KeeSomething said:
It seems like your are blinded from being so far up your own ass to understand that some peoples' may differ from your own.
I'm not going to allow my e-fury to derail this thread at the absurdity of your post, but you do realize the irony of you acting indignant at my statement when the person who I responded to got what I said for ACTUALLY doing what you're angry for here? He was the one who literally said that he didn't understand why people could prefer Paper Mario to Super Mario RPG. That's the definition of "[not] understanding that some peoples' opinion may differ from his own."
I understand that some people's opinion differ from my own, and that is the reason why I debate these people. Because I have this basic comprehension. So let's get past the stupidity of your non-reading selective outrage and continue onto your criticisms - even though, with respect, you were not the one who I asked to defend it. Because all you did was give this guy an out to nod his head sagely at your post instead of critically arguing his position.
With that out of the way, I'll be brief (real edit: guess I wasn't so brief) so as not to derail the thread past this post:
KeeSomething said:
First of all, Super Mario RPG was really the first game to set up a full, fleshed-out Mario world. It was the first game to give Bowser and Peach personalities (which have stayed in the Mario RPGs since). It was the first game to introduce timed-hits, and while it may not be as evolved as the Mario RPGs after, all the Mario RPGs built on this battle system (which still manages to be more fun than most RPGs from its time).
Paper Mario understands something I thought was pretty basic for most people. People do not play Mario games for the personality of Peach and Bowser. No offense to you specifically - though this will be offensively stated - but the only people who could conceivably care about some fleshed out personality of these characters are those who go to comic con and
dress up as Tifa Lockheart.
The reality is Paper Mario takes the core concepts around mascots like Mario and Bowser and formulates clever, fourth-wall breaking gags around the absurdity of what they actually do. Mario RPG - while attempting plenty of moments of humour - generally fell apart halfway between trying to dramatize
glorified Pinocchio's and
introducing villains so lame and uninspired that even Nintendo wishes to forget about it.
If being the first at something was a prize meaning "quality", I'm sure a lot of things would be very special right now. But I doubt many people keep around the
firsts of many things, because they typically are outdated and surpassed by countless superior alternatives as time goes by. Not that Mario RPG was the first to implement things that base attacks on time, though it may be in an RPG... can't quite remember that fact.
If you wish to keep Super Mario RPG around as some sort of gaming historical relic, be my guest.
KeeSomething said:
And how was the overhead view awkward? Jumping was a chore? Sheesh. I never had a problem with either. I think the view was awesome for setting uup a more 3D world and different kinds of platforming we didn't see in previous Mario game. And I never had a problem with Mario's jump. I think your are trying to make mountains out of ant hills here.
I think this one is extremely easy to understand. Essentially, when people think Mario they think jumping. Conceptually at least Square understood this part. Mechanically, however, it proved they knew shit about actually implementing the feature. It was an awkward and inappropriate approach to one of Mario's critical skills, and it made exploration painful and often times undesirable.
If such a fundamental aspect of Mario gameplay is considered "making mountains out of ant hills", then it's clear we won't agree on much ever. But this is another area where once again Paper Mario without hyperbole blows Mario RPG out of the water.
KeeSomething said:
Are you talking about the original Paper Mario? Honestly, you call those basic puzzles "brilliant"? Don't get me wrong, I love Paper Mario (I'm currently on my 5th playthrough), but the puzzles are about as basic as you can get. Most of the "puzzles," if you can ever call them that, consist of you hitting a switch or walking in an unlocked room to get a key that is out in the open.
I recommend you go back, and play both games. You have to at least give SMRPG credit for its Sunken Ship and Bowser's Castle puzzles. I found them to be far more challenging and thought-provoking than anything in Paper Mario.
I guess if you're the type of person that feels the rudimentary password hunt that appeared in the Sunken Ship of SMRPG was "thought provoking", then you might also feel the puzzles in Paper Mario are "as basic as you can get." The disparity here is another thing that here that would seem to be impossible to resolve between our positions. Whereas Paper Mario brilliantly utilizes your partners to expand the capabilities and possibilities and variety of puzzles, Mario RPG blithely floats by on generic RPG standbys. Naturally, both games can't completely escape this trap... but only one even tried.
KeeSomething said:
All the Mario RPGs have wonderful writing. I don't understand what makes Paper Mario "light-years" ahead of Super Mario RPG because, as with all your other statements, you failed to back up your "points" with anything concrete.
Besides a plethora of translation issues and
typos, in general the translation lacked the punchy cleverness and confident approach to localization which is a Treehouse staple. Super Mario RPG usually attempted to strictly translate things from Japanese, which resulted in tons of contextual and cultural missteps. In Paper Mario, Treehouse obviously feels more comfortable to adapt the language colorfully to its specific region and as a result it feels not only more natural, but far more entertaining.
KeeSomething said:
Personally, I found the writing in Super Mario RPG to be better, and the characters were more memorable with tons of quotable lines. I also liked how the party members in Super Mario RPG were developed, each having a backstory that tied into the main story, and they actually interracted with each other (who didn't love when Mario, Bowser, Mallow, and Geno were all explaining what happened thus far to the Chanceller?)
This goes back to what has already been gone over, so no use elaborating. No account for taste etc etc
KeeSomething said:
No quotes from Paper Mario to come to mind, but there are plenty of SMRPG quotes I'll never forget:
"There's a 70% chance that the object you're standing on is a cake."
"Who do you think you are? Bruce lee? Yuo can't just go in there with flying fists!"
Oh, the writing really is entertaining. I'm sorry you couldn't enjoy any of it.
I am sorry you had to remember those. I guess trauma scars more deeply or something.
KeeSomething said:
I agree with you here. Though, I didn't like how most of the Star Powers were worthless, or started off helpful, and quickly became useless as you got farther in the game. But yes, the timed-hits system was greatly improved, giving battle more variety, making them more fun, and faster.
Right.
KeeSomething said:
There is absolutely no reason to be a jerk about this whole thing. You basically went off, acting like any fanboy would to defend his game, and you really only defended yourself with one point (a more refined battle system). I suggest you keep your cool, and try to bring up valid points that aren't just "The writing is a BAJILLION TIMES BETTER!" nonsense.
I'm not being a jerk, I'm responding precisely with the sort of measured e-disgust one should have when you read something like his post.
I guess my post ended up being pretty long after all.