XHitoshuraX
Banned
update bump
You need to stop bumping threads for the sake of getting more thread viewership. It's not looked upon kindly here, and for good reason.XHitoshuraX said:update bump
Its an update. Bumps with Updates are looked upon kindly here.Duck said:You need to stop bumping threads for the sake of getting more thread viewership. It's not looked upon kindly here, and for good reason.
Duck said:You need to stop bumping threads for the sake of getting more thread viewership. It's not looked upon kindly here, and for good reason.
Then what is this update you speak of? From the OP:XHitoshuraX said:plural? no. I did in the very beginning yes, but havent since. And the only time I bump this thread is with an update. Preach somewhere else.
XHitoshuraX said:plural? no. I did in the very beginning yes, but havent since. And the only time I bump this thread is with an update. Preach somewhere else.
Keyser Soze said:In all honesty you are caring far to much, and then criticizing others when they try and say something nice to you, or help you.
You have made a thread for what will be a much talked about game on the forum, and this thread will take off once we get closer to release, but you dont have to keep informing everyone about everything you do with it
Its a great thread, people will flock here soon, and the OP looks great, settle down for a while.
XHitoshuraX said:You know I was playing through the game again this morning and I realized how completely off some of the reviewers are on the combat. With countering and timing not only do battles look extremely elegant, but they are difficult as well. Sure, anyone can button mash, even on normal in NG you were able to button mash, but the amount of attention the player has to focus during battle is very impressive.
You're right, you can't button mash in NG, but you can essentially wall attack through the majority of the game and/or izuna drop most of the enemies. Hell, I made it through hard mostly staying on walls.Mesijs said:But this aspect does not work all the time. Sometimes enemies attack with speed stance AND with power stance and you always get hit. Also Nariko doesn't react always, for example I want to dodge immediately and she doesn't when I pull the stick.
And you CANNOT button bash in Ninja Gaiden on normal. :lol You will die then. And in one bossfight I actually tried to play concentrated with blocking and countering etc, and then I died two times. After that I started button bashing randomly and I won. That's dumb.
I love the game but the combat system has obvious flaws.
Trevelyan said:You're right, you can't button mash in NG, but you can essentially wall attack through the majority of the game and/or izuna drop most of the enemies. Hell, I made it through hard mostly staying on walls.
kassatsu said:I will throw the 5th making of and animation stuff in here tomorrow morning instead of making a thread.
Stench said:Hitoshura, you're really trying too hard, man.
So it is a pleasure to discover that while it isn't quite the slice of infallible digital perfection many had hoped it to be, Heavenly Sword is a wonderful release of breathtaking beauty that lets us peek into the bright future of gaming.
If you are looking for a purist's hack and slash that will test you for months, go elsewhere, ideally to Ninja Gaiden Sigma. But if you want a thrilling and cinematic adventure that will give you ample opportunity to show off the muscle of your PlayStation 3 and provide a glimpse of the console's possible future, you could do far worse than pick up this big-budget epic.
TomO said:We posted our review today if anyone's interested. This was based on two plays through: once on normal and once on hard.
http://www.pro-g.co.uk/ps3/heavenly_sword/review.html
Hard = Hell?TomO said:We posted our review today if anyone's interested. This was based on two plays through: once on normal and once on hard.
http://www.pro-g.co.uk/ps3/heavenly_sword/review.html
TomO said:We posted our review today if anyone's interested. This was based on two plays through: once on normal and once on hard.
http://www.pro-g.co.uk/ps3/heavenly_sword/review.html
TomO said:We posted our review today if anyone's interested. This was based on two plays through: once on normal and once on hard.
http://www.pro-g.co.uk/ps3/heavenly_sword/review.html
Emotion also makes ample space for character, and Heavenly sword is brimming with personality, from the hilarious henchmen of the king through to Andy Serkis's superb performance as the maniacal, sarcastic tyrant. It is the game's main protagonist Nariko though, that steals the show. She is both charismatic and stoic, and has enough sass and style to get away with how little she wears, making her a real Lara-beater across the board.
The controls themselves are actually particularly nice. While the square and triangle buttons deal with most of the actual blows, your attacks are divided into three different stances, selected by holding a different shoulder button. Speed stance attacks are the standard and consist of blows of middling power at close range. The incredibly quick, far reaching range stance lets the two separable blades of the Heavenly Sword swing out on chains, and the power stance slows Nariko right down, but allows for strikes of enormous strength.
Defending yourself is based on spotting an enemy's stance, indicated by a glowing vapour in their wake as they swing in with an attack, and matching the stance with the shoulder buttons, whilst resisting a swing of your own until the perfect moment to counter. At first not pressing a set 'defend' button is hard to grasp, but quickly you find yourself settling in to the system.
However, the mark of a great hack and slash is one that tempts you away from button mashing with a control scheme that creates a more pleasurable game. While Heavenly Sword does reward style with both new combos and some impressive 'making of'' content, it is a little easy to fall back on the most basic combat to succeed, even when the game gets more challenging.
There are other minor niggles too, like the monstrous loading times and the need to quit out to restart at a check point. The Sixaxis control too, while very workable, is used in very similar ways throughout the game, and is often at the root of some very uninspiring puzzles.
If you are looking for a purist's hack and slash that will test you for months, go elsewhere, ideally to Ninja Gaiden Sigma. But if you want a thrilling and cinematic adventure that will give you ample opportunity to show off the muscle of your PlayStation 3 and provide a glimpse of the console's possible future, you could do far worse than pick up this big-budget epic.
Nolan. said:So about how long did it take to complete on each stage.?
Mesijs said:Me personally would name the controls as a negative point, because they don't work as they should.
Mesijs said:On normal like 7 hours or so. It IS short.
I just started playing on hell but it will not take a lot longer is my guess. There will be some points that you have to repeat, but basic combat works the same in the two modes.
And yes, hard is hell difficulty indeed.
AgentOtaku said:i'm certainly not displeased with the length....
...then again, I only paid $45 for it....but that was kinda deliberate as I knew the title would be short and I wasn't comfortable with throwing down $60
You're calling Ninja Gaiden Sigma "a hack and slash"? Are you insane? How do you think that reflects on your literacy and ability to appreciate action games?TomO said:We posted our review today if anyone's interested. This was based on two plays through: once on normal and once on hard.
http://www.pro-g.co.uk/ps3/heavenly_sword/review.html
What's wrong with that? It's a hack & slash action game, meaning you fight with swords and cold weapons, as opposed to an action game where you fight with guns or some more modern weaponry. I really don't think he meant it as a derogative.bcn-ron said:You're calling Ninja Gaiden Sigma "a hack and slash"? Are you insane? How do you think that reflects on your literacy and ability to appreciate action games?
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no it wasnt choppy as fuck at all. Moderate ur wordsKennyLinder said:Is the framerate improved in the final game? It was choppy as fuck in the demo :/
Marconelly said:What's wrong with that? It's a hack & slash action game, meaning you fight with swords and cold weapons, as opposed to an action game where you fight with guns or some more modern weaponry. I really don't think he meant it as a derogative.
DenogginizerOS said:I wonder how much better the game would do at $50 or $45 than at $60. At $60 and with so many other meatier games coming out, a $60 pricetag is just too much for me. Not digging on HS as much as I am stating there are just too many game coming out at $60 to be able to afford them all. Hell, I haven't downloaded Warhawk yet due to the COD4 Beta, Bioshock, Madden, and now Tiger Woods. With Halo 3 on the horizon, I wonder if I'll even buy Warhawk (which is one of my more anticipated titles of the year). Ugh.
antiloop said:How should they work?
The only point that gets to me is that it's so short. (longer than a movie at least) But I guess we will get a sequel if this sells well enough. I hope it will because at least I want more of these kind of cinematic experiences.
Call them silly, but the cutscenes are very well crafted. Personally I find them different and interesting.
Mesijs said:First of all, they should be more responsive. When I use the stick to dodge, I want to dodge immediately, not half a second later. And yes, that gets you hit. Same with switching stances
Second, when an enemy attacks with power stance and another with speed stances, I can't block them.
Third, button bashing works better than being careful. And when I mean button bashing I mean randomly ramming buttons in a bossfight (not in hell mode, am not at that stage yet) and actually win.
Don't get me wrong, I love this game. But it just doesn't execute everything very well. I can see the Ninja Gaiden fanatics bashing this game to death and hating it for their whole life.
XHitoshuraX said:I have to disagree with you there. Lord knows Im an advocate for this game but I can contend that the control isn't exactly SPOT on. Suppose somethings gotta give (NG had a camera from Hades).
What I've noticed about combat in Heavenly Sword is that its very snake like. A few quick strikes and then a pull back. More times then not it seems NOT fighting, but dodging and blocking, is key.
Mesijs said:I did exactly that in a boss fight and I died. Then I button bashed and I won.
Baldur's Gate: Dark Alliance and Champions Of Norrath are hack & slash games. Untold Legends is a hack & slash. Ninja Gaiden Sigma isn't, and neither is Heavenly Sword.Marconelly said:What's wrong with that? It's a hack & slash action game, meaning you fight with swords and cold weapons, as opposed to an action game where you fight with guns or some more modern weaponry. I really don't think he meant it as a derogative.
justjohn said:first uk tv commercial
http://youtube.com/watch?v=rl46RiOvX40
bcn-ron said:You're calling Ninja Gaiden Sigma "a hack and slash"? Are you insane? How do you think that reflects on your literacy and ability to appreciate action games?
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ANIMATION SERIES, EPISODE FIVE: THE DAY OF THE WARRIOR.
The prophecy is a liethe girl child, Nariko, is an impostor. Yet duty does not stop. Nor does the march of Bohan's army. With the clan's destruction close at hand, Nariko's true destiny begins to emerge...
"MAKING OF" SERIES, EPISODE FIVE: CREATING THE MUSIC.
Watch and listen as the Heavenly Sword soundtrack, composed by acclaimed musician, Nitin Sawhney, is brought to life by the Prague Philharmonic Orchestra. Combining cinematic grandeur with the atmospheric intricacies of ethnic music from around the world, Sawhney's score is at once stirring and soothing, chaotic and calmand never anything less than amazing.
kassatsu said:Ok Sony put the videos up finally. Uploading to youtube now. If you are in G.A.P. the url is http://gap.us.playstation.com/?q=heavenlysword5