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Overwatch marks a new low in Unlocking and Microtransaction systems that I'm aware of

Renekton

Member
Black Ops 3 is jam packed with stuff for the base 60 bucks
『Inaba Resident』;204873738 said:
It is but it also has a gross micro transaction system for the multiplayer which is what I'm talking about.
Unique weapons (with an insanely low drop rate last time I checked) locked away in a bad supply drop system in addition to a season pass.
Doh I just realized both games are from the same company haha.
 
Yeah I've played the game, got the gold frog skin for Lucio (2nd box). Prob play the most as him, if I'm not the healer no one else picks them and we loose. I bought the game cause I liked the shorts, that was a mistake, none of that is in this game.


Just because you don't see it as progression doesn't me it isn't. Why would blizzard even sell the boxes if they didn't know for a fact that people would buy them? If they mean nothing then just unlock it all from the get go. They don't because its going to be the driving force for many to log in a play, hoping the next box will be something cool and when its isn't they hope most of them will say fuck it and buy some with real money.

This is some mobile f2p shit in a $60 game, its insane it just gets a pass.

Explain how is it progression. Remember that everything that's unlockable ingame is random and cosmetic. If some people want to pay for entirely optional crates, and fund future free heroes and maps, how is that a bad thing for me?
 
Yeah I've played the game, got the gold frog skin for Lucio (2nd box). Prob play the most as him, if I'm not the healer no one else picks them and we loose. I bought the game cause I liked the shorts, that was a mistake, none of that is in this game.


Just because you don't see it as progression doesn't me it isn't. Why would blizzard even sell the boxes if they didn't know for a fact that people would buy them? If they mean nothing then just unlock it all from the get go. They don't because its going to be the driving force for many to log in a play, hoping the next box will be something cool and when its isn't they hope most of them will say fuck it and buy some with real money.

This is some mobile f2p shit in a $60 game, its insane it just gets a pass.

I don't think anyone ever argued that they mean nothing. The argument is just that it's not crucial. In the midst of an Overwatch match, it doesn't really matter if you have unlocked a particular dialogue line or article of clothing, does it? If you're playing the game for the sake of playing the game, none of this is crucial in the way that characters or weapons behind a paywall would be. That's the "pass" the game is getting.
 

213372bu

Banned
Voice lines are literally "Press X to spam meme"

You can easily unlock them directly and can afford to buy quite a few in under an hour of play.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Yeah I've played the game, got the gold frog skin for Lucio (2nd box). Prob play the most as him, if I'm not the healer no one else picks them and we loose. I bought the game cause I liked the shorts, that was a mistake, none of that is in this game.


Just because you don't see it as progression doesn't me it isn't. Why would blizzard even sell the boxes if they didn't know for a fact that people would buy them? If they mean nothing then just unlock it all from the get go. They don't because its going to be the driving force for many to log in a play, hoping the next box will be something cool and when its isn't they hope most of them will say fuck it and buy some with real money.

This is some mobile f2p shit in a $60 game, its insane it just gets a pass.

So youre angry the are capitalizing on people having poor impulse control for stuff that doesnt affect gameplay in any way?
 

Uthred

Member
So youre angry the are capitalizing on people having poor impulse control for stuff that doesnt affect gameplay in any way?

In most sectors of civilised society its generally frowned upon to take advantage of people's psychological foibles to exploit more money out of them. Which makes it odd seeing people excuse, or worse champion, the behaviour when it comes to monetising videogames.

Explain how is it progression. Remember that everything that's unlockable ingame is random and cosmetic. If some people want to pay for entirely optional crates, and fund future free heroes and maps, how is that a bad thing for me?

Explain how its not progression, you have a level which increases as you gain XP, it may have no mechanical impact but the game does have explicit progression. Also in a broader sense completing your collection of cosmetics is also progression. Though I dont think that arguing that OW's mt's are bad because they retard ones progression is a meaningful or worthwhile objection to them.
 

Warnen

Don't pass gaas, it is your Destiny!
Explain how is it progression. Remember that everything that's unlockable ingame is random and cosmetic. If some people want to pay for entirely optional crates, and find future free heroes and maps, how is that a bad thing for me?

You play, you level up, you get a box. Whats not to understand? Just cause its cosmetic doesn't mean its not progression. In many MP games when you level up you get new skins, the fact that its random is even worse and promotes the use of Micro transaction.

If you don't see the issue with micro transactions in full price game, especially ones that by pass the in game mechanics, congratulations EA/Ubisoft/Activision just fount the customer they are looking for.

Hope your will is strong...
 

Warnen

Don't pass gaas, it is your Destiny!
I don't think anyone ever argued that they mean nothing. The argument is just that it's not crucial. In the midst of an Overwatch match, it doesn't really matter if you have unlocked a particular dialogue line or article of clothing, does it? If you're playing the game for the sake of playing the game, none of this is crucial in the way that characters or weapons behind a paywall would be. That's the "pass" the game is getting.

Yeah but face it these games are kinda about showing off. Just like Hats in TF2 people are going to want them skins. Nothing wrong with that just disappointed its oked in a full priced game. Like I said earlier it would have been easier to swallow if it was a cheaper game like Rocket League.


So youre angry the are capitalizing on people having poor impulse control for stuff that doesnt affect gameplay in any way?

No, I'm only disappointed that its ok for a full priced game can have gameplay by passing micro transactions and its seems to be OK if its Overwatch.
 

Nickle

Cool Facts: Game of War has been a hit since July 2013
No, I'm only disappointed that its ok for a full priced game can have gameplay by passing micro transactions and its seems to be OK if its Overwatch.
Who says it's not ok when other games do it? Show us examples.
 
It's not like 25 coins is hard to come by. If you really, really want what amounts to flavor text for a hero, go for it, I guess.

Ah yes, we should just accept everything that's here to stay.
No, I'm only disappointed that its ok for a full priced game can have gameplay by passing micro transactions and its seems to be OK if its Overwatch.

Maps and heroes in the future will be free. This model simply funds development of that content without splitting the community up. It's actually a smart way of doing it, in retrospect.

Would you rather buy a $50 "season pass" that includes content you're unsure of, potentially disappointing heroes, and bad maps? Or are you happier with a $40 game that eschews that crap in favor of loot boxes you can earn through normal gameplay?
 

UrbanRats

Member
The "But they're free" argument needs to die. Just because a game is free doesn't mean that it's transactions are suddenly more fair than a buy-to-play game.

That's exactly what it means.
It may not mean that any form of transaction is ok, but there's a difference between paying 60$ upfront, and nothing at all.
 
You play, you level up, you get a box. Whats not to understand? Just cause its cosmetic doesn't mean its not progression. In many MP games when you level up you get new skins, the fact that its random is even worse and promotes the use of Micro transaction.

If you don't see the issue with micro transactions in full price game, especially ones that by pass the in game mechanics, congratulations EA/Ubisoft/Activision just fount the customer they are looking for.

Hope your will is strong...

My issue here is just that this seems like an argument lost in time. For those of us that didn't hibernate for the last ten years, micro-transactions and DLC in various forms have become the norm whether the game is F2P or not. So the idea that we need to take a stand here against this trend is just venturing into old man yells at clouds or JumanjiWhatYearIsThis.gif territory.

Now, that doesn't mean that all micro transactions get a pass. But for those of us living in 2016, the question becomes "what is the nature of these micro transactions?" And when the answer is that they are purely cosmetic and not impactful on the core gameplay experience, many of us are willing to give that a pass, particularly when playing the game on its own can also achieve unlocking things without paying more real money.
 
Ah yes, we should just accept everything that's here to stay.

Like it or not, the gaming community has accepted it by consistently buying into them. Have you even looked into this games microtransactions or are you another OP that believes one liner memes are the biggest piece of lore gaming has ever had, and locking them behind anything, even when you don't have to pay a dime for them, is the greatest front to your enjoyment?
 

ghostjoke

Banned
Dead Space 3 seems no one liked that...

MS Xbox One Lauch games

Not cosmetic. Simply there for money grab and could break the game (especially the MP stuff). Overwatch has cosmetic (gameplay irrelevant) microstrascations that will finance future free maps and heroes (gameplay relevant).
 
Assuming I was playing Overwatch on consoles (I'm not), would this be an appropriate time to rant about how it's bullshit that I have to buy PS+ or Gold to play online on consoles and blame Overwatch for that?

Or buy a $15 map pack every time I want to play the new Call of Duty maps with my friends.

Or a $50 season pass if I don't to miss out on "Premium Events".
 

ResoRai

Member
If it's cosmetics that you can easily get for free, doesn't affect gameplay, and contributes to the fact that all future maps & heroes will be free, then yes, I'll accept it.

This is being brought up a lot, but for some reason is being ignored.
And as a big mp gamer I agree. Gamers get free content and the community isn't split.
 

Warnen

Don't pass gaas, it is your Destiny!
My issue here is just that this seems like an argument lost in time. For those of us that didn't hibernate for the last ten years, micro-transactions and DLC in various forms have become the norm whether the game is F2P or not. So the idea that we need to take a stand here against this trend is just venturing into old man yells at clouds or JumanjiWhatYearIsThis.gif territory.

Now, that doesn't mean that all micro transactions get a pass. But for those of us living in 2016, the question becomes "what is the nature of these micro transactions?" And when the answer is that they are purely cosmetic and not impactful on the core gameplay experience, many of us are willing to give that a pass, particularly when playing the game on its own can also achieve unlocking things without paying more real money.


Actually seems like my argument here is what Progression means.

While I agree micro transactions are here to stay this is literally the only game I've played that isn't a mobile game that lets you skip all in game progression for money.

Thats seems to be ok for a lot you guys, its crossing a line for me.
 

nynt9

Member
Actually seems like my argument here is what Progression means.

While I agree micro transactions are here to stay this is literally the only game I've played that isn't a mobile game that lets you skip all in game progression for money.

Thats seems to be ok for a lot you guys, its crossing a line for me.

How do you think it lets you do that? You only get to buy randomized loot boxes with money. That doesn't skip anything. The game's progression is your level. That doesn't get affected. The transaction doesn't affect the gameplay at all. It doesn't improve your reward quality. It doesn't guarantee you an item you want.

You're drawing some real arbitrary lines in the sand to make a really weak argument.
 

Nickle

Cool Facts: Game of War has been a hit since July 2013
Actually seems like my argument here is what Progression means.

While I agree micro transactions are here to stay this is literally the only game I've played that isn't a mobile game that lets you skip all in game progression for money.

Thats seems to be ok for a lot you guys, its crossing a line for me.
You have to be level 25 to play in Comp mode, you can't buy your way into that. Casual matchmaking pairs you based on your level, which you can't buy either. The only way you can progress in this game is to play a lot, buying skins doesn't help you in any way.
 

Neku054

Neo Member
This is being brought up a lot, but for some reason is being ignored.
And as a big mp gamer I agree. Gamers get free content and the community isn't split.

It has been brought up quite a bit but i have yet to see anyone provide a source or proof of this? i have yet to hear blizzard say anything about future content bring free (not taking sides)
 

ghostjoke

Banned
Actually seems like my argument here is what Progression means.

While I agree micro transactions are here to stay this is literally the only game I've played that isn't a mobile game that lets you skip all in game progression for money.

Thats seems to be ok for a lot you guys, its crossing a line for me.

Why do cosmetics mean so much to you? Do you only play games to hit 100% and not to enjoy them? The entire meat of Overwatch is there after the initial purchase. The microtranscations for more of a tip jar than anything else, a tip jar that will feed back to the players down the line.
 

DirtyLarry

Member
Is it really that much of an issue? It isn't guns, abilities etc.

Personally, and I guess I am in the minority(?), I do not give a toss about personalising my character. As long as functional items are not hidden behind stupidly large progression grinds / microtransactions then I don't care.
You are not alone. I am the same way. Have not even looked at the skins or sprays or whatever else I have unlocked. I really do not care what my character looks like whatsoever.
 

KLoWn

Member
It has been brought up quite a bit but i have yet to see anyone provide a source or proof of this? i have yet to hear blizzard say anything about future content bring free (not taking sides)
I'm too lazy to go fetch it, but it's been said multiple times in various outlets.
I think they said it in they're developer videos they released during the beta too.
 
Actually seems like my argument here is what Progression means.

While I agree micro transactions are here to stay this is literally the only game I've played that isn't a mobile game that lets you skip all in game progression for money.

Thats seems to be ok for a lot you guys, its crossing a line for me.

You aren't progressing in the game by unlocking stuff or buying it. The core game is available to you. All the weapons, characters, and free DLC will be in the future.

You can unlock it like you did with games in the past, or you can spend money. You can debate whether or not A impacts B (it does) and how bad it is, but to note that progression is tied to these unlocks is being completely hyperbolic.
 
Actually seems like my argument here is what Progression means.

While I agree micro transactions are here to stay this is literally the only game I've played that isn't a mobile game that lets you skip all in game progression for money.

Thats seems to be ok for a lot you guys, its crossing a line for me.

My takeaway is that it seems like the crux of the issue here is that you don't think there's enough content in this game to justify the price. And instead of arguing that point, you're going on this odd tangent rallying against microtransactions that only exist to speed up the existing unlocks that you can already get playing the game without spending money on microtransactions.
 

Odrion

Banned
I am all for a game only monetizing aesthetic content if it means they will make any new gameplay content for it for free. People who care about hats funding future heroes and maps? Great! And this way the community will never become divided.
In most sectors of civilised society its generally frowned upon to take advantage of people's psychological foibles to exploit more money out of them. Which makes it odd seeing people excuse, or worse champion, the behaviour when it comes to monetising videogames.
But capitalism exploits the fuck out the behavior of the consumer?
 

Skux

Member
The funniest thing is that we wouldn't have these complaints if these cosmetics couldn't be unlocked using money.

People would just consider it "a part of the game".
 

TheRed

Member
Yeah I've played the game, got the gold frog skin for Lucio (2nd box). Prob play the most as him, if I'm not the healer no one else picks them and we loose. I bought the game cause I liked the shorts, that was a mistake, none of that is in this game.


Just because you don't see it as progression doesn't me it isn't. Why would blizzard even sell the boxes if they didn't know for a fact that people would buy them? If they mean nothing then just unlock it all from the get go. They don't because its going to be the driving force for many to log in a play, hoping the next box will be something cool and when its isn't they hope most of them will say fuck it and buy some with real money.

This is some mobile f2p shit in a $60 game, its insane it just gets a pass.
For some reason I feel like if the game had a season pass that included all maps, characters and all of these skins that you'd be happier that way since that's how almost everyone else does it. This is the best system that I can hope for in a AAA multiplayer game these days everything else on the market is horrible, I'm confused why this one bothers you so much just for some skins and random voice lines.
 

yyr

Member
In Multiplayer games, any piece of writing is crucial to set-up the characters, to give them personality and to give them voice, figuratively and literally.

Um, what?

Why would *anyone* care about narrative of any sort in a competitive multiplayer-only game?
 

TransTrender

Gold Member
For some reason I feel like if the game had a season pass that included all maps, characters and all of these skins that you'd be happier that way since that's how almost everyone else does it. This is the best system that I can hope for in a AAA multiplayer game these days everything else on the market is horrible, I'm confused why this one bothers you so much just for some skins and random voice lines.
Hah, you're probably right about the bolded part...and yup this is the best system I have seen to date and I can only hope it catches on.

Seriously, the world needs to know why these people are freaking out because it hasn't yet been articulated here. All I see is absurdity coming from them.
 

TheYanger

Member
My issue here is just that this seems like an argument lost in time. For those of us that didn't hibernate for the last ten years, micro-transactions and DLC in various forms have become the norm whether the game is F2P or not. So the idea that we need to take a stand here against this trend is just venturing into old man yells at clouds or JumanjiWhatYearIsThis.gif territory.

Now, that doesn't mean that all micro transactions get a pass. But for those of us living in 2016, the question becomes "what is the nature of these micro transactions?" And when the answer is that they are purely cosmetic and not impactful on the core gameplay experience, many of us are willing to give that a pass, particularly when playing the game on its own can also achieve unlocking things without paying more real money.

I think it's important that they're also REASONABLE to unlock whatever you want without spending a dime as well. Lots of F2P games work under the 'hey you can totally get all the power you need' without spending a dime, but the grind is unreal for those, and generally cosmetics are moeny walled no matter what. Here the former doesn't exist as any progression, and the latter is VERY leniently 'grindy'
 

vid

Member
Um, what?

Why would *anyone* care about narrative of any sort in a competitive multiplayer-only game?

Because these characters are actual characters, not just floating guns. But then again, I also have an ongoing interest in the TF2 storyline, so I may be an anomaly.

Still don't agree with OP, I like the unlock system in Overwatch and salute the folks kind enough to buy loot boxes and subsidise new maps.
 
It's not like 25 coins is hard to come by. If you really, really want what amounts to flavor text for a hero, go for it, I guess.




Maps and heroes in the future will be free. This model simply funds development of that content without splitting the community up. It's actually a smart way of doing it, in retrospect.

Would you rather buy a $50 "season pass" that includes content you're unsure of, potentially disappointing heroes, and bad maps? Or are you happier with a $40 game that eschews that crap in favor of loot boxes you can earn through normal gameplay?

See this is what confuses me. We're in a situation where those who can afford microtransactions for skins can buy them and as a result they fund content that everyone who owns the game gets for free. This is basically the best possible situation we could have hoped to come out of the multiplayer DLC fiasco that's been going on for years. I don't want to go back to being limited to maps because I don't want to shell out extra cash for them. This is a really good thing for me and I go out of my way to support games with this model.
 
I don't own Overwatch but I am dumbfounded by the hatred for its micro transactions. They are cosmetic items that are unlockable by playing. Hell, from what I'm reading they even let you get coins as you open boxes so you eventually can get specific desired items.


This seems like a non issue. Something about this game sets people off.
 
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