Dynamite Ringo Matsuri
Member
Glad to see positive buzz on this and the hell with Pokemon, I'm getting me Okamiden. The original has got to be one of my favorite games on PS2
It's also possible Capcom didn't have it, who knows. With releasing Okami right before PS3 and Wii(360 already released). The crappy port to Wii. Now sending it's DS sequel to die releasing at the same time as Pokemon and a few weeks later 3DS. Seems like Capcom has essentially doomed and sabotaged the franchise to start with.nincompoop said:It makes about as much sense as Capcom giving them a lucrative contract to port the game and then effectively sabotaging the port by not giving them any of the original code/assets to work with. I'm saying that I don't believe the excuse that Capcom made it that difficult for them in the first place.
Moving the goal post now?nincompoop said:Why do you people keep making excuses for their terrible port job? It's telling that some of your excuses (i.e. the ones about why they had to remove the end credits) keep contradicting each other. If the odds were really that stacked against them, don't you think common sense would have stepped in and they would realize that porting a game without being able to use any of the original assets or having any input whatsoever from the original developers was a bad idea? I'm not buying that at all. Plus you still haven't accounted for why they shoehorned excessive waggle into a combat system where it had no place, or why they couldn't do something as simple as have the IR tracker account for the tilt angle of the remote so that the pointer would actually follow your movement when the remote isn't tilted perfectly straight, unlike every other Wii game ever made.
I formed the opinion that RaD were talentless hacks when I first played the travesty known as Daxter, and playing their "interpretation" of Okami didn't do anything to change my mind, so nyah.
That's pretty sweet. If you have the time, give us some impressions when you have a chance to play it. Also, did you get the brush stylus and cloth as a pre-order bonus? Are they nice?Mega Man's Electric Sheep said:Yeah, I was shocked. I called to check a trade in value, and they recognized my voice and said "Oh, your copy of Okamiden came in today". I was out the door in 2 minutes flat And the best thing? I didn't have time to get sucked into my pokeymans yet, so this gets started TONIGHT. Booyah!
Zeouterlimits said:They're in the OP...
Why would they even agree to port the game under such shitty conditions? It's not like they wouldn't be able to get work making another crappy PSP version of a popular Sony franchise if they refused. You can believe what Wikipedia tells you all you want, but something here just doesn't add up. You also still haven't explained why they ruined the combat with unnecessary waggle or why they were unable to implement IR tracking correctly.Dash Kappei said:Moving the goal post now?
Here, now shut the fuck up, it's even on friggin wikipedia's Ōkami entry and Luca Pessino talked about it at IVDC and besides, not only Capcom never denied RAD's troubled port-job but, in fact... get ready for this... it was Svensson himself (Capcom's Vice-President of Strategic Planning and Business Development) to bring it up in the first place.
"Svensson reported that the original game assets given to them from Capcom Japan were incomplete, and even after requesting old hard drives and computers to recover more assets, Ready at Dawn was still required to recreate some from scratch.[57]
Ready at Dawn's creative director Ru Weerasuriya later reflected that porting Ōkami to the Wii was a challenging task"we started with no assets and literally reverse-engineered the whole thing back onto Wii"they did out of love for the game, but the level of effort would preclude them from attempting such a port again.[61]"
On the Imoi:
"A Capcom representative noted that the credits, a pre-rendered movie, had the Clover Studio logo within it, and they had "no legal right to use the Clover logo in a game they were not involved with directly". Since they also lacked the source to the credits, they opted to remove them entirely from the game.[68]"
Pessino said that it was never their decision to cut them, if it really couldn't fit on disc was never their concern because they were were given specifics from Capcom about the credits, so the point Malenfant (true ot not) of disk space is moot.
In fact, the credits were added back for the Japanese version of Ōkami Wii.
nincompoop said:Why would they even agree to port the game under such shitty conditions? It's not like they wouldn't be able to get work making another crappy PSP version of a popular Sony franchise if they refused.
Utako said:Hyper-generic commentary in the OP. Nice controls? Cool story etc.
TripOpt55 said:That's pretty sweet. If you have the time, give us some impressions when you have a chance to play it. Also, did you get the brush stylus and cloth as a pre-order bonus? Are they nice?
I'm being stupid for thinking that they should show some discretion in choosing which projects to accept? There are much better ways to grow your company brand than doing a project which is guaranteed to reflect poorly on your company. Look at companies like Wayforward and Shin'en, and more recently Double Fine who have managed to stay afloat by doing licensed games. If you can't see why accepting to port the game under the conditions that Capcom allegedly imposed is a bad idea, then maybe you're the one who's stupid. Also,ZealousD said:You're fucking stupid.
I don't normally tell people on this board that they're stupid. That's usually harsh. But in this instance, you are clearly being stupid.
They agreed to port the game under those conditions because developers need money to make payroll. They need money to grow their company. And in an game development environment where studios struggle to survive, companies need all the contracts and money they can get. And they aren't going to turn down money because a potential project may be difficult.
You're being a grade A asshole right now. I'm pretty sure you have zero idea what game development is like, especially on a programming side. People worked hard on that project. Perhaps the project wasn't perfect. I certainly admit there were flaws. But spewing vitriol over this when guys worked their asses off just to get the game playable makes you a douchebag. Period.
nincompoop said:There are much better ways to grow your company brand than doing a project which is guaranteed to reflect poorly on your company.
Chesskid1 said:man such a beautiful preorder bonus but i have sooo many games to play and i never even played the first okami, and i dont wanna spend more money right now.
argh, but look at that stylus!! i will probably preorder it soon lol
Dear --,
Thank you for preordering Okamiden!
Little Chibiterasu has been a very popular pup. Unfortunately we are facing a delay from the factory of a portion of the Chibiterasu plush key chains. They are shipping now but the delay will hold up some Okamiden orders. More than half of all preorders will ship by March 15th with Chibiterasu and we anticipate shipping more a few days later and the following week for the balance of all preorders. If you do not receive a shipping confirmation by the end of day on March 15th, it is likely your order will be delayed until more plush key chains are delivered.
If you are unconcerned about the delay do nothing; your game and Chibiterasu will ship together as soon as possible. If you do not receive a shipping confirmation by the end of day on March 15th, and prefer not to wait for your game to arrive with Chibiterasu, please remove him from your order and we will ship your game immediately. We will ensure that all those who remove Chibiterasu from their order will receive him in a separate delivery.
Thank you for supporting this great game and please let us apologize for the factory delay.
The Capcom Store Team
Volcynika said:Capcom store strikes again!
Volcynika said:Capcom store strikes again!
Oh well, Ar Tonelico 3 and Hard Corps Uprising will be mine next week anyways. So I can wait for the game and keychain to arrive together.
You're right, silly me, I should have used your shittacular tastes instead!nincompoop said:Also,at Dash Kappei using Metacritic as a barometer for the quality of their games.
http://www.metacritic.com/game/wii/jumpstart-pet-rescueDash Kappei said:You're right, silly me, I should have used your shittacular tastes instead!
Volcynika said:Capcom store strikes again!
Oh well, Ar Tonelico 3 and Hard Corps Uprising will be mine next week anyways. So I can wait for the game and keychain to arrive together.
Don't forget that it's also 3DS month. Whomp. I don't give a shit though, Okami is one of my favorite games ever, so I preordered the crap out of this game, even if I won't have time to play it. Must. Support. Okami.The Lamp said:>Release Okamiden during Pokemonth
>Nobody buys it
>"Okami is not a profitable IP, we won't make it anymore"
> ;_;
I would love to buy this, really, I would, but I don't even have the money for any DS games, neither Pokemon nor Okamiden.
But oh man I wish I could play it.
It has 4 reviews from unknown sites you fucking idiot, RAD games have from 60 to 80 with every major website and magazine, you keep embarassing yourself... keep going (please don't), what a wreck LOL.nincompoop said:http://www.metacritic.com/game/wii/jumpstart-pet-rescue
JumpStart Pet Rescue > Daxter confirmed!
Wow, you actually took my post at face valueDash Kappei said:It has 4 reviews from unknown sites you fucking idiot, RAD games have from 60 to 80 with every major website and magazine, you keep embarassing yourself... keep going (please don't), what a wreck LOL.
Are you even interested in Okamiden?
Btw guys, ONM UK gave the game an 88%, did we know that already? Arethose guys remotely reliable or what?
I'm pretty confident of the quality of the game with EDGE's 8/10, and obviously I'll keep more than an eye out for negative/positive impressions posted here, but iirc J-GAF consensus about the game wasn't glowing.
You are making the assumption they accepted the project knowing that they would lack the resources they required. With ports in general when you sign up you are told you'll have all the original assests available and that to work with.nincompoop said:I'm being stupid for thinking that they should show some discretion in choosing which projects to accept? There are much better ways to grow your company brand than doing a project which is guaranteed to reflect poorly on your company
Them for giving Heatseeker a similar score (a medicore flight sim PS2 port which was 50Hz only*...it was 50/60Hz on the PS2), saying a few times in their review of Metal Slug Anthology that it supported the classic controller kind of tainted them as a whole for me. I've not read them since 2007 so can't comment on how their reviews fare now.Dash Kappei said:Btw guys, ONM UK gave the game an 88%, did we know that already? Arethose guys remotely reliable or what?
I'm trying to have a rational debate here, but it's difficult when the only people responding to me besides Starwolf are ignoring all of my arguments and resorting to personal attacks just because I'm criticizing a game/developer that they like._Alkaline_ said:nincompoop continuing to have a meltdown.
See, that's why I have a hard time accepting that Capcom would agree to license a port when they couldn't provide the original code/assets; they usually seem a lot more professional than that (Splosion Man ripoff notwithstanding). Even if they didn't know at the time that they wouldn't have access to the source code, I'd still think they would've caught on early enough to realize that letting them continue with the port would be a bad idea and shut the project down.Starwolf_UK said:You are making the assumption they accepted the project knowing that they would lack the resources they required. With ports in general when you sign up you are told you'll have all the original assests available and that to work with.
I'd have to say that not happening is an uncommon but possible scenario. There was a topic a while back about some mobile port of an arcade game that had the same issue (only worse, it was nothing at all and was like, its been ported to the PS2 so it'll work...only troulbe is the "port" was an emulator). But its more realistic an 80s arcade game would have no useful materials left for it compared to a recent PS2 release.
I can not comment on the celestial brush or combat aspects or how widely accepted the problem is but I'd geuss lack of focus group to test it was the issue. Even the focus groups can mislead very easily.
In general, official magazines aren't reliable at all.Dash Kappei said:Btw guys, ONM UK gave the game an 88%, did we know that already? Arethose guys remotely reliable or what?
Square Triangle said:The stylus and cleaning cloth pre order bonus, is that Gamestop exclusive or can I get it if I go through amazon?
Square Triangle said:The stylus and cleaning cloth pre order bonus, is that Gamestop exclusive or can I get it if I go through amazon?
That's why I askedOMG Aero said:In general, official magazines aren't reliable at all.