smurphdogg
Neo Member
A cold move.A Mei Zing.
A cold move.A Mei Zing.
If only there were some way to not buy games with this kind of microtransaction if you find them objectionable.
If you know how to use GAF's search function, I'm pretty sure you'd find a lot of these threads, they usually don't have as many people defending MTs though.Holy crap, where were all of you when they started putting weapons/skills behind XP grinds, while selling coin boosters and all that other treadmill bullshit in every full priced game. Unbelievable that we get a game with all the gameplay stuff available to everyone right off that bat and people freak out.
Really would have been nice to have seen that kind of passion when unlock grinds were first becoming a thing.
If you know how to use GAF's search function, I'm pretty sure you'd find a lot of these threads, they usually don't have as many people defending MTs though.
One of the nice things about the loot system is that it preserves some of the rarity involved with having a cosmetic item. While an unlock system more centered around gameplay achievements could serve as an alternative, they're usually a bad fit for multiplayer games. The crate system fits the philosophy of just playing the game and enjoying it. If you get stuff you want, neat. If you don't, no big deal.
I bought 15 lootboxes.
I might buy 2 boxes or something, I don't normally buy into Microtransactions but considering how unintrusive they are in this game it just feels to me like tipping Blizzard for doing a great job with the game.
Didn't you do that by buying the game?
Didn't you do that by buying the game?
Who says I can't give them more if I feel like they deserve it?
It's why I say tipping, since I have already payed the base price itself.
No one. I've spent money to dress up my barbie dolls in Dota and that's completely free to play.
But for pay to play games with microtransactions it just feels like you have to pay the 40-60 bucks to unlock the ability to give them more money. Maybe it was activisions policy or something because Its like Blizzard refuses to go with the Dota business model. Hearthstone/HotS are pay to be competitive and Overwatch is pay to play forever with microtransactions.
Overwatch could have been free to play with microtransactions but it might be one of those things the American market doesn't see value in things that they don't have to pay for.
It's not even being gated off, is the best part. All the cosmetics are random drops from crates you get from playing, or you can pay for more crates and more chances.If it's purely cosmetic stuff that's behind a micro transaction system and not something which impacts gameplay then I don't have a problem with it. I can see why it frustrates people if they feel content is being gated off or they aren't getting decent value for money but as long as it doesn't mess with game balance its cool with me.
So which way that blizzard has done microtransactions in a pay title do you think is better?
WoW's pay $15 for a pretty horse with zero ways to unlock that horse besides paying that money...
Or Overwatch's pay money for boxes with a random chance to get it OR enough currency to buy it BUT you're able to earn those boxes for free over time just by playing?
Or option C get base game up front, but pay for full priced expansions ($40+) down the line, for new maps/characters, and have to pay extra for a CE/LE that contains the extra outfits
You play, you level up, you get a box. Whats not to understand? Just cause its cosmetic doesn't mean its not progression. In many MP games when you level up you get new skins, the fact that its random is even worse and promotes the use of Micro transaction.
If you don't see the issue with micro transactions in full price game, especially ones that by pass the in game mechanics, congratulations EA/Ubisoft/Activision just fount the customer they are looking for.
Hope your will is strong...
A and C. I feel like games that use chance for stuff that require money are really just supporting gambling and probably take advantage of many people who have addictive tendencies which is sad.
I think OP is looking into it far too deeply, but honestly, Microtransactions are becoming a pain. Not to mention the drop rates on legendary items are so extraordinarily low as well.
I do have one issue though. There's NO other way to unlock loot crates in game except via leveling, I think that's a pretty annoying decision. For the crap people give Call of Duty, they're smart enough to add in a contract system (eventually (It's in the works now.)) I think OW could use this but even then I'd be nitpicking. For what it's worth I think Black Ops 3 did it better than OW (even with the weapons which are very much weaker than every other weapon in the category minus pistols).
No one. I've spent money to dress up my barbie dolls in Dota and that's completely free to play.
But for pay to play games with microtransactions it just feels like you have to pay the 40-60 bucks to unlock the ability to give them more money. Maybe it was activisions policy or something because Its like Blizzard refuses to go with the Dota business model. Hearthstone/HotS are pay to be competitive and Overwatch is pay to play forever with microtransactions.
Overwatch could have been free to play with microtransactions but it might be one of those things the American market doesn't see value in things that they don't have to pay for.
That's not how 'tips' work.
There's an interesting thought here. The MOBA model is what it is because of LoL and MOBA players have accepted that. The f2p shooter model is different because of Valve but Valve also sees pure profit from Steam allowing them to use that profit to support DOTA2 and TF2 (on top of cosmetics). My guess is the quote above is right. Blizzard doesn't have a Steam-like pure profit revenue source to funnel money into a true f2p game (i.e. cosmetics only). And while MOBA players accept the LoL model, in a shooter that model would probably kill the longevity and success. So yeah.. fair point. Blizz probably uses the money from first sales on top of the cosmetics for as fair of a model as possible.As far as the business model goes, eh, I think there's a reason why they couldn't go for an F2P model with microtransactions that goes beyond simple greed. Maybe it's harder to maintain dedicated servers for a competitive shooter than it is to maintain servers for a MOBA, maybe they didn't want to rely their whole business model on people having to pay for microtransactions to maintain the game, maybe something else.
Don't the characters say the voice lines regardless of if you bought them or not?
If anything I like to think of the game as Hearthstone in term of how content is unlocked.
Who says I can't give them more if I feel like they deserve it?
It's why I say tipping, since I have already payed the base price itself.
Also isn't general gaming in a broad sense just Skinner Boxes? Or am I completely misunderstanding the whole concept?Skinner Boxes just keep getting Skinnier, crushing us all.
I cant believe people pay to make their fake person say a stupid line in a game. There is nothing in the game that makes you needs anything they sell, a new 'hat' will not change your experience...people just love to drop a few bucks on these things though, they know it...profit.
Yeah, you waste your money on pointless shit. That'll definitely show those pesky internet complainers!I'll buy 50 lootboxes in three days, for my B-Day, just because of this thread. Marks a new low for my wallet but at least my heroes will look pretty.
You don't seem to understand what a FTP game is. Those games have actual content like weapons and maps that you need to pay extra for. Stuff that changes the gameplay. OW has NONE of that....
Hate to break this to you but there is some sort of MTAs in every game you play today and not just those developers you mentioned.
Witcher 3 has microtransactions, huh?
Expansion packs are not microtransactions. Do try and learn what the difference is. You'd maybe have a point if their minor DLC packs cost money. But they don't, so you don't.Seeing as I just paid 25 bucks for the expansions, yes it effectively has microtransactions. (Contrast with overwatch giving everything away for free).
Expansion packs are not microtransactions. Do try and learn what the difference is.
The rest of your post tells me that no, you don't understand the difference between microtransactions and expansion packs. So I'm done arguing.I understand the difference, the point is you want more content in the game you have to pay for it. With Overwatch you don't even have to do that, you MAY pay for some extra bullshit you can already earn at a reasonable rate.
In The Witcher 3 there is nothing I can do to possibly get Blood and Wine for free. FUCKING WORST MICROTRANSACTION SYSTEM EVER!
The rest of your post tells me that no, you don't understand the difference between microtransactions and expansion packs. So I'm done arguing.
Difficult to make proper arguments when the other side is so lackluster to begin with. Also the irony of your own useless post is not lost on me.Good, since in four successive posts, you've made a fantastic ammount of zero arguments so far.
Difficult to make proper arguments when the other side is so lackluster to begin with. Also the irony of your own useless post is not lost on me.
... tipping? Man, I feel out of touch with this side of gaming.
I don't remember RB6 having a negative thread being made about everyday. I even played a lot of RB6.
After playing 20-30 hours I had about half the credits I needed to unlock one of the DLC characters. That deserves shit, way more than voice overs in Overwatch does.
Ubi said:"The data we have suggests that the average FPS player spends 8-10 hours a week playing their favorite FPS (also in-line with our observation during the closed beta), so it should only take between two to three weeks maximum to unlock an operator," Ubisoft said explaining the unlock requirements. "With about three months between each Season of content, we hope players with regular game time wont have trouble saving up enough Renown to unlock both new operators upon their release."
I wish some of you folks were defending Rainbow Six: Siege this much when it was getting raked over the coals for daring to add cosmetic microtransactions in a game that has been adding FREE maps and new characters as DLC.
You also had to earn in game credits to unlock weapon attachments and characters. (just like many other games), but people were up in arms and refused to buy one of the greatest FPS games of this generation because it was set-up like a free to play game and it was *GASP* Multiplayer-only *GASP*
So glad to have both Overwatch and Rainbow Six: Siege as my go to games for the next year or so despite the outcry.
Is it really arguing when all you're doing is screaming loudly without making a point at all, and making NO effort to actually understand what is being said back at you?The rest of your post tells me that no, you don't understand the difference between microtransactions and expansion packs. So I'm done arguing.
The lacklustre side that was telling you that the only difference between W3 and Overwatch is in that Witcher 3 requires you to pay upfront for future content whereas Overwatch does the same by fiancing it through optional cosmetic purchases which you apparently didn't understood? Sure.