He's not luck based. There's a lot more finesse to junkrat than a lot of people give him credit for, especially in regards to his concussion mine. And he's not that niche. Just defense-only. He doesn't need a rework.
I cannot tell you the amount of times I've died to a junkrat because he accidentally hit me with one of his bombs.
His aim was bad, missed me, and the grenade bounced off somewhere randomly and hit me for 120 damage. Or he completely mis-predicts my movement, I know where he is supposed to shoot so I move out of the way and then his bomb hits me by accident.
Then he throws his mine in my general direction and I'm dead.
And whether someone gets trapped is lucky as well. If one of his dead teammates or any random object in the map falls on it, you literally can't see it.
i thought we were talking about Junkrat, not Hanzo...
Thats adorable, is that a baby sloth?
Hey, I have my own gripes with Hanzo but for different reasons, his scatter for starters.
First, he can be played as a luck-based spam hero but trivializing him to just that is just dumb.
Second, why does every hero have to have maximum utility? The world needs niche heroes. If every character is useful in every situation, no characters are useful.
I don't want to degrade him no nothing, sorry if it came out that way, he reguires some finesse but I can't stand luck based fights with him. Whats the point of skill if the RNG gods decide if you'll hit me or not.
As of now I feel junkrat is very very niche.