"Forward to GDC 2003 again
. After hearing the sales figures for Kung Foo Chaos we know that a sequel isn't going to happen even though MS is saying otherwise. Our options are looking grim. With no sequel in sight, we have two choices: create a brand new IP or do a work-for-hire gig. Our Kung Fu Chaos engine was really only suited for Kung Fu Chaos and the cost of re-engineering it for a license would mean that we wouldn't be able to compete with those who specialise in low-cost licenses.
Creating a new IP is looking grim too: our market research shows that sequels and licenses dominate the end of a console cycle. Even if we pull off a new IP, the investment we would have to make on an updated engine would probably only last the one game in the current console lifecycle.
What our research does show is that 3rd person action adventures are big but the first generation games in this genre are always shit. Nina, Mike and I originally came from Sony Cambridge, a studio that specialised in 3rd person action games and so we would be treading familiar ground.
If we start now, a full year or two before most developers even think about next-gen development, we would have the time to craft a great game and release it early in the next-gen console cycle.
As expected, several weeks after our presentation to MS, they say no to Kung Fu Story but we are already busy designing a next generation original IP codenamed Heavenly Sword. And so begins this diary of the dreams and nightmares that define next-gen development..."
http://www.ninjatheory.com/index.php?option=com_content&task=view&id=24&Itemid=52
"
Id like to think that the next-gen game experience should not be about any single gameplay, rendering or hardware gimmick. Nor should it be about pigeonhole genres. I believe that the next-gen will kick-start the rise of games as a sophisticated entertainment medium as powerful as film, music and literature: the 10th art. There I said it."
http://www.ninjatheory.com/index.php?option=com_content&task=view&id=23&Itemid=52
"
So what better time than at the start of an exciting new console generation to position yourself with a statement of style and beauty? And to start early enough to craft an amazing gaming experience that truly could not exist on current gen hardware?"
"For the first time in over 2 years, Nina, Mike and I hit the road armed with a full design, a business plan, and a nice little trailer to pitch our Heavenly Sword concept to a few choice publishers.
We are Just Add Monsters and our last game was Kung Fu Chaos
So far so good.
We are here to present our next gen game concept
Next gen? Do you mean PSP?
Oh boy.
Despite all that, by the end of our presentations, particularly when we showed them our trailer and our early-bird strategy, the response was uncanny. By uncanny I mean good. By good I mean unbelievably amazing. No game any of us had ever pitched before had been met with the enthusiasm we witnessed in those dull, audio-visually-challenged meeting rooms.
As we followed up with meetings and worked our way up the publishing chain, we started hitting dead ends:
We think that starting with a team of 23 is too small for a
NEXT-GEN game
Summer of 2003 is fading and it looks like well have to self-fund our prototype and aggressively pitch it to the big boys for this to work.
It will need to be an amazing playable demo for platforms that don't exist; yet one that looks, sounds and feels better than any game currently out there.
Next month I want to tell you about the true
cost of transitioning to next-generation development and it has nothing to do with money, technology, art pipelines or any of the other usual suspects and it very nearly ripped our team apart."
http://www.ninjatheory.com/index.php?option=com_content&task=view&id=43&Itemid=52
All dated 2003-2004. It goes on and on and on...i could quote more.
Deepbrown isn't half right, deep is full right -
The only game after Kung Foo Chaos which was to be on the Xbox, was Kung Foo Story, which Microsoft turned down.
And finally the nail in the coffin from DeanoC - Ninja Theory dev, posting on B3D, 3rd Aug 2007
"HS was never meant to go to XBOX, it was designed for NEXT GEN from the start"
Next gen, next gen, next gen....which is now current gen, but used to be next gen, but all in all not XBOX - unless they were making this game after the PS1...
Sorry about the whispers - my family is Singaporean
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
...so I'm not being racist - it's just a common saying over here in the UK. (it being a common saying is of course no defense, I was unaware it was offensive)