Ori and the Blind Forest: Definitive Edition |OT| Mourning Wood

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“Ori and the Blind Forest: Definitive Edition” is a new version of the masterfully-crafted action-adventure platformer that combines exploratory gameplay with a heart-wrenching emotional narrative. The winner of multiple prestigious awards, “Ori and the Blind Forest” takes the unforgettable experience of the original game and enhances it with new content.

Platform: Xbox One, PC (via Steam and the Windows 10 Store)
Release Date: Xbox One - March 11th, PC - April 27th
Price: $19.99/£15.99 (includes original game) or $4.99/£3.99 upgrade fee if you have already purchased the original game.
Player(s): 1
Format: Digital Only (potential late physical release not ruled out)
Developer: Moon Studios
Publisher: Microsoft

Cross-buy? No
Cross-save? Yes, only between the Windows 10 Store and Xbox One versions.

Note: This is an independant release from the original version of Ori and the Blind Forest. Save data is incompatible between the two games and each has their own achievement list.

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  • Added difficulty modes - Play through the game on a new easy mode or, if seeking a greater challenge, tackle the new hard and “one life” difficulty modes.
  • New story content - Discover the origins of Ori’s adoptive parent Naru.
  • New environments - Explore two new areas of Nibel, Black Root Burrows and Lost Grove, each with a new visual presentation and play mechanics.
  • Two new abilities - Dash and Light Burst.
  • Additional music tracks - New tracks by the original game’s composer Gareth Coker.
  • Gameplay/technical Improvements - Fast travel, improved backtracking, ability to continue to playing after completing the game and full 21:9 widescreen support for PC.
  • New making of video content.
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  • Ori - The last spirit guardian of the forest. Ori journeys to discover the cause of the forests dire condition and stop it.
  • Sein - A small sprite who joins Ori as an ally early in the game. Sein is able to attack enemies and open new passageways as his abilities grow.
  • Naru - Naru finds Ori unconscious in the forest after he is separated from his home and raises him from that point on as her child.
  • Kuro - A mysterious dark owl whose actions will propel Ori onto his journey.
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Ori and the Blind forest is a game very much in the classic Metroid style. You explore a large interconnected world that is gated by your current abilities, the more abilities you unlock the more areas you are able to explore. While exploration is a significant part of the game you are not left without any idea how to progress. The game will give direction to where your goal is located but uncovering the route there is up to you.

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Ori’s skills are governed by a energy meter, with that energy Ori is able to use powerful abilities in combat and to open up new locations. While the game does have infrequent checkpoints you are given the option to use up some of Ori’s energy to make a Soul Link, leaving a respawn point that you can return to if you meet an untimely end. Depending on where you are in the world it may be difficult to refill said energy meter leaving you to balance combat resources with checkpoints.

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Throughout the game Ori will come across orbs and defeat the monsters with both actions bequeathing experience that can be spent to grow Ori’s abilities via three different branches of the skill tree: efficiency, utility and combat. Some examples of those abilities include making collectables visible on the map, being able to breathe underwater indefinitely and increasing the power of Ori’s attacks. These abilities are not crucial to the completion of the game’s story however and can be skipped entirely if you wish to challenge yourself and go after the achievement for completing the game while not unlocking a single skill.

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Metro 8/10
One of the best indie games of last year is expanded and improved on, in what remains one of the best looking games on Xbox One.

Attack of the Fanboy 4.5/5
Moon Studios took the feedback they got from fans for the original version of Ori and the Blind Forest, and with it they addressed just about every issue while also offering a lot more. The game is now more accessible for those who had trouble with it the first time, while also providing more of a challenge for those who were begging for it. While the game may not reinvent the wheel when it comes to metroidvanias, there is no questioning that it nails the genre and the Definitive Edition makes it an even sweeter ride. Whether you’ve never played the game before or are eager to check out what’s new, Ori and the Blind Forest: Definitive Edition is an experience you’ll be sure to love.

Pure Xbox 9/10
Definitive Edition clearly exists to ensure the best possible version of Ori and the Blind Forest is on the market, and Moon Studios has undoubtedly succeeded in that regard. If you haven't made the time for this magical Metroidvania yet, this is the way to go. If you already own a copy of the original game and are itching for another playthrough, readmission is worth the $5 upgrade. The new additions don't extend the length of the game by much, but they do freshen things up and breathe some new life into an already wonderful experience.

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Special Thanks to Levi Szekeres for the font and noobcraft for the thread title.
 
Easiest $5 ever.

If you haven't played Ori before, now is the perfect time to jump in. Cannot recommend it enough.

Can't wait! Great OT.
 
Lol really with that OT title??
 
My one complaint with Ori was that I couldn't jump back in after finishing the game. Left me at like a 90% completion. Any idea if this $5 add on will reopen my save file for me?
 
Ooooh. I was under the impression that I'd have to pay full price for this. I'll consider diving into the upgrade for $5.00.

Great game.
 
Is there new game plus or post-game completion or whatever in the Definitive Edition? I was disappointed that I couldn't 100% the original after beating the game.
 
Is there new game plus or post-game completion or whatever in the Definitive Edition? I was disappointed that I couldn't 100% the original after beating the game.

There isn't new game plus but you can now continue playing after beating the game.

That's part of the reason why we decided not to 'really' do a New Game +. We initially had New Game + in the game, which unlocked once you beat the game, but we felt like with the DE, a lot of people had already beaten the game and wouldn't want to do it again just to unlock it. So our New Game + turned into the 'Hard' Difficulty Mode. The new DLC areas can be accessed in all difficulty modes.

Hard and One Life Mode are no joke though and should only be played if you're a really good Ori player :)

Btw, this doens't mean that you can't go back into the game once you beat it, cause you totally can now as well :)
 
Oh man, so in for $5. Just hearing the music in the trailer makes me want to jump back in.

Do we know what hard mode actually changes? Amount of health orbs? Amount of damage received? Number of enemies?
 
Amazing game! Personally I loved the balance and beating the game felt rewarding but I'm glad to see there's difficulty modes now. Some challenges can be pretty unforgiving if you don't have the reflexes and timing.
 
I've been looking to play this again and this is the perfect reason to do so.

Also, does the "Ori" in the game's logo reference the three main characters in the game? O for Naru. R for Kuro. I for Ori. Probably just crazy, but that "i" looks similar to Ori.
 
Any chance this releases tonight? Rocket League released the night before...

ID@Xbox titles launch worldwide at 12.01am gmt. As this isn't an ID game I would guess perhaps not although they could surprise us (or disappoint us, maybe that everyone waits until 12.01am 'murica time)
 
Also, here's Gareth's response regarding the Definitive Edition Soundtrack:

Yes, 7 tracks + the DE trailer.

Plus the E3 trailer and launch trailer.

And the 10 tracks that didn't make the original soundtrack release.

And 6 more that are either alternates / not used from the game (including 1 which we recorded with the orchestra and then threw out! not because it was bad, but because it ended up not working with the scene)

And 3 more from the prototype of the game, where the vibe was very different.

This release is digital and will be FREE. 29 tracks in total. 1 hour, 5 minutes. Between this album and the original, Ori soundtrack completionists should be satiated.

We may or may not be working on something else down the line too.....
 
Wow, I'm kinda shocked that they don't allow the import of old save games. I was looking forward to loading up my save and backtracking to collect what I missed etc, and checking out the new areas. Not sure there is enough motivation to replay the whole game, even on the easy setting, although I would highly recommend it to anyone who hasn't played it yet.
 
Awesome. I'm sure it's been discussed, but will the DE allow you to replay specific stages? Sometimes you just get the hankering to ride the waves of the Ginso Tree...
 
Really looking forward to playing my way through the game again and seeing how the new abilities play out.

Is it wrong of me to be desperate to hear what Moon Studios are working on next? :)
 
Ori was also just nominated for 4 BAFTA awards! Woo-hoo! :)
Is it wrong of me to be desperate to hear what Moon Studios are working on next? :)

I'd love to show the stuff we're working on atm in public, but it'll still take a while before we can do that - I'm crazy excited about the work we're doing right now, it's just super cool stuff! :D

Also, we recently put a little work into a prototype that we've shown publically: http://www.neogaf.com/forum/showthread.php?t=1180613 - There's even a playable of the prototype available in the OT. Don't expect too much though, haven't put that much time into that yet :)
 
Still devastated this is a separate game. Thomas, surely there had to have been a way that even as a separate release, the DE could have at least read the save files from our original game and created a new game plus based of them?
 
Ori was also just nominated for 4 BAFTA awards! Woo-hoo! :)


I'd love to show the stuff we're working on atm in public, but it'll still take a while before we can do that - I'm crazy excited about the work we're doing right now, it's just super cool stuff! :D

Also, we recently put a little work into a prototype that we've shown publically: http://www.neogaf.com/forum/showthread.php?t=1180613 - There's even a playable of the prototype available in the OT. Don't expect too much though, haven't put that much time into that yet :)

Just to let you know, I'll be there wherever the Moon rises or sets :)
 
Still devastated this is a separate game. Thomas, surely there had to have been a way that even as a separate release, the DE could have at least read the save files from our original game and created a new game plus based of them?

I explained the reasoning yesterday in the other thread:
I understand that some people might be frustrated, but we didn't want to just add separate stuff on top of the existing package. The world has changed now, the map is different, you'll gain new abilities that you can use everywhere and there are extras you can only get if you use the new abilities, etc. - There was really no way to patch the game and have it all magically working with all the changes we made. So we had to decide between not adding all that much, so we can keep things intact, or going in full-force and doing what we thought would make the game a whole lot better - and we chose the latter.

If you played Ori before, it's not that crazy long of a game to beat. The first playthrough will take you a good 15 hours or so, especially if you want to get everything, but your second playthrough will be much faster. It's not a 70h+ RPG. So if you don't feel like playing through it again right now, just get the Definitive Edition when you want to play Ori again in the future :)
 
I explained the reasoning yesterday in the other thread:

No I remember. Doesn't upset me any less. If I didn't love the game so much, I wouldn't be so bothered by this. So there was no way to have the DE even read the original save files? As in, read the stats from them and create a new game plus within the DE based on those stats?

As an example.

You have a 100% save file (like I do). All items, all abilities, all areas found all everything. The DE reads that save file and then creates a new game plus within the DE based on those stats. So you start a fresh game in DE with everything based on your run in the original game.
 
No I remember. Doesn't upset me any less. If I didn't love the game so much, I wouldn't be so bothered by this. So there was no way to have the DE even read the original save files? As in, read the stats from them and create a new game plus within the DE based on those stats?

As an example.

You have a 100% save file (like I do). All items, all abilities, all areas found all everything. The DE reads that save file and then creates a new game plus within the DE based on those stats. So you start a fresh game in DE with everything based on your run in the original game.

No, because the world is different. There are more extras, two new areas, there's new abilities, etc. - the original save file wouldn't know about any of that and just reading the stats would mean you didn't complete it.

And I'm not the hardcore tech person at Moon, they could explain much better why doing this was a necessity.

Just play the DE when you get the Ori itch again :)
 
So question...I have not beat the game yet (I think I am about 75% of the way through.) It think something I should play on a new play through to get the most out of it? I am kinda confused as to how the new stuff is implemented, I guess...
 
Did not know it was a separate achievement list and save data was incompatible. That's kind of disappointing.

Oh well I guess, $5 is too good to pass up.
 
Please let me at the Ori merch...

Also, if we bought the soundtrack DLC on Steam, will it be updated? Or will we need to go somewhere else to get the DE OST? If that somewhere else is Bandcamp, I hope it's pay what you want (not free!) 'cuz $10 wasn't nearly enough for Mr. Coker's brilliance.
 
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