Just played a little bit, the tutorial and a bit of the first mission before quitting to figure some settings out. Loads of technical annoyances and quirks on this thing but holy fuck in VR it's simply awesome to be in a TIE fighter cockpit, the scale of everything is spot on, it feels scary to weave around a fleet or structures or whatever and that ship feels appropriately nimble and fragile. I don't think any other game got this so right before and I've played others in VR. I don't imagine the rest of the game design and what not will be on par but they have a solid core here that ideally they will expand on in the future. I wanted to play with just instruments, no HUD (which still has hud elements like a rectangle around your target and crosshair mind) but in the TIE fighter at least it seems impossible. Without arrows to tell you the direction the target you try to follow disappeared toward you have to avert your eyes to the in-cockpit radar because the TIE fighter only has a small forward window so you can't just follow the target with your eyes as you dogfight, perhaps it's more doable as a rebel.
It seemed decently smooth to me, no real stuttering some have reported, though perhaps it didn't run at 90 fps and only 60 I didn't notice yet from the excitement and other issues. It has other things that annoy me. Like how there's a separate controls screen for each device like it expects you to use either one or another, either keyboard and mouse, or a flight stick or a gamepad, or whatever. I don't have a full hotas yet myself so I want to use the flight stick with my keyboard in place of a throttle piece, using the stick inputs for basic flight combat stuff and the keyboard for throttle and targeting and all other functions. Basically what I do so far in all such games, from Freespace 2 to MS Flight Simulator to MechWarrior 4; Mercenaries, they all do combinations well.
Ideally there would be one controls screen and you'd set input from any device you desired separately for each function. Then the game would report that function itself in the relevant messages (including duplicates from diff devices). Instead since it thought I only want to use a flight stick it kept asking me to press button 11 or whatever crap those defaulted to (buttons on the stick's base, not reachable with one hand unless you let go of the stick) when for that stuff I wanted to use a keyboard key instead, it wouldn't accept that input until I pressed that button 11 (even though I'm pretty sure I pressed the keyboard equivalent of that function as I had set it, but perhaps the next point ties into this, maybe it hadn't saved that properly after all so I didn't press the right key).
I think there may be issues with controls resetting or not saving right after customizing or perhaps not saving between the game switching to a different device as default or something cos I had to switch my roll and yaw axis three times before it finally worked as I wanted it to. Still all things considered multiple devices do work in combination so after you learn the controls by heart and get past the tutorials there should be no issues, if it does save properly.
Also I first started it up out of VR and changed it to fullscreen, then I saw it doesn't really let you mess with settings in detail before starting it but only has some basic options and throws you right in the game so I wanted to experience that in VR and switched but it just wouldn't work, it kept minimizing on the desktop and the VR picture went blank until I brought it back up. So I started it out of VR again, changed it back to borderless and then it did this once with the SteamVR window popping over it, but after I clicked in the game again it stayed good.