Scott Mercer (Principal Designer): For Doomfist, I mean there's been a lot of talk about the fact that it's like "Hey, you know he has this one-shot ability". And for us, especially because of the Roadhog change, and one of the things we talked about that was, we didn't like oneshot ability on (Roadhog). But we looked at it because of different circumstances, because Doomfist is an Offence hero, someone you expect like that. We've had, like other, quote "oneshot" heroes, like Widowmaker. But the weird thing with Roadhog, which I think made us thouroughly look at it was, because, he's supposed to be a "Tank". And like his gameplay style was turning into like anything-but. He was turning into this lone-wolf, flanker...
Stylosa (Unit Lost): So yeah, the way I've always seen it is Roadhog is like, a sort of "Area Control Tank". Should be within the team. And you need to "Respect the Hook" because he pulls you in and you die. And was that always the intention with Roadhog?
Scott Mercer: That was always one vision of him, certainly. I mean like that was the most straightforward one for us, Yeah. Like I said, the gameplay style that "evolved" over time. Like that was the part where it was just like, "Hey, why is this big huge Tank flanking me.... and oneshotting me....".