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Overwatch - Review Thread

Zemm

Member
Granted, this was at launch and seems to be fixed, but there were plenty of errors, just like most online-only games.

Seems like another Bioshock Infinite. Game will be praised for a while and real criticism might take a while, but I just don't get why this is getting perfect scores. Meanwhile, a game like GTA V which is 100% superior to Overwatch in about every way gets a 9/10 from Destructoid. I just don't get it.

Oh boy.

Why do so many people still lose their heads over reviews?

Ooooh you're the yooka laylee interview guy, never mind then.
 

GenericUser

Member
I'm in the same boat, beta didn't do anything for me. Played for over an hour with different characters, had not much fun. Guess these kind of games are not meant for me.

Still, weird for me to see all those high review scores as I really couldn't see any appeal to it.

Scores are perfectly ok I think. With the beta I had the chance to make my own opinion about the game so I don't have to rely on numbers. It's just not my game. Best of wishes to all who enjoy the game.
 
PlayStationLifeStyle: 10/10 + Editor's choice

With accessibility to spare, a real commitment to diversity and an infectious sense of innocent fun, Overwatch feels like an important game — the sort that can bridge boundaries in the oft-segmented gaming community. I don’t think I’m exaggerating when I say that this may just be the project to revitalize lapsed or disheartened gamers’ interest in the medium, or the one to bring new players onboard the FPS wagon. So many big games unintentionally put up a wall, implying through their communities, marketing or even gameplay, that they are only for one kind of player or another. Overwatch, on the other hand, makes no mistake in identifying its audience: anyone and everyone that wants to take a shot. It’s ironic to imagine a title about a fragmented team fighting amongst itself serving as a big unifier, but that might just be what we need. At a time when the division between our hobby’s constituents seems more visible than ever, Overwatch reminds us that we’re more alike than different — if we let them, games can bring us together. I don’t know about you, but I think that’s something well worth fighting for.
 

SomTervo

Member
Amazing scores. Congrats Blizzard. The confusion between this and Battleborne and stuff has led me to keep my head 100% out of this discussion, but damn if these scores aren't convincing.

Not while The Last of Us and Bloodborne are around

nah m8

Unfortunately bullshit f2p mechanics in full price games are now just accepted.

How exactly is it bullshit if it doesn't actually impact the gameplay in any way? It's just cosmetic.

I haven't even played this game and it's clear microtransactions are extraneous and not core to the experience.

It's the same with Rainbow Six Siege. Sure, you can spend a fiver to unlock all the Operators. Or you can play the game for 2 hours and have fun and unlock all the Operators. Because microtransactions exist doesn't mean the game is F2P.

The terms "F2P" and "microtransactions" are mutually exclusive. Every F2P game has microtransactions, but microtransactions don't only occur in F2P games.
 

Alienous

Member
10/10 seems like a weird score for Overwatch.

It's deserving I'm sure, as it seems to execute what it sets out to achieve near flawlessly.

But knowing that the game will surely improve in the next months and even years it could be better, because it almost assuredly will be. And "it could be better" isn't generally conducive to a 10/10.

Anyway, good job Blizzard.
 
10/10 seems like a weird score for Overwatch.

It's deserving I'm sure, as it seems to execute what it sets out to achieve near flawlessly.

But knowing that the game will surely improve in the next months and even years it could be better, because it almost assuredly will be. And "it could be better" isn't generally conducive to a 10/10.

Anyway, good job Blizzard.
You could apply this to literally any game though. Any game could feasibly have more outstanding content. Surely somethings worth a 10/10?
 

Klyka

Banned
10/10 seems like a weird score for Overwatch.

It's deserving I'm sure, as it seems to execute what it sets out to achieve near flawlessly.

But knowing that the game will surely improve in the next months and even years it could be better, because it almost assuredly will be. And "it could be better" isn't generally conducive to a 10/10.

Anyway, good job Blizzard.

Then you just rewrite the review to 11!
 
10/10 seems like a weird score for Overwatch.

It's deserving I'm sure, as it seems to execute what it sets out to achieve near flawlessly.

But knowing that the game will surely improve in the next months and even years it could be better, because it almost assuredly will be. And "it could be better" isn't generally conducive to a 10/10.

Anyway, good job Blizzard.

The way I see it, a 10/10 is the new industry standard and game to beat in a certain category
 
Unfortunately bullshit f2p mechanics in full price games are now just accepted.
For some reason, I think everyone who hates microtransactions (which are cosmetic and have no impact on your experience by the way!) would change their tune if games actually cost what they should.
 

xviper

Member
this game is perfect and i personally would give it 9\10, but it's only a multiplayer game for full price and i don't see lots of people complaining like what happened with Titanfall and Rainbow six siege, is it just because it's from Blizzard ?? don't tell me because it's so good ?? no, Titanfall gameplay is still the best FPS gameplay ever made and it got so much hate because of the lack of content and no SP campaign much like Overwatch who got none hate
 
For some reason, I think everyone who hates microtransactions (which are cosmetic and have no impact on your experience by the way!) would change their tune if games actually cost what they should.
Cosmetics do t affect game balance, but they affect experience. I think that's a fair assertion. Everyone wants to look cool, and have the hard to get thing. But I'm gettin a bit pedantic.
 
this game is perfect and i personally would give it 910, but it's only a multiplayer game for full price and i don't see lots of people complaining like what happened with Titanfall and Rainbow six siege, is it just because it's from Blizzard ?? don't tell me because it's so good ?? no, Titanfall gameplay is still the best FPS gameplay ever made and it got so much hate because of the lack of content and no SP campaign much like Overwatch who got none hate
Loads of people in this thread have brought up the value proposition. It's also been the focus of two other threads: one asking specifically why overwatch gets a pass, and the other drawing parallels between it and SFV. I think people here are definitely giving it its share of criticism for this aspect, and it'll probably also be a fairly common note in reviews as more of them are posted.
 

excaliburps

Press - MP1st.com
Not sure if anyone cares, but for us (PlayStation LifeStyle), we talked about the score a fair bit before landing on the 10.

We addressed the "issues" which were:

Depth and content might be suspect months down the road.

No offline mode of any kind.

Playerbase retention since if it loses players, the game will be dead since there's no offline mode (well, there is the practice and AI matches)

Our argument on how those three concerns panned out:

Depth and content might be suspect months down the road.
- Blizzard has confirmed and announced that future heroes and maps, modes will be free, so that kinda solves the depth issue. And like it or not, Blizz's reputation is something we trust given their history of supporting their games.

No offline mode of any kind.
- Blizz announced Overwatch as a hero shooter through and through. People already know that it's a multiplayer-only game and they know what they're getting into. In short: people who are buying it have accepted it's online only (for the most part, I think).

Playerbase retention since if it loses players, the game will be dead since there's no offline mode (well, there is the practice and AI matches)
- My reviewer made a good case that we don't dock points on a game for speculation. Fair enough. :)

And us giving it a 10 doesn't mean it's a "perfect" game...not one game is. I gather, the same can be said for other publications. It's just a fun, super polished, game. I can already see here that some don't like it, while others love it. No opinion is wrong and is what makes us humans fun to interact with, no? :)
 
May I say something?

I don't think they should allow 21:9 since the field of view gives a fair advantage in a game that it's focused on competitive gameplay.

I'm I wrong to think like that?

Yes you are.

Both CS GO and LoL support 21:9 and are infinitely more competitive than overwatch will ever be.

Its not like OW is ever going to become a popular 'esport' anyways.
 

Klyka

Banned
Yes you are.

Both CS GO and LoL support 21:9 and are infinitely more competitive than overwatch will ever be.

Its not like OW is ever going to become a popular 'esport' anyways.

SHOTS FIRED, SHOTS FIRED!

"Cap'n da shieldz ain't holdinz any longah!"

"DAMAHGE REPPORT!"

"Damahge repport machine iz broken Cap'n!"

"WUUUUUUUUUUUUUUUT????"


I think Overwatch has a more than good chance to become popular in ESports
 

nOoblet16

Member
Unfortunately bullshit f2p mechanics in full price games are now just accepted.
It's not bullshit if it's purely cosmetic and provides you something that you can get in your own time for free. If it's mere existence bugs you then you need to change your line of thought because it's a problem from your side. How do you think the developers who keep working on this game for the next 3-5 years or more and release contents for free for that duration of its life, going to get paid ?

Games didn't have micro transactions in the "good ol days" because
1) They barely supported the game post release, let alone do it for years.
2) They charged for it via monthly subscription.

The alternative to the current model in the game is either charge for each piece of content that comes out and provide a season pass each year. Or have a subscription model.

I'm sure by the looks of how much you hate cosmetic microtransactions, you'll be happier to go for the alternative and keep paying for the game after you buy it for new content, but unfortunately most won't be happy with it.
 

Mabufu

Banned
You mean that game that practically didn't function when it launched?

I mean the game that had the best post-launch support any game ever had sold a fucking misery even when it worked and became the best current gen racing game.
 

Klyka

Banned
Have you watched any of the beta tourney streams?

As super fun as it is to play, It's just not a fun game to spectate.

I personally think that is true for absolutely every game, but I am sure that the game will find a couple tens of thousands of fans who will love to watch it.
 

Nesther

Member
Happy to see this new IP being so well received . In my opinion, it deserves those high scores, I'm really enjoying my time with the game.
 

nOoblet16

Member
May I say something?

I don't think they should allow 21:9 since the field of view gives a fair advantage in a game that it's focused on competitive gameplay.

I'm I wrong to think like that?

Overwatch isn't the only game with a competitive focus.

Should they also lock down the game to One FoV, one resolution, one graphics setting, one mouse setup ? Because not everyone will play at max FoV and some people can play at the lowest settings to make the graphics simpler, increase the resolution and play on their big monitor to see far away stuff clearly or use high DPI mouse while most players just use a simple mouse.

You see how it incorrect that line of thinking is.
 

KJRS_1993

Member
I hope these review scores put to bed the daft idea that multiplayer only games can't be absolutely excellent. "No single-player, no buy" has always rankled me as an irritatingly stupid thing to say.

The game does some great things and the beta was a huge amount of fun. I'll definitely think about picking it up at some point.
 

jon bones

hot hot hanuman-on-man action
Which game will get the most awards this year: Uncharted 4 or Overwatch?

i imagine Uncharted 4.

not a knock against OW - i am absolutely loving it - but i do think single player games tend to be in the space for GOTY discussions more often than strictly MP ones.

both games are 10/10 level gaming, though.
 

MUnited83

For you.
Overwatch isn't the only game with a competitive focus.

Should they also lock down the game to One FoV, one resolution, one graphics setting, one mouse setup ? Because not everyone will play at max FoV and some people can play at the lowest settings to make the graphics simpler, increase the resolution and play on their big monitor to see far away stuff clearly or use high DPI mouse while most players just use a simple mouse.

You see how it incorrect that line of thinking is.
I'm fairly sure the reason they don't allow for 21:9 is because of how some of the ultimate abilities work.
 

pitchfork

Member
Fuck it! swamped with games at the moment, but hearing too much goodness about this to ignore

Gonna pick up a copy before work tonight - got £15 worth of GAME reward points to use up before they go down the swanny
 
Is that post 100 or post 1000? 20 levels of quick boxes is nice but it may be a one time deal for the enormously overwhelming majority of the player base.

If you consider level 19 to be part of the 'quick boxes' levels of progression, and level 20 and all the levels that follow it only take a tiny amount of XP more than 19 to reach, then why do you only consider the first 20 levels to be quick? The levels that follow the first 20 are pretty much just as fast as the last few levels of 1-20.

Blizzard isn't trying to give players a taste and then deprive them so they feel the need to buy into the microtransactions, that was never their goal.
 
Haha what balance problems????

This argument is insane. It might be the best balanced multiplayer game I've ever played. (Reminds me of Shadowrun 2007 in that respect - that game was ridiculously tight.) The arguments about the balance issues are bizarre, all seemingly based around either 1) Bastion as a meme 2) people playing multiple versions of the same character - something that's not nearly as hard to counter as some are acting 3) somebody not liking a character or not knowing what to do when facing off against them (Mei, Widowmaker, so many blockable Ults).
 

ViciousDS

Banned
The way I see it, a 10/10 is the new industry standard and game to beat in a certain category


Bingo, a lot of games going forward will be rated against and compared to overwatch going forward.

No different than witcher 3 and open worlds


Wolfenstein/Doom for single player campaigns.


Games become standards with high scores in what they truly excel in.
 

Salz01

Member
Not sure if anyone cares, but for us (PlayStation LifeStyle), we talked about the score a fair bit before landing on the 10.

We addressed the "issues" which were:

Depth and content might be suspect months down the road.

No offline mode of any kind.

Playerbase retention since if it loses players, the game will be dead since there's no offline mode (well, there is the practice and AI matches)

Our argument on how those three concerns panned out:

Depth and content might be suspect months down the road.
- Blizzard has confirmed and announced that future heroes and maps, modes will be free, so that kinda solves the depth issue. And like it or not, Blizz's reputation is something we trust given their history of supporting their games.

No offline mode of any kind.
- Blizz announced Overwatch as a hero shooter through and through. People already know that it's a multiplayer-only game and they know what they're getting into. In short: people who are buying it have accepted it's online only (for the most part, I think).

Playerbase retention since if it loses players, the game will be dead since there's no offline mode (well, there is the practice and AI matches)
- My reviewer made a good case that we don't dock points on a game for speculation. Fair enough. :)

And us giving it a 10 doesn't mean it's a "perfect" game...not one game is. I gather, the same can be said for other publications. It's just a fun, super polished, game. I can already see here that some don't like it, while others love it. No opinion is wrong and is what makes us humans fun to interact with, no? :)

But yet, you 'speculate' that the future content will be enough to solve the depth issue. Especially win Blizzard hasn't given any details of the future content other than saying, maps, modes, heroes. All of which could cause an imbalanced mess.
 

TheYanger

Member
Is that post 100 or post 1000? 20 levels of quick boxes is nice but it may be a one time deal for the enormously overwhelming majority of the player base.

100. so literally 20% of all boxes you ever get are 'quick' by your definition, and by everyone else's definition 4 cosmetics every 1.5 hours is never all that bad. Especially since once you start getting duplicates the coins rack up pretty quickly and you can fill in whichever blanks you want.
 

BashNasty

Member
Oh god, the Doritos really went straight to this reviewers head. Ridiculous hyperbole. The game is for everyone? Bridging the gap? Revitalize jaded gamers? Hardly.

Why do some people in this forum seem so upset by how good Overwatch is? It may well not be a game for you, and that's all good, but it is a special game that has a long life ahead of it.
 
If you consider level 19 to be part of the 'quick boxes' levels of progression, and level 20 and all the levels that follow it only take a tiny amount of XP more than 19 to reach, then why do you only consider the first 20 levels to be quick? The levels that follow the first 20 are pretty much just as fast as the last few levels of 1-20.

Blizzard isn't trying to give players a taste and then deprive them so they feel the need to buy into the microtransactions, that was never their goal.

100. so literally 20% of all boxes you ever get are 'quick' by your definition, and by everyone else's definition 4 cosmetics every 1.5 hours is never all that bad. Especially since once you start getting duplicates the coins rack up pretty quickly and you can fill in whichever blanks you want.

Pardon me, I'm not actually that concerned about it. I leveled quite quick during beta, and don't find it to be at all onerous. I was just curious what the 'prestige' threshold was. I'd seen it quoted as 1000 earlier on either this or the OT, and thought that if that was the case, the '20 quick crates' would be pretty inconsequential as a repeated thing. I suspect a lot of people still won't get a second pass at them, but it's not something that troubles me.

But yet, you 'speculate' that the future content will be enough to solve the depth issue. Especially win Blizzard hasn't given any details of the future content other than saying, maps, modes, heroes. All of which could cause an imbalanced mess.

A lot of people do seem pretty misled by Blizzard's statements on the 'additional content is free,' line, which definitely was more to reassure that we wouldn't be nickled and dimed, and didn't suggest that there'd be a wealth of it to come.
 

nOoblet16

Member
I'm fairly sure the reason they don't allow for 21:9 is because of how some of the ultimate abilities work.

Like which? McCree?
The game has an FoV slider where you can have varying levels of FoV which can affect it as well yet it's there, so I don't see how that correlates really.

Not to mention the fact that you can play in 21:9 through a widescreen fix, it's just not officially supported through ingame options. If Blizzard starts banning people for using it then I guess what you said is true but if they don't then I don't see how there is any correlation as I said.

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