Y'all knew it was coming.
Original thread here, for posterity.
The whole thing is up, in 5 parts.
SUPER DUPER SPOILERY FULL VERSION HERE. Only read if you have played the game and/or don't give a shit about being spoiled! If you haven't finished the game and read it anyway and get spoiled, don't come crying to me. Fair warning.
Part 2: Cindy. Spoiler-free.
Part 3: Aranea and Iris. Spoilery.
Part 4: Character design. Spoilers!
Part 5: Conclusion. Vaguely spoilery, I think?
Some talking points for the spoiler-free/those who haven't finished yet:
KG!Luna is sad at whatever the fuck they made her into in the game
tl;dr: Luna =
git hype for cindy rage lmao
Original thread here, for posterity.
The whole thing is up, in 5 parts.
SUPER DUPER SPOILERY FULL VERSION HERE. Only read if you have played the game and/or don't give a shit about being spoiled! If you haven't finished the game and read it anyway and get spoiled, don't come crying to me. Fair warning.
Part 2: Cindy. Spoiler-free.
Part 3: Aranea and Iris. Spoilery.
Part 4: Character design. Spoilers!
Part 5: Conclusion. Vaguely spoilery, I think?
Some talking points for the spoiler-free/those who haven't finished yet:
Final Fantasy is, above all, a series about change – each iteration has new worlds to explore, new characters to bond with, new stories to tell. Despite this, there are constant threads that appear in almost every game: chocobos, airships, a character named Cid. Oh, and well-written female characters. Those are nice, too. Lots of people are praising the latest mainline series entry, Final Fantasy XV, as an evolution, a step forward for a franchise that, following a divisive trilogy that spanned an entire console generation, was seen as being increasingly stale and irrelevant in today’s gaming climate. Instead of the restrictive corridors of XIII, we have a vast, sprawling open world to explore at our leisure, with countless little secrets to uncover. Instead of a turn-based battle system, which many denounce as dated nowadays, we have a fast-paced action-RPG fusion that has been compared to character action games such as Devil May Cry.
Of course, some series purists have decried these elements, claiming that FFXV, being an action RPG, is no ‘true’ Final Fantasy game – ignoring, of course, the inconvenient truth that for a series with change as a very foundation of its being, there can be no one ‘true’ Final Fantasy. I’m not here to argue that FFXV is a bad game; I enjoyed it immensely, in fact. But despite that, it has a glaring issue that I can’t quite ignore – one that, in the grand scheme of things, isn’t a progression, or a step forwards, but rather several steps back. As anyone who has seen my posts in the FFXV threads on NeoGAF will surely know (let’s just say I haven’t been quiet about it), I’m referring to the game’s female characters – or, in many cases, lack thereof. One of the aforementioned constants that can be found in almost all FF games is a diverse cast, featuring different ethnicities, different species – and, of course, different genders. In fact, in a landscape of games populated by anime waifus, Final Fantasy has always seemed something of an outlier, with female characters that are as well-written, complex and important as their male counterparts, without subjecting them to the creepy pandering that seems to pervade most other JRPGs. Then Final Fantasy XV happened, and it was bad.
Prior to release, Hajime Tabata – director of Final Fantasy XV – described Luna as a “very strong character” and “the keystone around which the FFXV universe revolves”. Fans were dubious, given that what we’d seen of Luna in the trailers so far hardly inspired confidence; now, with the game in my rear-view mirror, I can only see those statements as a desperate attempt at damage control. Luna – the Luna of the game, because expecting a player to watch a film to be able to understand your game is a failure on the most basic narrative level – is not a character; she is a piece on a board, moved around to suit the needs of the plot; and, more specifically, the needs of the main character of the game, Noctis.
Perhaps the worst thing about Luna is that she had the potential to be something incredible – a Yuna figure, who is willing to take on burdens and sacrifice herself to protect others; someone whose strength of will and determination is akin to a force of nature. Instead, for all Tabata’s talk of her “fierce determination”, what little we see of Luna is a passive figure, whose entire life revolves around helping her man. I feel like this is best exemplified in a flashback in the early game, where we see Noctis and Luna as children, and she tells him that her duty in life is to help him as king. “But wait!” dudes on NeoGAF tell me. “Luna pushed a gun away from her face. That means she’s totally strong and empowered.” Okay, but that three-second moment of badassery doesn’t exist in a vacuum. It doesn’t negate the way she’s presented and treated throughout the entire rest of the game, doesn’t make up for the fact that she spends probably 95% of her screentime looking sad and pining for Noctis, or talking about how she does everything for Noctis, or how much she loves Noctis.
The depth of failure with regards to Luna’s character – not just with her writing as a woman, but on a narrative level as a whole – is kind of mindboggling. It doesn’t do anything to help her case that she’s following on the heels of Ashe and Lightning, two FF heroines who were very much the protagonists of their stories, who refused to lie down and accept their fate, or let their lives be dictated by men. As I mentioned before, there’s nothing wrong with a Yuna figure – one who is resigned to her fate, and loved by her people for it; and I do think this is what SE was going for (look at their names, guys) – except they failed, because unlike Yuna, Luna does not grow as a character. She is a static entity, existing solely to service the male characters. What has she learnt, by the end of FFXV? What has she lost? What has she come to love? The answer to all three questions is that we don’t know, because the game never bothers to tell us.
The thing that bums me out the most, as I mentioned before, is that Luna could have been so much more than what she is: for example, a shrewd, politically-minded figure, with no real physical power, but the ability to navigate complex situations using her wits and intuition. We saw glimpses of that in Kingsglaive, where she was allowed to actually have a personality and, you know, say things, but like I said, burying your heroine’s characterisation in a prequel movie is bad writing.
KG!Luna is sad at whatever the fuck they made her into in the game
tl;dr: Luna =
git hype for cindy rage lmao