mallow, and Geno were all explaining what happened thus far to the Chanceller?)

No quotes from Paper Mario to come to mind, but there are plenty of SMRPG quotes I'll never forget:

"There's a 70% chance that the object you're standing on is a cake."

"Who do you think you are? Bruce lee? Yuo can't just go in there with flying fists!"

Oh, the writing really is entertaining. I'm sorry you couldn't enjoy any of it.

Its battle system is also heavily refined, including significantly greater depth and flexibility as well as improved speed.
I agree with you here. Though, I didn't like how most of the Star Powers were worthless, or started off helpful, and quickly became useless as you got farther in the game. But yes, the timed-hits system was greatly improved, giving battle more variety, making them more fun, and faster.

I know why I hate Super Mario RPG, and can articulate it in depth. So I hope you likewise can explain why you think Super Mario RPG is better without some lame out.
There is absolutely no reason to be a jerk about this whole thing. You basically went off, acting like any fanboy would to defend his game, and you really only defended yourself with one point (a more refined battle system). I suggest you keep your cool, and try to bring up valid points that aren't just "The writing is a BAJILLION TIMES BETTER!" nonsense.
 
Amir0x said:
how surprising a person who still puts himself through the punishment of reading VC threads lacks a sense of humour!

It's the internet.

To take it to the extreme, how can I tell if any of you are telling the truth, or for that matter, that you even exist?
 
If I buy Ys can my tag go back to the default? I was going to anyway but it'd be nice to have the extra incentive.
 
I like SMRPG because it was the first RPG where I finished or, at least, reached the ending.

Yay rose-tinted goggles!
 
I really, really hope that Ys does come out on Monday. It might be a little sad to say, but Ys might be my most anticipated release of any form on the Wii. I love the series, one of my favorite RPG series, and the original games are endlessly replayable (for me, at least), and so much fun. Plus the music, oh the wonderful music alone is worth the price of admission. I like SMRPG, even if it's not one of my favorite SNES RPGs, but it can wait so I can have another round of Book I + II.

I will be very sad if it's not out on Monday though, I just got all nostalgic and excited to play Ys. :(
 
Amir0x said:
Is this some kind of joke? Don't let half-fed nostalgia blind you of the differences between legitimate quality RPG experiences like Paper Mario and the Square tainted rubber world of Super Mario RPG.

Paper Mario understands what it is working with, and integrates everything in a supremely expert way which melds traditional Mario and RPGs in a PERFECT manner. Square clearly didn't get it - the awkward isometric overhead view of Super Mario RPG made jumping a chore rather than a joy, and in Paper Mario this is integrated in a way that makes sense and works. In addition, the paper mechanic allowed for the creating of brilliant puzzles that the original Mario RPG game couldn't even fucking shake its dick at. There's no competition there either.

Its writing and humour is ORDERS OF MAGNITUDE superior to Super Mario RPG. We're talking goddamn light years difference between the quality of these games. Translation is one of the best of any game period.

Its battle system is also heavily refined, including significantly greater depth and flexibility as well as improved speed.

I know why I hate Super Mario RPG, and can articulate it in depth. So I hope you likewise can explain why you think Super Mario RPG is better without some lame out.


I'm getting a strange sense of deja vu....
 
Amir0x said:
a person who still puts himself through the punishment of reading VC threads
Well, it's either that or play Wii retail games.



Tucah said:
It might be a little sad to say, but Ys might be my most anticipated release of any form on the Wii.
TG16 emulation continues to be the highest and best use of Wii, so I don't see anything sad about it.



jaundicejuice said:
You guys are likely setting yourselves up for dissapointment here.
Even if it's a false release date, at least Ys would have brought me up to the step of hope before crushing me.
 
You guys have become so jaded now even when the good stuff you've been pining for all this time comes out you'll still be unhappy.

Nintendo just ruined Christmas! ;(
 
KeeSomething said:
It seems like your are blinded from being so far up your own ass to understand that some peoples' may differ from your own.

I'm not going to allow my e-fury to derail this thread at the absurdity of your post, but you do realize the irony of you acting indignant at my statement when the person who I responded to got what I said for ACTUALLY doing what you're angry for here? He was the one who literally said that he didn't understand why people could prefer Paper Mario to Super Mario RPG. That's the definition of "[not] understanding that some peoples' opinion may differ from his own."

I understand that some people's opinion differ from my own, and that is the reason why I debate these people. Because I have this basic comprehension. So let's get past the stupidity of your non-reading selective outrage and continue onto your criticisms - even though, with respect, you were not the one who I asked to defend it. Because all you did was give this guy an out to nod his head sagely at your post instead of critically arguing his position.

With that out of the way, I'll be brief (real edit: guess I wasn't so brief) so as not to derail the thread past this post:

KeeSomething said:
First of all, Super Mario RPG was really the first game to set up a full, fleshed-out Mario world. It was the first game to give Bowser and Peach personalities (which have stayed in the Mario RPGs since). It was the first game to introduce timed-hits, and while it may not be as evolved as the Mario RPGs after, all the Mario RPGs built on this battle system (which still manages to be more fun than most RPGs from its time).

Paper Mario understands something I thought was pretty basic for most people. People do not play Mario games for the personality of Peach and Bowser. No offense to you specifically - though this will be offensively stated - but the only people who could conceivably care about some fleshed out personality of these characters are those who go to comic con and dress up as Tifa Lockheart.

The reality is Paper Mario takes the core concepts around mascots like Mario and Bowser and formulates clever, fourth-wall breaking gags around the absurdity of what they actually do. Mario RPG - while attempting plenty of moments of humour - generally fell apart halfway between trying to dramatize glorified Pinocchio's and introducing villains so lame and uninspired that even Nintendo wishes to forget about it.

If being the first at something was a prize meaning "quality", I'm sure a lot of things would be very special right now. But I doubt many people keep around the firsts of many things, because they typically are outdated and surpassed by countless superior alternatives as time goes by. Not that Mario RPG was the first to implement things that base attacks on time, though it may be in an RPG... can't quite remember that fact.

If you wish to keep Super Mario RPG around as some sort of gaming historical relic, be my guest.

KeeSomething said:
And how was the overhead view awkward? Jumping was a chore? Sheesh. I never had a problem with either. I think the view was awesome for setting uup a more 3D world and different kinds of platforming we didn't see in previous Mario game. And I never had a problem with Mario's jump. I think your are trying to make mountains out of ant hills here.

I think this one is extremely easy to understand. Essentially, when people think Mario they think jumping. Conceptually at least Square understood this part. Mechanically, however, it proved they knew shit about actually implementing the feature. It was an awkward and inappropriate approach to one of Mario's critical skills, and it made exploration painful and often times undesirable.

If such a fundamental aspect of Mario gameplay is considered "making mountains out of ant hills", then it's clear we won't agree on much ever. But this is another area where once again Paper Mario without hyperbole blows Mario RPG out of the water.

KeeSomething said:
Are you talking about the original Paper Mario? Honestly, you call those basic puzzles "brilliant"? Don't get me wrong, I love Paper Mario (I'm currently on my 5th playthrough), but the puzzles are about as basic as you can get. Most of the "puzzles," if you can ever call them that, consist of you hitting a switch or walking in an unlocked room to get a key that is out in the open.

I recommend you go back, and play both games. You have to at least give SMRPG credit for its Sunken Ship and Bowser's Castle puzzles. I found them to be far more challenging and thought-provoking than anything in Paper Mario.

I guess if you're the type of person that feels the rudimentary password hunt that appeared in the Sunken Ship of SMRPG was "thought provoking", then you might also feel the puzzles in Paper Mario are "as basic as you can get." The disparity here is another thing that here that would seem to be impossible to resolve between our positions. Whereas Paper Mario brilliantly utilizes your partners to expand the capabilities and possibilities and variety of puzzles, Mario RPG blithely floats by on generic RPG standbys. Naturally, both games can't completely escape this trap... but only one even tried.

KeeSomething said:
All the Mario RPGs have wonderful writing. I don't understand what makes Paper Mario "light-years" ahead of Super Mario RPG because, as with all your other statements, you failed to back up your "points" with anything concrete.

Besides a plethora of translation issues and typos, in general the translation lacked the punchy cleverness and confident approach to localization which is a Treehouse staple. Super Mario RPG usually attempted to strictly translate things from Japanese, which resulted in tons of contextual and cultural missteps. In Paper Mario, Treehouse obviously feels more comfortable to adapt the language colorfully to its specific region and as a result it feels not only more natural, but far more entertaining.

KeeSomething said:
Personally, I found the writing in Super Mario RPG to be better, and the characters were more memorable with tons of quotable lines. I also liked how the party members in Super Mario RPG were developed, each having a backstory that tied into the main story, and they actually interracted with each other (who didn't love when Mario, Bowser, Mallow, and Geno were all explaining what happened thus far to the Chanceller?)

This goes back to what has already been gone over, so no use elaborating. No account for taste etc etc

KeeSomething said:
No quotes from Paper Mario to come to mind, but there are plenty of SMRPG quotes I'll never forget:

"There's a 70% chance that the object you're standing on is a cake."

"Who do you think you are? Bruce lee? Yuo can't just go in there with flying fists!"

Oh, the writing really is entertaining. I'm sorry you couldn't enjoy any of it.

I am sorry you had to remember those. I guess trauma scars more deeply or something.

KeeSomething said:
I agree with you here. Though, I didn't like how most of the Star Powers were worthless, or started off helpful, and quickly became useless as you got farther in the game. But yes, the timed-hits system was greatly improved, giving battle more variety, making them more fun, and faster.

Right.

KeeSomething said:
There is absolutely no reason to be a jerk about this whole thing. You basically went off, acting like any fanboy would to defend his game, and you really only defended yourself with one point (a more refined battle system). I suggest you keep your cool, and try to bring up valid points that aren't just "The writing is a BAJILLION TIMES BETTER!" nonsense.

I'm not being a jerk, I'm responding precisely with the sort of measured e-disgust one should have when you read something like his post.

I guess my post ended up being pretty long after all.
 
Conrad Link said:
You guys have become so jaded now even when the good stuff you've been pining for all this time comes out you'll still be unhappy.

Nintendo just ruined Christmas! ;(
Cutting the production speed and quality control of Santa's elves by 70% tends to do that.

But I have no trouble maintaining profound dissatisfaction with a company and happiness about third-party games released on systems made by that company simultaneously.
 
Amir0x said:
I'm not being a jerk, I'm responding precisely with the sort of measured e-disgust one should have when you read something like his post.

I guess my post ended up being pretty long after all.

I guess I did overreact to the negativity surrounding SMRPG a bit, I'm sorry.

My biggest problem with Paper Mario was that I couldn't get over a feeling that the RPG mechanics were dumbed down from SMRPG. Something I just can't put my finger on didn't feel right, and still doesn't. That might be because I like my RPGs as traditional as possible. At the risk of stirring up more controversy I would like to say that I disagree with most of your points concerning Paper Mario - especially the one you made about the writing. I found the dialogue, for the most part to be annoying, along with the soundtrack, graphic style, battle system, and characters.

I also actually found the jump mechanic in Paper Mario to feel more awkward than in Super Mario RPG. Different strokes I guess.

I haven't beaten the Gamecube Paper Mario game - I played about two hours of it and just got annoyed so I can't really give an educated opinion on that one.
 
I'm getting SMRPG despite it being extremely overrated and extremely lacking in RPG quality (it's not even remotely in FFVI and CT's league). It's still good, but its fans ruin it by pretending it's something it's not.
 
So I downloaded Megaman 'cause I had some points left over (before you chastise me, I wasn't planning to pick it up because I had Megaman Anniversary Collection for PS2). Wow, this game is SOOOO much better on the VC!

The picture is so much better and sharper, as is the sound. The controls are tighter, everything is so much better!

Now I just need Megaman 2. Now.
 
A Link to the Snitch said:
I'm getting SMRPG despite it being extremely overrated and extremely lacking in RPG quality (it's not even remotely in FFVI and CT's league). It's still good, but its fans ruin it by pretending it's something it's not.

What the heck is 'RPG Quality'?

Mario RPG is the new FFVII/Donkey Kong Country. Hating it is in.
 
jeremy1456 said:
What the heck is 'RPG Quality'?

Mario RPG is the new FFVII/Donkey Kong Country. Hating it is in.

:lol :lol So true. I find it so hilarious watching how certain games will be great, some people will go around "hating" it just to be different, and then watching everyone else jump on the bandwagon 'cause they don't want to be the lame guy who still likes X game or something...

That's not to say there aren't people who genuinely dislike the game because it's not to their tastes, but there's lots of bandwagon jumpers when it comes to this sort of thing.

I'm guessing Halo's next.
 
RurouniZel said:
:lol :lol So true. I find it so hilarious watching how certain games will be great, some people will go around "hating" it just to be different, and then watching everyone else jump on the bandwagon 'cause they don't want to be the lame guy who still likes X game or something...

That's not to say there aren't people who genuinely dislike the game because it's not to their tastes, but there's lots of bandwagon jumpers when it comes to this sort of thing.

I'm guessing Halo's next.

I've been hating SMRPG since before I ever came onto NeoGAF.

And what's this about "Halo's next"? It's already hated by many, what're you talking about next?
 
since i hated Super Mario RPG since the day it was released, I guess the anticipation of my future GAF membership and the future 'just to be different' credibility did taint my opinion a little.

Thanks for pointing it out. I'll be sure to inform Dragona of her bandwagon jumping skills
 
Actually, though I don't share his hatred of the game, I do share Amirox's belief that Paper Mario (and its sequal) are the superior Mario RPGs. Not too say SMRPG is horrible or anything, but Paper Mario outclasses it nearly every way, most particularly in its style, puzzles and the execution of a Mario/RPG hybrid.
 
RurouniZel said:
That's not to say there aren't people who genuinely dislike the game because it's not to their tastes
And fortunately those are exactly the people posting in here.


Dismissing criticism and opinion as a bid for some sort of sociological micropopularity is a convenient position for fans to take, but shaky enough to register as an earthquake since it can't be proven.
 
Golden Darkness said:
Gee, makes you wonder how many people have been banned for acknowledging or having "bad" games.

You guys really only want the elite of the elite, do you?

Uh guys? You people really thing I'd

a) ban people for buying a game I think is crappy

b) hand out tags for people who buy games I like

?


Dudes, I didn't even do that for BKII.
 
Dragona Akehi said:
Uh guys? You people really thing I'd

a) ban people for buying a game I think is crappy

b) hand out tags for people who buy games I like

?


Dudes, I didn't even do that for BKII.
If you joke, you're evil. If you say it clearly, they were obviously joking!
It's a lose-lose situation for you but at least you're not stupid?
 
Come to think of it, if neither Ami nor Dragona like SMRPG, who changed the thread title?
I only ask out of curiosity over what other mod takes interest in sharing our masochism and loathing.
 
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