Benchmarks completed.
Old System
E6600 @ 2.9ghz
Asus P5W DH Deluxe
4GB DDR2 800
GTX 260 @ 650/2400
Windows 7 RC x64
New System
Core i7 920 @ 4ghz
ASUS P6T Deluxe V2
12GB DDR3 1600
GTX 260 @ 650/2400
Windows 7 RC x64
Crysis Warhead Test -- DX10 mode, all settings on Enthusiast, 1920x1080, vsync off, Ambush timedemo using benchmark tool.
Company of Heroes Test -- DX10 mode, all settings at maximum, 1920x1080, built in Performance Test used. Assuming vsync's on since it capped at 60.
UT3 Tests -- all settings maximum, 1920x1080, 24 player botmatch used on all maps. One regular map used, along with the three special PhysX maps from Nvidia's site. I set the launch flag for vsync to be off, but it must've stayed on as per my normal settings, so capped at 60.
All tests: triple buffering on globally.
Conclusions:
Crysis Warhead benched effectively identically. Not a big surprise since my GPU solution isn't yet powerful enough to benefit from a powerful CPU here.
Company of Heroes average framerate improved moderately, but the big gain is in minimum framerate. Overall experience should be significantly better on i7 with settings cranked.
UT3 on a regular map stayed locked at 60 on i7, with some spikes downward on Core 2. With the Physx-enabled maps, though, there's a huge difference, which should carry to games like Mirror's Edge with PhysX on.