https://playoverwatch.com/en-us/blog/20722025#patchnotes
Genji
Removed the attack cooldown from Genji's wall climbing ability, allowing him to engage with enemies immediately after completing a climb
Developer Comments: This is a quality of life change to make wall climbing feel better.
Hanzo
Removed the attack cooldown from Hanzo's wall climbing ability, allowing him to engage with enemies immediately after completing a climb
Storm Bow
Increased charge speed by 10%
Charged arrows now maintain their charge after climbing a wall, provided the button is continuously held
Developer Comments: Decreasing Hanzo's draw time gives him more overall DPS, while also letting him fully charge an arrow and more quickly return to full movement speed when needed. And, like the change to Genji's wall climbing, this is a quality of life change that will make climbing feel better.
Orisa
Fusion Driver
Damage reduced by 15%
Protective Barrier
Cooldown reduced from 12 seconds to 8 seconds
Developer Comments: To help Orisa maintain the front line for her team, we're reducing the cooldown of her Protective Barrier. This change also helps her reposition the barrier more easily when needed. To compensate for this new defensive strength, we're reducing her Fusion Driver's damage, as it felt too high.
Reaper
Wraith Form
Ammo is now entirely refilled when Wraith Form is used
Developer Comments: Wraith Form is typically used as an escape ability after firing. This change gives Reaper a fighting chance if an enemy chases him down as he uses it.
Reinhardt
Earthshatter
Effective height has been lowered from 3 meters to 2 meters
The height threshold of objects that Earthshatter can "climb" has been lowered from 3 meters to 2 meters, making Earthshatter less likely to climb tall objects as it "crawls" along the ground.
Developer Comments: Earthshatter tended to climb unexpectedly high, frequently hitting targets that were significantly above the ground. These changes help the ability stay more grounded.
Soldier: 76
Heavy Pulse Rifle
Bullet damage decreased from 20 to 19
Developer Comments: Soldier:76 is in a much better place lately, but his damage output was making him a must pick, compared to similar roles.
BUG FIXES
General
Fixed an issue that prevented voice lines from being heard during the Play of the Game
Fixed an issue causing shields to display the wrong team color during the Play of the Game
Added new Kill Feed icons for environmental kills and a number of abilities
Arcade
Fixed a bug causing the introduction before 1v1 Mystery Duels to be interrupted
Fixed an issue causing parties to be split between teams after joining as a group for a Custom Game
A.I.
Fixed a bug that allowed bots to become stuck around the well on Ilios
Heroes
Fixed a bug that caused Lucio's healing and speed song auras to be inaccurately projected
Fixed a bug that prevented Orisa's Fortify from blocking the alternate fire from Lucio's Sonic Amplifier
Fixed a bug that prevented Orisa's Protective Barrier from deploying in certain situations
Fixed an issue that affected some graphics cards, causing an inaccurate ammo count to be displayed with Pharah's Mechaqueen and Raptorion skins equipped
Fixed a bug that could prevent two charging Reinhardts from being able to kill each other
Fixed a bug that prevented Winston's Primal Rage ultimate from restoring his health when hit by Ana's Biotic Grenade
Maps
Fixed a bug that caused Tracer to move oddly when she first appeared in the tutorial
Fixed an issue causing asymmetry between pillars on the Ruins capture point on Ilios
Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar